Sprite | Name | Effects | Starting Tier | Types |
---|---|---|---|---|
Advanced Synthetics | When you Level Up, upgrade a Bronze-tier / Silver-tier item. | Gold | ||
Alacrity | The first 5 times you Crit each fight, charge an item 2.0 / 3.0 second(s). | Gold | ||
Arbitrage | When you win a fight against a player, gain 2 / 3 / 4 / 5 gold. | Bronze | ||
Artillery Spotter | If you have 4 or fewer items, your items have +10 / 20% Crit Chance. | Gold | ||
Backup Defenses | The first time you fall below half health each fight, Shield equal to 20 / 30% of your Max Health. | Gold | ||
Balanced Specialist | Your items have +5 / 10 / 15% crit chance if you have 2 or more medium items. | Silver | ||
Balanced Workout | You have +?Max Health for each Medium item you have. | Bronze | ||
Big Guns | Double the damage of your Large weapons. | Diamond | Weapon | |
Big Numbers | Your large items have +20 / 40% crit chance | Silver | ||
Buckle Up! | Reduce your Vehicles' cooldowns by 10 / 15%. | Gold | Vehicle | |
Building Crescendo | When you use an item, your items gain 10 / 15% crit chance for the fight. Your items have 50% less crit chance. | Gold | ||
Burning Shield | Your rightmost item has +10 / 20 / 30 Shield if it is a Shield item and +3 / 6 / 9 Burn if it is a Burn item. | Silver | ||
Captain's Charge | The first time you use a Large item each fight, Haste adjacent items for 4 / 8 / 12 second(s). | Silver | ||
Closing Speed | Your rightmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | ||
Command Ship | If you have a vehicle, reduce your non-vehicle items' cooldowns by 5%. If you have a vehicle, reduce your non-vehicle items' cooldowns by 10%. | Gold | Vehicle | |
Concentrated Defense | Your highest Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | ||
Concentrated Firepower | Your highest damage weapon deals +5 / 15 / 30 / 50 Damage. | Bronze | Weapon | |
Concentrated Flame | Your highest Burn item has +4 / 7 / 10 / 13 Burn. | Bronze | ||
Concentrated Venom | Your highest poison item has +2 / 4 / 6 / 8 Poison. | Bronze | ||
Conflagration | When you use an item with Burn, that item gains 1 / 2 Burn for the fight. | Gold | ||
Creeping Chill | The first time you Slow each fight, Freeze an item for 3 / 4 / 5 / 6 second(s). | Bronze | ||
Critical Captain | The first time you use a Large item each fight, give your items +4 / 8 / 12 / 16% Crit Chance for the fight. | Bronze | ||
Deadly Eye | Your Weapons have +4 / 6 / 8 / 10% Crit chance. | Bronze | Weapon | |
Defender | You have +? / ? / ? / ? Health and your Shield items have their cooldowns reduced by 1 / 2 / 3 / 4 %. | Bronze | ||
Defense Grid | At the start of each fight, gain shield equal to 25 / 50 / 57% of your max health. When you use an item, lose 10% of your current shield. | Silver | ||
Defensive Stance | When you use a weapon, your Shield items gain 20 / 30 Shield for the fight. | Gold | Weapon | |
Delayed Burn | Your slowest Burn item has + Burn. | Bronze | ||
Desperate Strike | While you have less health than your opponent, your items gain 15 / 25% Crit Chance. | Gold | ||
Diamond-tier Heart | You have +? Max Health for each Diamond-tier item you have. | Gold | ||
Electrified Hull | When your Shield is damaged, deal 50 / 100% damage back to the enemy. | Gold | ||
Emergency Burn | The first time you fall below half health each fight, Burn 10 / 15 / 20 / 25. | Bronze | ||
Emergency Shield | The first time you fall below half health each fight, use your highest Shield item. | Diamond | ||
Expert Pilot | Your Shield Vehicles gain 30 / 60% Shield. Your Weapon Vehicles gain 30 / 60% Damage. | Gold | Vehicle | |
Fiery | Your Burn items have +1 / 2 / 3 / 4 Burn. | Bronze | ||
Final Flame | Your rightmost Burn item has +4 / 6 / 8 / 10 Burn. | Bronze | ||
Finesse Shield | While your enemy has more health than you, your Shield items have their cooldowns reduced by 10 / 20%. | Gold | ||
Finesse Weapon | When your Weapons gain Haste, if it already has Haste, it gains +6 damage. | Bronze | Weapon | |
First Degree Burns | Your Small Burn items have +1 / 2 / 3 / 4 Burn. | Bronze | ||
First Flames | The first time you use a Large item each fight, Burn 5 / 10 / 15 / 20. | Bronze | ||
First Strike | Your items have +30 / 50% Crit Chance. When you use an item, all your items lose 10% crit chance for the fight. | Gold | ||
Flanking Criticals | The first time you use a Large item each fight, Adjacent items gain 15 / 20 / 25% Crit Chance for the fight. | Silver | ||
Flanking Fire | The first time you use a Large item each fight, Adjacent items gain 7 / 10 / 13 Burn for the fight. | Silver | ||
Flanking Shield | The first time you use a Large item each fight, adjacent Shield items gain 15 / 30 / 50 Shield for the fight. | Silver | ||
Flanking Shots | The first time you use a Large item each fight, adjacent weapons gain 15 / 30 / 50 Damage for the fight. | Silver | Weapon | |
Flashy Mechanic | When you use a Tool, items adjacent to it gain 5 / 10% Crit chance. | Gold | Tool | |
Flashy Pilot | When you use a Vehicle, your items gain 15 / 30% Crit chance. | Gold | Vehicle | |
Flurry of Blows | When you use a weapon, haste another weapon 1 / 2 second(s). | Gold | Weapon | |
Frontal Shielding | Your leftmost Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | ||
Frostfire | The first time you Burn each fight, Freeze an item for 3 / 4 / 5 / 6 second(s). | Bronze | ||
Frozen Flames | When your items gain Freeze, Burn 4 / 8 / 12 / 16. | Bronze | ||
Glass Cannon | Both players' weapons have double damage. | Diamond | Weapon | |
Grease Fire | When you use a tool, Burn 3 / 5. | Gold | Tool | |
Green Light | At the start of each fight, give all your vehicles haste for 4 / 6 second(s). | Gold | Vehicle | |
Hardened Shield | When your enemy uses a Weapon, your Shield items gain 10 / 20 Shield for the fight. | Gold | ||
Hardly Workin' | When you Slow, gain 2 / 4 Regeneration for the fight. | Gold | ||
Hearty | You have +? Max Health. | Bronze | ||
Heat Shield | When you Burn, gain Shield equal to 1x / 2x that item's Burn. | Gold | ||
Heavy Firepower | Your slowest weapon has +6 / 18 / 36 / 60 damage. | Bronze | Weapon | |
Heavy Mettle | Your Shield items have +Shield equal to 1x / 2x 3x your level. | Silver | ||
Heavy Shielding | Your Large Shield items have +12 / 36 / 72 / 120 shield. | Bronze | ||
Heavy Weaponry | Your Large Weapons deal +12 / 36 / 72 / 120 Damage. | Bronze | Weapon | |
Honed Arsenal | Your items have +% Crit Chance per Weapon you have. | Silver | Weapon | |
Honed Strike | When you Crit with an item, it gains +5 / 10% Crit Chance for the fight. | Gold | ||
Hot Spot | When you use your leftmost item, Burn 2 / 3 / 4. | Silver | ||
Immolating Spark | Your leftmost Burn item has +4 / 6 / 8 / 10 Burn. | Bronze | ||
Improvised Burn | When you Crit, your Burn items gain 2 / 3 Burn for the fight. | Gold | ||
Improvised Protection | When you Crit, your Shield items gain 10 / 20 Shield for the fight. | Gold | ||
Improvised Weaponry | When you Crit, your weapons gain 10 / 20 Damage for the fight. | Gold | Weapon | |
Invigorating Cold | The first time you freeze each fight, Haste your items for 3 / 5 second(s). | Gold | ||
Keen Eye | Your items have +3 / 6 / 9 / 12% Crit chance. | Bronze | ||
Knife Tricks | When you use a weapon, reduce its cooldown by 5% for the fight. | Diamond | Weapon | |
Large Appetites | If you have 4 or fewer items, you have +? Max Health. | Gold | ||
Large Item Specialist | Your items have +5 / 10 / 15% Crit Chance if you have a large item. | Silver | ||
Left Eye | Your leftmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | ||
Left-Handed | Your leftmost Weapon deals +4 / 12 / 24 / 40 Damage. | Bronze | Weapon | |
Lethargy | All items have a cooldown increase of 30%. All items have a cooldown increase of 50%. | Gold | ||
Lifting | When you buy a Weapon, give your other Weapons +3 / 6 / 9 damage. | Silver | Weapon | |
Living Flame | The first time you fall below half health each fight, your Burn items have their cooldowns reduced by 50% for the fight. | Diamond | ||
Master Mechanic | When you upgrade an item, gain 1.0 exp. | Gold | ||
Microfiber | Your Small Shield items have +3 / 9 / 18 / 30 shield. | Bronze | ||
Middle of the Pack | Your Medium items have their cooldowns reduced by 2 / 4 / 6 / 8%. | Bronze | ||
Mixed Message | When you use a non-Weapon item, a Weapon gains Haste for 1 / 2 second(s). | Gold | Weapon | |
Multi-Target Lock | Your Small items have +4 / 6 / 8 / 10% Crit chance. | Bronze | ||
Net Launcher | The first time you use a Large item each fight, Slow 1 / 2 / 3 / 4 item for 5 / 5 / 5 / 5 second(s). | Bronze | ||
Noisy Cricket | Your fastest weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon | |
Outmaneuver | When you Slow, Haste a vehicle for 2 / 4 second(s). | Gold | Vehicle | |
Peaceful Eye | Your Non-Weapon items have +4 / 6 / 8 / 10% Crit chance. | Bronze | ||
Pole Position | Your leftmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | ||
Quick Defenses | Your Shield items have their cooldowns reduced by 4 / 6 / 8 / 10%. | Bronze | ||
Quick Fix | Your Non-Weapon items with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | ||
Quick Freeze | The first time you Haste each fight, Freeze an item for 3 / 4 / 5 / 6 second(s). | Bronze | ||
Quick Protection | Your fastest Shield item has +4 / 12 / 24 / 40 Shield. | Bronze | ||
Quicken Weapons | Your Weapons with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | Weapon | |
Re-Tooled | Your leftmost Tool has Multicast. | Diamond | Tool | |
Reaching the Summit | When you Freeze, your items gain +2 / 4% Crit Chance for the fight. | Gold | ||
Rear Shielding | Your rightmost Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | ||
Red Envelope | When you buy this, gain 10.0 gold. | Bronze | ||
Reel 'Em In | The first time your opponent falls below half health each fight, your items have their cooldowns reduced by 50% for the fight. | Diamond | ||
Reserve Shield | The first time you use a Large item each fight, Shield equal to 10 / 20 / 30% of your max health. | Silver | ||
Retaliatory Toxins | The first time you fall below half health each fight, Poison 7 / 10 / 13 / 16. | Bronze | ||
Right Eye | Your rightmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | ||
Right-Handed | Your rightmost Weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon | |
Sabotage | When you use a tool, Slow an item for 1 / 2 second(s). | Gold | Tool | |
Scoped Shot | Your Medium items have +4 / 6 / 8 / 10% Crit chance. | Bronze | ||
Searing Blade | Your leftmost item has +10 / 20 / 30 Damage if it is a Weapon and +3 / 6 / 9 Burn if it is a Burn item. | Silver | ||
Second Degree Burns | Your Medium Burn items have +2 / 4 / 6 / 8 Burn. | Bronze | ||
Sharp Corners | When you Shield, your weapons gain 20 / 30 damage for the fight. | Gold | Weapon | |
Shatter | When you freeze, give your Weapons +10 / 15 damage for the fight. | Gold | Weapon | |
Shield Bash | When your enemy uses a non-weapon item, deal 10 / 20 damage. | Gold | ||
Slow and Steady | When you Slow, your weapons gain 3 / 6 damage for the fight. | Gold | Weapon | |
Slow Burn | Your slowest Burn item has +5 / 7 / 9 / 11 Burn. | Bronze | ||
Slowed Targets | When you Slow, your items gain +2 / 3% Crit Chance for the fight. | Gold | ||
Small Gains | You have +? / ? / ? / ? Max Health for each small item you have. | Bronze | ||
Small Item Specialist | Your items have +5 / 10 / 15% crit chance if you have 4 or more small items. | Silver | ||
Small Weaponry | Your Small Weapons deal +3 / 9 / 18 / 30 Damage. | Bronze | Weapon | |
Specialist | If you have exactly 1 weapon, your Shield items have +10 / 20 / 30 shield. | Silver | Weapon | |
Speed | Your items have their cooldowns reduced by 2 / 3 / 4 / 5%. | Bronze | ||
Standard Ordnance | Your Medium Weapons deal +6 / 18 / 36 / 60 Damage. | Bronze | Weapon | |
Standardized Defenses | Your Medium Shield items have +6 / 18 / 36 / 60 shield. | Bronze | ||
Static Acceleration | When you Haste, give your items +1 / 2% crit chance for the fight. | Gold | ||
Steady Defender | Your slowest Shield item has +6 / 18 / 36 / 60 Shield. | Bronze | ||
Stout Fire | You have +? / ? / ? Health and your Burn items have their cooldowns reduced by 1 / 2 / 3 / 4%. | Silver | ||
Strength | Your Weapons deal +2 / 6 / 12 / 20 Damage. | Bronze | Weapon | |
Sword and Board | Your leftmost item has +10 / 20 / 30 Damage if is a Weapon and +10 / 20 / 30 Shield if it is a Shield item. | Silver | ||
The Best Defense | When you use a weapon, give weapons adjacent to it +4 / 8 damage for the fight. | Gold | Weapon | |
Third Degree Burns | Your Large Burn items have +4 / 8 / 12 / 16 Burn. | Bronze | ||
Tools of the Trade | When you use a tool, a Tool gains haste for 1 / 2 second(s). | Gold | Tool | |
Tracer Fire | When you burn, your items gain +2 / 3% Crit Chance for the fight. | Gold | ||
Vengeful Strike | Your Weapons' Cooldowns are reduced by %. | Silver | ||
Warrior | Your Weapons deal +1 / 3 / 6 / 10 Damage. You have +? Max Health. | Bronze | Weapon | |
Workin' Hard | Your weapons have + Damage for each Tool you have. | Gold | Weapon, Tool |