Sprite | Name | Effects | Starting Tier | Types |
---|---|---|---|---|
![]() | Alacrity | The first 5 times you Crit each fight, charge an item ![]() | Gold | |
![]() | Arbitrage | When you win a fight against a player, gain 2 / 3 / 4 / 5 gold. | Bronze | |
![]() | Arms Dealer | When you buy or sell a Weapon, gain 10 / 20 / 30 / 40 Max Health. | Bronze | Weapon |
![]() | Artillery Spotter | If you have 4 or fewer items, your items have +10 / 20% Crit Chance. | Gold | |
![]() | Balanced Friendship | Your Weapons have + damage and Shield items have + shield for each friend you have. | Silver | Friend |
![]() | Balanced Specialist | Your items have +5 / 10 / 15% crit chance if you have 2 or more medium items. | Silver | |
![]() | Balanced Workout | You have +50/150/300/500 Max Health for each Medium item you have. | Bronze | |
![]() | Barnacle Crusted | Reduce the cooldown of your aquatic items by 10 / 20%. | Gold | Aquatic |
![]() | Berserker | While your enemy has more health than you, your Weapons have their cooldowns reduced by 10 / 20%. | Gold | Weapon |
![]() | Big Guns | Double the damage of your Large weapons. | Diamond | Weapon |
![]() | Big Numbers | Your large items have +20 / 40% crit chance | Silver | |
![]() | Bloodhound | The first time your opponent falls below half health each fight, Charge your items ![]() | Bronze | |
![]() | Bold Under Pressure | The first time you fall below half health each fight, Haste your items ![]() | Gold | |
![]() | Building Crescendo | When you use an item, your items gain 10 / 15% crit chance for the fight. Your items have 50% less crit chance. | Gold | |
![]() | Bullet Time | When you use an ammo item, slow an item for ![]() | Gold | |
![]() | Burning Shield | Your rightmost item has +10 / 20 / 30 Shield if it is a Shield item and +3 / 6 / 9 Burn if it is a Burn item. | Silver | |
![]() | Captain's Charge | The first time you use a Large item each fight, Haste adjacent items for ![]() | Silver | |
![]() | Cauterize | When you gain Burn, Heal ![]() | Gold | |
![]() | Chemical Fire | Your Burn items have +1 / 2 / 3 Burn. Your Poison items have +1 / 2 / 3 Poison. | Silver | |
![]() | Circle of Life | Your leftmost Weapon has lifesteal. | Diamond | Weapon |
![]() | Closing Speed | Your rightmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | |
![]() | Command Ship | If you have a vehicle, reduce your non-vehicle items' cooldowns by 5%. If you have a vehicle, reduce your non-vehicle items' cooldowns by 10%. | Gold | Vehicle |
![]() | Concentrated Defense | Your highest Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | |
![]() | Concentrated Firepower | Your highest damage weapon deals +5 / 15 / 30 / 50 Damage. | Bronze | Weapon |
![]() | Concentrated Flame | Your highest Burn item has +4 / 7 / 10 / 13 Burn. | Bronze | |
![]() | Concentrated Healing | Your highest Heal item has +5 / 15 / 30 / 50 Heal . | Bronze | |
![]() | Concentrated Venom | Your highest poison item has +2 / 4 / 6 / 8 Poison. | Bronze | |
![]() | Conflagration | When you use an item with Burn, that item gains 1 / 2 Burn for the fight. | Gold | |
![]() | Crashing Waves | When you use an Aquatic item, Haste a weapon for ![]() | Gold | Weapon, Aquatic |
![]() | Creeping Chill | The first time you Slow each fight, Freeze an item for ![]() | Bronze | |
![]() | Creeping Toxins | Your slowest Poison item has +3 / 5 / 7 / 9 Poison. | Bronze | |
![]() | Critical Captain | The first time you use a Large item each fight, give your items +4 / 8 / 12 / 16% Crit Chance for the fight. | Bronze | |
![]() | Deadly Eye | Your Weapons have +4 / 6 / 8 / 10% Crit chance. | Bronze | Weapon |
![]() | Defender | You have +50/150/300/500 Health and your Shield items have their cooldowns reduced by 1 / 2 / 3 / 4 %. | Bronze | |
![]() | Delayed Burn | Your slowest Burn item has + Burn. | Bronze | |
![]() | Depth Charge | If you have exactly one weapon, give it +5 / 10 Max Ammo. If it is aquatic, give it +20 / 40 damage. | Gold | Weapon, Aquatic |
![]() | Desperate Strike | While you have less health than your opponent, your items gain 15 / 25% Crit Chance. | Gold | |
![]() | Double Down | The first time you fall below half health each fight, double the damage of your lowest damage weapon for the fight. | Diamond | Weapon |
![]() | Exotic Herbs | You have +50/150/300/500 Health and your Poison items have their cooldowns reduced by 1 / 2 / 3 / 4%. | Bronze | |
![]() | Exposing Toxins | When you Poison, your items gain +2 / 3% Crit Chance for the fight. | Gold | |
![]() | Fiery | Your Burn items have +1 / 2 / 3 / 4 Burn. | Bronze | |
![]() | Final Dose | Your rightmost Poison item has +2 / 4 / 6 / 8 Poison. | Bronze | |
![]() | Final Flame | Your rightmost Burn item has +4 / 6 / 8 / 10 Burn. | Bronze | |
![]() | Finesse Weapon | When your Weapons gain Haste, if it already has Haste, it gains +![]() | Bronze | Weapon |
![]() | First Degree Burns | Your Small Burn items have +1 / 2 / 3 / 4 Burn. | Bronze | |
![]() | First Flames | The first time you use a Large item each fight, Burn ![]() | Bronze | |
![]() | First Strike | Your items have +30 / 50% Crit Chance. When you use an item, all your items lose 10% crit chance for the fight. | Gold | |
![]() | Flanking Criticals | The first time you use a Large item each fight, Adjacent items gain 15 / 20 / 25% Crit Chance for the fight. | Silver | |
![]() | Flanking Fire | The first time you use a Large item each fight, Adjacent items gain 7 / 10 / 13 Burn for the fight. | Silver | |
![]() | Flanking Shots | The first time you use a Large item each fight, adjacent weapons gain 15 / 30 / 50 Damage for the fight. | Silver | Weapon |
![]() | Flanking Toxins | The first time you use a Large item each fight, adjacent Poison items gain 4 / 6 / 8 Poison for the fight. | Silver | |
![]() | Flashy Mechanic | When you use a Tool, items adjacent to it gain 5 / 10% Crit chance. | Gold | Tool |
![]() | Flashy Pilot | When you use a Vehicle, your items gain 15 / 30% Crit chance. | Gold | Vehicle |
![]() | Flashy Reload | When you Crit with an item, reload another item +1 / 2 ammo. | Gold | |
![]() | Flurry of Blows | When you use a weapon, haste another weapon ![]() | Gold | Weapon |
![]() | Frontal Shielding | Your leftmost Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | |
![]() | Frostfire | The first time you Burn each fight, Freeze an item for ![]() | Bronze | |
![]() | Frozen Flames | When your items gain Freeze, Burn ![]() | Bronze | |
![]() | Glass Cannon | Both players' weapons have double damage. | Diamond | Weapon |
![]() | Gunner | Your items have +1 / 2 / 3 Max Ammo. | Silver | |
![]() | Hardly Workin' | When you Slow, gain 2 / 4 Regeneration for the fight. | Gold | |
![]() | Hearty | You have +100/300/600/1000 Max Health. | Bronze | |
![]() | Heated Shells | When you use an ammo item, Burn ![]() | Gold | |
![]() | Heavy Firepower | Your slowest weapon has +6 / 18 / 36 / 60 damage. | Bronze | Weapon |
![]() | Heavy Weaponry | Your Large Weapons deal +12 / 36 / 72 / 120 Damage. | Bronze | Weapon |
![]() | Honed Arsenal | Your items have +% Crit Chance per Weapon you have. | Silver | Weapon |
![]() | Honed Strike | When you Crit with an item, it gains +5 / 10% Crit Chance for the fight. | Gold | |
![]() | Hot Spot | When you use your leftmost item, Burn ![]() | Silver | |
![]() | Ice Bullets | When you Freeze, reload an item. | Diamond | |
![]() | Immolating Spark | Your leftmost Burn item has +4 / 6 / 8 / 10 Burn. | Bronze | |
![]() | Improved Toxins | Your Poison items have +1 / 2 / 3 / 4 Poison. | Bronze | |
![]() | Improvised Burn | When you Crit, your Burn items gain 2 / 3 Burn for the fight. | Gold | |
![]() | Improvised Heal | When you Crit, your Heal items gain 10 / 20 Heal for the fight. | Gold | |
![]() | Improvised Poison | When you Crit, your Poison items gain 1 / 2 Poison for the fight. | Gold | |
![]() | Improvised Protection | When you Crit, your Shield items gain 10 / 20 Shield for the fight. | Gold | |
![]() | Improvised Weaponry | When you Crit, your weapons gain 10 / 20 Damage for the fight. | Gold | Weapon |
![]() | Inexorable | At the start of each fight, permanently give all your items +2 / 4 / 6% crit chance. | Silver | |
![]() | Initial Dose | Your leftmost Poison item has +2 / 4 / 6 / 8 Poison. | Bronze | |
![]() | Invigorating Blade | Your leftmost item has +10 / 20 / 30 Damage if it is a Weapon and +10 / 20 / 30 Heal if it is a Heal item. | Silver | |
![]() | Iron Sharpens Iron | At the start of each fight, permanently give all your weapons +1 / 2 / 3 / 5 damage. | Bronze | Weapon |
![]() | Keen Eye | Your items have ![]() | Bronze | |
![]() | Knife Tricks | When you use a weapon, reduce its cooldown by 5% for the fight. | Diamond | Weapon |
![]() | Large Appetites | If you have 4 or fewer items, you have +1000/2000 Max Health. | Gold | |
![]() | Large Item Specialist | Your items have +5 / 10 / 15% Crit Chance if you have a large item. | Silver | |
![]() | Left Eye | Your leftmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | |
![]() | Left-Handed | Your leftmost Weapon deals +![]() | Bronze | Weapon |
![]() | Lefty Loosey | When you use your leftmost item, Haste an item for ![]() | Gold | |
![]() | Lifting | When you buy a Weapon, give your other Weapons +3 / 6 / 9 damage. | Silver | Weapon |
![]() | Living Flame | The first time you fall below half health each fight, your Burn items have their cooldowns reduced by 50% for the fight. | Diamond | |
![]() | Medic's Shield | Your rightmost item has +10 / 20 / 30 Shield if it is a Shield item and +10 / 20 / 30 Heal if it is a Heal item. | Silver | |
![]() | Mixed Message | When you use a non-Weapon item, a Weapon gains Haste for ![]() | Gold | Weapon |
![]() | Multi-Target Lock | Your Small items have +4 / 6 / 8 / 10% Crit chance. | Bronze | |
![]() | Net Launcher | The first time you use a Large item each fight, Slow 1 / 2 / 3 / 4 item for ![]() | Bronze | |
![]() | Nimble | Your items have their cooldowns reduced by 2% for each Tool you have. | Diamond | Tool |
![]() | Noisy Cricket | Your fastest weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon |
![]() | Oceanic Rush | At the start of each fight, Haste 1 / 2 / 3 Aquatic items for ![]() | Silver | Aquatic |
![]() | Outmaneuver | When you Slow, Haste a vehicle for ![]() | Gold | Vehicle |
![]() | Paralytic Poison | The first time you Poison each fight, Freeze an item for ![]() | Bronze | |
![]() | Parting Shot | When you use an Ammo item, give it +5 / 10% Crit Chance for the fight. | Gold | |
![]() | Peaceful Eye | Your Non-Weapon items have +4 / 6 / 8 / 10% Crit chance. | Bronze | |
![]() | Poisonous Opener | The first time you use a Large item each fight, Poison ![]() | Bronze | |
![]() | Pole Position | Your leftmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | |
![]() | Precision Diver | Your Aquatic items have +8 / 10 / 12% Crit chance. | Silver | Aquatic |
![]() | Quality over Quantity | If you have exactly one weapon, it has Lifesteal and 5 / 10% Crit Chance. | Gold | Weapon |
![]() | Quick Defenses | Your Shield items have their cooldowns reduced by 4 / 6 / 8 / 10%. | Bronze | |
![]() | Quick Fix | Your Non-Weapon items with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | |
![]() | Quick Freeze | The first time you Haste each fight, Freeze an item for ![]() | Bronze | |
![]() | Quick Heal | Your fastest Heal item has +4 / 12 / 24 / 40 Heal . | Bronze | |
![]() | Quick Ignition | At the start of each fight, Haste your burn items for ![]() | Diamond | |
![]() | Quick Protection | Your fastest Shield item has +4 / 12 / 24 / 40 Shield. | Bronze | |
![]() | Quicken Weapons | Your Weapons with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | Weapon |
![]() | Rapid Infection | Your Poison items have +1 / 2 / 3 Poison and their cooldowns reduced by 2 / 3 4%. | Silver | |
![]() | Rapid Thaw | When your opponent Freezes your items, reduce the duration by 1000 second(s). | Diamond | |
![]() | Re-Tooled | Your leftmost Tool has Multicast. | Diamond | Tool |
![]() | Reaching the Summit | When you Freeze, your items gain +2 / 4% Crit Chance for the fight. | Gold | |
![]() | Rear Shielding | Your rightmost Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | |
![]() | Red Envelope | When you buy this, gain 10.0 gold. | Bronze | |
![]() | Reel 'Em In | The first time your opponent falls below half health each fight, your items have their cooldowns reduced by 50% for the fight. | Diamond | |
![]() | Right Eye | Your rightmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | |
![]() | Right-Handed | Your rightmost Weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon |
![]() | Righty Tighty | When you use your rightmost item, slow an item for ![]() | Gold | |
![]() | Sabotage | When you use a tool, Slow an item for ![]() | Gold | Tool |
![]() | Scoped Shot | Your Medium items have +4 / 6 / 8 / 10% Crit chance. | Bronze | |
![]() | Searing Blade | Your leftmost item has +10 / 20 / 30 Damage if it is a Weapon and +3 / 6 / 9 Burn if it is a Burn item. | Silver | |
![]() | Second Degree Burns | Your Medium Burn items have +2 / 4 / 6 / 8 Burn. | Bronze | |
![]() | Sharpshooter | Your Ammo items have +3 / 6 / 9 / 12% Crit chance. | Bronze | |
![]() | Shatter | When you freeze, give your Weapons +10 / 15 damage for the fight. | Gold | Weapon |
![]() | Shield Bash | When your enemy uses a non-weapon item, deal ![]() | Gold | |
![]() | Sick Burn | When you Poison, Burn ![]() | Gold | |
![]() | Slow and Steady | When you Slow, your weapons gain 3 / 6 damage for the fight. | Gold | Weapon |
![]() | Slow Burn | Your slowest Burn item has +5 / 7 / 9 / 11 Burn. | Bronze | |
![]() | Slowed Targets | When you Slow, your items gain +2 / 3% Crit Chance for the fight. | Gold | |
![]() | Small Gains | You have +25/75/150/250 Max Health for each small item you have. | Bronze | |
![]() | Small Item Specialist | Your items have +5 / 10 / 15% crit chance if you have 4 or more small items. | Silver | |
![]() | Small Weaponry | Your Small Weapons deal +3 / 9 / 18 / 30 Damage. | Bronze | Weapon |
![]() | Speed | Your items have their cooldowns reduced by 2 / 3 / 4 / 5%. | Bronze | |
![]() | Standard Ordnance | Your Medium Weapons deal +6 / 18 / 36 / 60 Damage. | Bronze | Weapon |
![]() | Standardized Toxins | Your Medium Poison items have +2 / 4 / 6 / 8 Poison. | Bronze | |
![]() | Steady Defender | Your slowest Shield item has +6 / 18 / 36 / 60 Shield. | Bronze | |
![]() | Stop That! | The first time you fall below half health each fight, slow enemy items for ![]() | Gold | |
![]() | Stout Fire | When you gain Burn, gain ![]() ![]() | Silver | |
![]() | Strength | Your Weapons deal +2 / 6 / 12 / 20 Damage. | Bronze | Weapon |
![]() | Stunning Strike | The first time you Crit each fight, Freeze an item for ![]() | Bronze | |
![]() | Submerged | Your Weapons have + Damage for each Aquatic item you have. Your Shield items have + Shield for each Aquatic item you have. | Silver | Weapon, Aquatic |
![]() | Sword and Board | Your leftmost item has +10 / 20 / 30 Damage if is a Weapon and +10 / 20 / 30 Shield if it is a Shield item. | Silver | |
![]() | Tempering | When you use a weapon, give it +3 / 6 / 9 damage for the fight. | Silver | |
![]() | Temporal Strike | If you have exactly one weapon, when you use it, slow an item for ![]() | Gold | Weapon |
![]() | The Best Defense | When you use a weapon, give weapons adjacent to it +4 / 8 damage for the fight. | Gold | Weapon |
![]() | Third Degree Burns | Your Large Burn items have +4 / 8 / 12 / 16 Burn. | Bronze | |
![]() | Tiny Dancer | Your Small items have their cooldowns reduced by 2 / 4 / 6 / 8%. | Bronze | |
![]() | Toxic | When you poison, your weapons gain 3 / 6 damage for the fight. | Gold | |
![]() | Toxic Exposure | When you Poison, your enemy loses 5 / 10 Max Health for the fight. | Gold | |
![]() | Toxic Flame | Your leftmost item has +3 / 6 / 9 Burn and +3 / 6 / 9 Poison. | Silver | |
![]() | Toxic Shield | Your rightmost item has +10 / 20 / 30 Shield if it is a Shield item and +2 / 4 / 6 Poison if it is a Poison item. | Silver | |
![]() | Toxic Spores | Your Small Poison items have +1 / 2 / 3 / 4 Poison. | Bronze | |
![]() | Toxin Injector | At the start of each fight, Haste your Poison items for ![]() | Diamond | |
![]() | Tracer Fire | When you burn, your items gain +2 / 3% Crit Chance for the fight. | Gold | |
![]() | Trauma Kit | Your slowest Heal item has +6 / 18 / 30 / 60 Heal . | Bronze | |
![]() | Vengeful Strike | Your Weapons' Cooldowns are reduced by %. | Silver | |
![]() | Venomous Blade | Your leftmost item has +10 / 20 / 30 Damage and +2 / 4 / 6 Poison. | Silver | |
![]() | Venomous Vitality | You have Regeneration equal to half the Poison on your enemy. | Diamond | |
![]() | Warm Hugs | When you use a Friend, Burn ![]() | Gold | |
![]() | Warrior | Your Weapons deal +![]() You have +50/150/300/500 Max Health. | Bronze | Weapon |