Sprite | Name | Effects | Starting Tier | Types |
---|---|---|---|---|
Alacrity | The first 5 times you Crit each fight, charge an item 2.0 / 3.0 second(s). | Gold | ||
Artillery Spotter | If you have 4 or fewer items, your items have +10 / 20% Crit Chance. | Gold | ||
Backroom Dealings | When you visit a Merchant, gain 25 / 50 / 75 Max Health. | Silver | ||
Balanced Specialist | Your items have +5 / 10 / 15% crit chance if you have 2 or more medium items. | Silver | ||
Balanced Workout | You have +?Max Health for each Medium item you have. | Bronze | ||
Big Numbers | Your large items have +20 / 40% crit chance | Silver | ||
Bold Under Pressure | The first time you fall below half health each fight, Haste your items 2 / 4 second(s). | Gold | ||
Building Crescendo | When you use an item, your items gain 10 / 15% crit chance for the fight. Your items have 50% less crit chance. | Gold | ||
Burn Containment | When you gain Burn, Shield 20 / 40. | Gold | ||
Cauterize | When you gain Burn, Heal 30 / 60. | Gold | ||
Chemical Fire | Your Burn items have +1 / 2 / 3 Burn. Your Poison items have +1 / 2 / 3 Poison. | Silver | ||
Circle of Life | Your leftmost Weapon has lifesteal. | Diamond | Weapon | |
Closing Speed | Your rightmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | ||
Combat Medic | When you Heal , an item gains 3 / 5% Crit Chance for the fight. | Gold | ||
Concentrated Defense | Your highest Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | ||
Concentrated Firepower | Your highest damage weapon deals +5 / 15 / 30 / 50 Damage. | Bronze | Weapon | |
Concentrated Flame | Your highest Burn item has +4 / 7 / 10 / 13 Burn. | Bronze | ||
Concentrated Healing | Your highest Heal item has +5 / 15 / 30 / 50 Heal . | Bronze | ||
Concentrated Venom | Your highest poison item has +2 / 4 / 6 / 8 Poison. | Bronze | ||
Conflagration | When you use an item with Burn, that item gains 1 / 2 Burn for the fight. | Gold | ||
Coolant Leak | The first 10 times you use your rightmost item, freeze 1 item for 1 / 2 second(s). | Gold | ||
Creeping Chill | The first time you Slow each fight, Freeze an item for 3 / 4 / 5 / 6 second(s). | Bronze | ||
Creeping Toxins | Your slowest Poison item has +3 / 5 / 7 / 9 Poison. | Bronze | ||
Critical Aid | Your Heal items have +3 / 6 / 9 / 12% Crit chance. | Bronze | ||
Deadly Eye | Your Weapons have +4 / 6 / 8 / 10% Crit chance. | Bronze | Weapon | |
Defense Grid | At the start of each fight, gain shield equal to 25 / 50 / 57% of your max health. When you use an item, lose 10% of your current shield. | Silver | ||
Delayed Burn | Your slowest Burn item has + Burn. | Bronze | ||
Dumpster Diving | When you reload a potion, give an item haste for 3 / 4 second(s). | Gold | Potion | |
Electrified Hull | When your Shield is damaged, deal 50 / 100% damage back to the enemy. | Gold | ||
Emergency Draught | The first time you fall below half health each fight, gain 10 / 20 / 30 / 40 Regeneration for the fight. | Bronze | ||
Endurance | When you use a weapon, give your Heal ing items +20 / 30 Heal ing for the fight. | Gold | ||
Exotic Herbs | You have +? Heal} and your Poison items have their cooldowns reduced by 1 / 2 / 3 / 4%. | Bronze | ||
Exposing Toxins | When you Poison, your items gain +2 / 3% Crit Chance for the fight. | Gold | ||
Fiery | Your Burn items have +1 / 2 / 3 / 4 Burn. | Bronze | ||
Final Dose | Your rightmost Poison item has +2 / 4 / 6 / 8 Poison. | Bronze | ||
Final Flame | Your rightmost Burn item has +4 / 6 / 8 / 10 Burn. | Bronze | ||
Finesse Weapon | When your Weapons gain Haste, if it already has Haste, it gains +6 damage. | Bronze | Weapon | |
First Degree Burns | Your Small Burn items have +1 / 2 / 3 / 4 Burn. | Bronze | ||
First Flames | The first time you use a Large item each fight, Burn 5 / 10 / 15 / 20. | Bronze | ||
First Responder | Your leftmost Heal item has +6 / 18 / 36 / 60 Heal . | Bronze | ||
First Strike | Your items have +30 / 50% Crit Chance. When you use an item, all your items lose 10% crit chance for the fight. | Gold | ||
Flanking Aid | The first time you use a Large item each fight, Adjacent items gain 15 / 20 / 25 Heal ing for the fight. | Silver | ||
Flanking Criticals | The first time you use a Large item each fight, Adjacent items gain 15 / 20 / 25% Crit Chance for the fight. | Silver | ||
Flanking Shots | The first time you use a Large item each fight, adjacent weapons gain 15 / 30 / 50 Damage for the fight. | Silver | Weapon | |
Flanking Toxins | The first time you use a Large item each fight, adjacent Poison items gain 4 / 6 / 8 Poison for the fight. | Silver | ||
Follow-Up Care | Your rightmost Heal item has +6 / 18 / 36 / 60 Heal . | Bronze | ||
Frostfire | The first time you Burn each fight, Freeze an item for 3 / 4 / 5 / 6 second(s). | Bronze | ||
Frozen Flames | When your items gain Freeze, Burn 4 / 8 / 12 / 16. | Bronze | ||
Frozen Shot | When you use your slowest weapon, freeze a smaller item for 1 / 2 second(s). | Gold | Weapon | |
Glass Cannon | Both players' weapons have double damage. | Diamond | Weapon | |
Gunner | Your items have +1 / 2 / 3 Max Ammo. | Silver | ||
Hardly Workin' | When you Slow, gain 2 / 4 Regeneration for the fight. | Gold | ||
Heal Power | Your Heal items have +3 / 9 / 18 / 30 Heal . | Bronze | ||
Healthy Collector | You have +? Max Health for each Non-Weapon item you have. | Bronze | ||
Healthy Lifestyle | You have ? Regeneration for each non-weapon item you have. | Silver | ||
Hearty | You have +? Max Health. | Bronze | ||
Heated Shells | When you use an ammo item, Burn 3 / 4. | Gold | ||
Heavy Drinker | When you use a potion, increase the damage of your weapons by 1.0 and gain 1 / 2 Regeneration for the fight. | Gold | Potion, Weapon | |
Heavy Firepower | Your slowest weapon has +6 / 18 / 36 / 60 damage. | Bronze | Weapon | |
Heavy Weaponry | Your Large Weapons deal +12 / 36 / 72 / 120 Damage. | Bronze | Weapon | |
Honed Arsenal | Your items have +% Crit Chance per Weapon you have. | Silver | Weapon | |
Honed Strike | When you Crit with an item, it gains +5 / 10% Crit Chance for the fight. | Gold | ||
Ice Bullets | When you Freeze, reload an item. | Diamond | ||
Immolating Spark | Your leftmost Burn item has +4 / 6 / 8 / 10 Burn. | Bronze | ||
Immunocompromised | Your Poison items have +3 Poison while your enemy has less than 20 Poison. | Gold | Potion | |
Improved Toxins | Your Poison items have +1 / 2 / 3 / 4 Poison. | Bronze | ||
Improvised Burn | When you Crit, your Burn items gain 2 / 3 Burn for the fight. | Gold | ||
Improvised Heal | When you Crit, your Heal items gain 10 / 20 Heal for the fight. | Gold | ||
Improvised Poison | When you Crit, your Poison items gain 1 / 2 Poison for the fight. | Gold | ||
Improvised Weaponry | When you Crit, your weapons gain 10 / 20 Damage for the fight. | Gold | Weapon | |
Initial Chill | The first time you use a Large item each fight, Freeze an item for 4 / 6 / 8 / 10 second(s). | Bronze | ||
Initial Dose | Your leftmost Poison item has +2 / 4 / 6 / 8 Poison. | Bronze | ||
Invigorating Blade | Your leftmost item has +10 / 20 / 30 Damage if it is a Weapon and +10 / 20 / 30 Heal if it is a Heal item. | Silver | ||
Iron Sharpens Iron | At the start of each fight, permanently give all your weapons +1 / 2 / 3 / 5 damage. | Bronze | Weapon | |
Keen Eye | Your items have +3 / 6 / 9 / 12% Crit chance. | Bronze | ||
Knife Tricks | When you use a weapon, reduce its cooldown by 5% for the fight. | Diamond | Weapon | |
Large Appetites | If you have 4 or fewer items, you have +? Max Health. | Gold | ||
Large Item Specialist | Your items have +5 / 10 / 15% Crit Chance if you have a large item. | Silver | ||
Large Poisons | Your Large Poison items have +4 / 8 / 12 / 16 Poison. | Bronze | ||
Left Eye | Your leftmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | ||
Left-Handed | Your leftmost Weapon deals +4 / 12 / 24 / 40 Damage. | Bronze | Weapon | |
Lethargy | All items have a cooldown increase of 30%. All items have a cooldown increase of 50%. | Gold | ||
Lifting | When you buy a Weapon, give your other Weapons +3 / 6 / 9 damage. | Silver | Weapon | |
Living Flame | The first time you fall below half health each fight, your Burn items have their cooldowns reduced by 50% for the fight. | Diamond | ||
Medical Ward | Your Large Heal items have +12 / 36 / 72 / 120 Heal . | Bronze | ||
Middle of the Pack | Your Medium items have their cooldowns reduced by 2 / 4 / 6 / 8%. | Bronze | ||
Mixed Message | When you use a non-Weapon item, a Weapon gains Haste for 1 / 2 second(s). | Gold | Weapon | |
Moth to a Flame | You have Regeneration equal to half the Burn on your enemy. | Diamond | ||
Multi-Target Lock | Your Small items have +4 / 6 / 8 / 10% Crit chance. | Bronze | ||
Net Launcher | The first time you use a Large item each fight, Slow 1 / 2 / 3 / 4 item for 5 / 5 / 5 / 5 second(s). | Bronze | ||
Noisy Cricket | Your fastest weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon | |
Paralytic Poison | The first time you Poison each fight, Freeze an item for 3 / 4 / 5 / 6 second(s). | Bronze | ||
Peaceful Eye | Your Non-Weapon items have +4 / 6 / 8 / 10% Crit chance. | Bronze | ||
Poisonous Opener | The first time you use a Large item each fight, Poison 3 / 5 / 9 / 11. | Bronze | ||
Pole Position | Your leftmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | ||
Potent Potables | Your Poison and Burn items have + poison and burn for each potion you have. | Silver | Potion | |
Quality over Quantity | If you have exactly one weapon, it has Lifesteal and 5 / 10% Crit Chance. | Gold | Weapon | |
Quick Fix | Your Non-Weapon items with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | ||
Quick Heal | Your fastest Heal item has +4 / 12 / 24 / 40 Heal . | Bronze | ||
Quick Ignition | At the start of each fight, Haste your burn items for 2 second(s). | Diamond | ||
Quicken Weapons | Your Weapons with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | Weapon | |
Rapid Infection | Your Poison items have +1 / 2 / 3 Poison and their cooldowns reduced by 2 / 3 4%. | Silver | ||
Rapid Relief | While your enemy has more health than you, your Heal items have their cooldowns reduced by 10 / 20%. | Gold | ||
Rapid Thaw | When your opponent Freezes your items, reduce the duration by 1000 second(s). | Diamond | ||
Re-Tooled | Your leftmost Tool has Multicast. | Diamond | Tool | |
Reaching the Summit | When you Freeze, your items gain +2 / 4% Crit Chance for the fight. | Gold | ||
Red Envelope | When you buy this, gain 10.0 gold. | Bronze | ||
Retaliatory Toxins | The first time you fall below half health each fight, Poison 7 / 10 / 13 / 16. | Bronze | ||
Right Eye | Your rightmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | ||
Right-Handed | Your rightmost Weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon | |
Righty Tighty | When you use your rightmost item, slow an item for 1 / 2 second(s). | Gold | ||
Scoped Shot | Your Medium items have +4 / 6 / 8 / 10% Crit chance. | Bronze | ||
Searing Blade | Your leftmost item has +10 / 20 / 30 Damage if it is a Weapon and +3 / 6 / 9 Burn if it is a Burn item. | Silver | ||
Second Degree Burns | Your Medium Burn items have +2 / 4 / 6 / 8 Burn. | Bronze | ||
Second Wind | The first time you use a Large item each fight, heal 20 / 40 / 60% of your max health. | Silver | ||
Sharpshooter | Your Ammo items have +3 / 6 / 9 / 12% Crit chance. | Bronze | ||
Shatter | When you freeze, give your Weapons +10 / 15 damage for the fight. | Gold | Weapon | |
Sick Burn | When you Poison, Burn 1 / 2. | Gold | ||
Slow and Steady | When you Slow, your weapons gain 3 / 6 damage for the fight. | Gold | Weapon | |
Slow Burn | Your slowest Burn item has +5 / 7 / 9 / 11 Burn. | Bronze | ||
Slowed Targets | When you Slow, your items gain +2 / 3% Crit Chance for the fight. | Gold | ||
Small Gains | You have +? / ? / ? / ? Max Health for each small item you have. | Bronze | ||
Small Item Specialist | Your items have +5 / 10 / 15% crit chance if you have 4 or more small items. | Silver | ||
Small Weaponry | Your Small Weapons deal +3 / 9 / 18 / 30 Damage. | Bronze | Weapon | |
Speed | Your items have their cooldowns reduced by 2 / 3 / 4 / 5%. | Bronze | ||
Standard Ordnance | Your Medium Weapons deal +6 / 18 / 36 / 60 Damage. | Bronze | Weapon | |
Standardized Care | Your Medium Heal items have +6 / 18 / 36 / 60 Heal . | Bronze | ||
Standardized Toxins | Your Medium Poison items have +2 / 4 / 6 / 8 Poison. | Bronze | ||
Static Acceleration | When you Haste, give your items +1 / 2% crit chance for the fight. | Gold | ||
Stop That! | The first time you fall below half health each fight, slow enemy items for 3 / 4 second(s). | Gold | ||
Stout Fire | You have +? / ? / ? Health and your Burn items have their cooldowns reduced by 1 / 2 / 3 / 4%. | Silver | ||
Strength | Your Weapons deal +2 / 6 / 12 / 20 Damage. | Bronze | Weapon | |
Temporal Strike | If you have exactly one weapon, when you use it, slow an item for 3 / 4 second(s). | Gold | Weapon | |
The Best Defense | When you use a weapon, give weapons adjacent to it +4 / 8 damage for the fight. | Gold | Weapon | |
Third Degree Burns | Your Large Burn items have +4 / 8 / 12 / 16 Burn. | Bronze | ||
Toxic | When you poison, your weapons gain 3 / 6 damage for the fight. | Gold | ||
Toxic Exposure | When you Poison, your enemy loses 5 / 10 Max Health for the fight. | Gold | ||
Toxic Flame | Your leftmost item has +3 / 6 / 9 Burn and +3 / 6 / 9 Poison. | Silver | ||
Toxic Spores | Your Small Poison items have +1 / 2 / 3 / 4 Poison. | Bronze | ||
Toxin Injector | At the start of each fight, Haste your Poison items for 2 second(s). | Diamond | ||
Tracer Fire | When you burn, your items gain +2 / 3% Crit Chance for the fight. | Gold | ||
Trauma Kit | Your slowest Heal item has +6 / 18 / 30 / 60 Heal . | Bronze | ||
Vengeful Strike | Your Weapons' Cooldowns are reduced by %. | Silver | ||
Venomous Blade | Your leftmost item has +10 / 20 / 30 Damage and +2 / 4 / 6 Poison. | Silver | ||
Venomous Vitality | You have Regeneration equal to half the Poison on your enemy. | Diamond | ||
Warrior | Your Weapons deal +1 / 3 / 6 / 10 Damage. You have +? Max Health. | Bronze | Weapon |