Sprite | Name | Effects | Starting Tier | Types |
---|---|---|---|---|
Alacrity | The first 5 times you Crit each fight, charge an item 2.0 / 3.0 second(s). | Gold | ||
Arbitrage | When you win a fight against a player, gain 2 / 3 / 4 / 5 gold. | Bronze | ||
Arms Dealer | When you buy or sell a Weapon, gain 10 / 20 / 30 / 40 Max Health. | Bronze | Weapon | |
Artillery Spotter | If you have 4 or fewer items, your items have +10 / 20% Crit Chance. | Gold | ||
Backroom Dealings | When you visit a Merchant, gain 25 / 50 / 75 Max Health. | Silver | ||
Backup Defenses | The first time you fall below half health each fight, Shield equal to 20 / 30% of your Max Health. | Gold | ||
Balanced Specialist | Your items have +5 / 10 / 15% crit chance if you have 2 or more medium items. | Silver | ||
Balanced Workout | You have +?Max Health for each Medium item you have. | Bronze | ||
Big Guns | Double the damage of your Large weapons. | Diamond | Weapon | |
Big Numbers | Your large items have +20 / 40% crit chance | Silver | ||
Boar Market | Your leftmost and rightmost Weapons have + Damage equal to 1x / 2x their value. | Gold | Weapon | |
Bold Under Pressure | The first time you fall below half health each fight, Haste your items 2 / 4 second(s). | Gold | ||
Brawler | You have +? Max Health for each Weapon you have. | Silver | Weapon | |
Building Crescendo | When you use an item, your items gain 10 / 15% crit chance for the fight. Your items have 50% less crit chance. | Gold | ||
Cash Deposits | Your weapons have + damage equal to your gold. | Diamond | Weapon | |
Chocoholic | When you sell a medium or large item, get a Chocolate Bar. When you sell a medium or large item, get 2 Chocolate Bars. | Gold | ||
Closing Speed | Your rightmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | ||
Combat Medic | When you Heal , an item gains 3 / 5% Crit Chance for the fight. | Gold | ||
Commercial Zoning | When you use a Property, deal damage equal to 1x / 2x your gold. | Gold | Property | |
Concentrated Defense | Your highest Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | ||
Concentrated Firepower | Your highest damage weapon deals +5 / 15 / 30 / 50 Damage. | Bronze | Weapon | |
Concentrated Healing | Your highest Heal item has +5 / 15 / 30 / 50 Heal . | Bronze | ||
Concentrated Venom | Your highest poison item has +2 / 4 / 6 / 8 Poison. | Bronze | ||
Coolant Leak | The first 10 times you use your rightmost item, freeze 1 item for 1 / 2 second(s). | Gold | ||
Critical Aid | Your Heal items have +3 / 6 / 9 / 12% Crit chance. | Bronze | ||
Critical Investments | Your Properties have +8 / 10 / 12% Crit chance. | Silver | Property | |
Critical Protector | Your Shield items have +3 / 6 / 9 / 12% Crit chance. | Bronze | ||
Deadly Eye | Your Weapons have +4 / 6 / 8 / 10% Crit chance. | Bronze | Weapon | |
Defender | You have +? / ? / ? / ? Health and your Shield items have their cooldowns reduced by 1 / 2 / 3 / 4 %. | Bronze | ||
Defense Grid | At the start of each fight, gain shield equal to 25 / 50 / 57% of your max health. When you use an item, lose 10% of your current shield. | Silver | ||
Defensive Stance | When you use a weapon, your Shield items gain 20 / 30 Shield for the fight. | Gold | Weapon | |
Desperate Freeze | The first time you fall below half health each fight, remove Freeze and Slow from your items and Cleanse half your Burn and Poison. | Diamond | ||
Diamond-tier Heart | You have +? Max Health for each Diamond-tier item you have. | Gold | ||
Double Down | The first time you fall below half health each fight, double the damage of your lowest damage weapon for the fight. | Diamond | Weapon | |
Electrified Hull | When your Shield is damaged, deal 50 / 100% damage back to the enemy. | Gold | ||
Emergency Draught | The first time you fall below half health each fight, gain 10 / 20 / 30 / 40 Regeneration for the fight. | Bronze | ||
Emergency Shield | The first time you fall below half health each fight, use your highest Shield item. | Diamond | ||
Endurance | When you use a weapon, give your Heal ing items +20 / 30 Heal ing for the fight. | Gold | ||
Finesse Shield | While your enemy has more health than you, your Shield items have their cooldowns reduced by 10 / 20%. | Gold | ||
Finesse Weapon | When your Weapons gain Haste, if it already has Haste, it gains +6 damage. | Bronze | Weapon | |
First Responder | Your leftmost Heal item has +6 / 18 / 36 / 60 Heal . | Bronze | ||
First Strike | Your items have +30 / 50% Crit Chance. When you use an item, all your items lose 10% crit chance for the fight. | Gold | ||
Flanking Aid | The first time you use a Large item each fight, Adjacent items gain 15 / 20 / 25 Heal ing for the fight. | Silver | ||
Flanking Criticals | The first time you use a Large item each fight, Adjacent items gain 15 / 20 / 25% Crit Chance for the fight. | Silver | ||
Flanking Shield | The first time you use a Large item each fight, adjacent Shield items gain 15 / 30 / 50 Shield for the fight. | Silver | ||
Flanking Shots | The first time you use a Large item each fight, adjacent weapons gain 15 / 30 / 50 Damage for the fight. | Silver | Weapon | |
Focused Rage | The first time you fall below half health each fight, double all your items' Crit Chance for the fight. | Gold | ||
Follow-Up Care | Your rightmost Heal item has +6 / 18 / 36 / 60 Heal . | Bronze | ||
Frontal Shielding | Your leftmost Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | ||
Frozen Flames | When your items gain Freeze, Burn 4 / 8 / 12 / 16. | Bronze | ||
Growth Spurt | You have +20 / 40 / 50% Max Health. | Bronze | ||
Hardened Shield | When your enemy uses a Weapon, your Shield items gain 10 / 20 Shield for the fight. | Gold | ||
Heal Power | Your Heal items have +3 / 9 / 18 / 30 Heal . | Bronze | ||
Healthy Collector | You have +? Max Health for each Non-Weapon item you have. | Bronze | ||
Healthy Lifestyle | You have ? Regeneration for each non-weapon item you have. | Silver | ||
Healthy Tip | When you gain gold, gain Max Health equal to 1x / 2x the amount of gold gained. | Gold | ||
Hearty | You have +? Max Health. | Bronze | ||
Heavy Firepower | Your slowest weapon has +6 / 18 / 36 / 60 damage. | Bronze | Weapon | |
Heavy Mettle | Your Shield items have +Shield equal to 1x / 2x 3x your level. | Silver | ||
Heavy Shielding | Your Large Shield items have +12 / 36 / 72 / 120 shield. | Bronze | ||
Heavy Weaponry | Your Large Weapons deal +12 / 36 / 72 / 120 Damage. | Bronze | Weapon | |
Honed Arsenal | Your items have +% Crit Chance per Weapon you have. | Silver | Weapon | |
Honed Strike | When you Crit with an item, it gains +5 / 10% Crit Chance for the fight. | Gold | ||
Housewarming Gifts | When you buy a property, gain 1 / 2 Chocolate Bar and 1 / 2 Spare Change. | Gold | Property | |
Improvised Heal | When you Crit, your Heal items gain 10 / 20 Heal for the fight. | Gold | ||
Improvised Protection | When you Crit, your Shield items gain 10 / 20 Shield for the fight. | Gold | ||
Improvised Weaponry | When you Crit, your weapons gain 10 / 20 Damage for the fight. | Gold | Weapon | |
Industrialist | Reduce the cooldown of your Properties by 10 / 15%. | Gold | Property | |
Initial Chill | The first time you use a Large item each fight, Freeze an item for 4 / 6 / 8 / 10 second(s). | Bronze | ||
Invigorating Blade | Your leftmost item has +10 / 20 / 30 Damage if it is a Weapon and +10 / 20 / 30 Heal if it is a Heal item. | Silver | ||
Keen Eye | Your items have +3 / 6 / 9 / 12% Crit chance. | Bronze | ||
Knife Tricks | When you use a weapon, reduce its cooldown by 5% for the fight. | Diamond | Weapon | |
Large Appetites | If you have 4 or fewer items, you have +? Max Health. | Gold | ||
Large Item Specialist | Your items have +5 / 10 / 15% Crit Chance if you have a large item. | Silver | ||
Left Eye | Your leftmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | ||
Left-Handed | Your leftmost Weapon deals +4 / 12 / 24 / 40 Damage. | Bronze | Weapon | |
Lethargy | All items have a cooldown increase of 30%. All items have a cooldown increase of 50%. | Gold | ||
Long Strides | If you have 4 or fewer items, your items have their cooldowns reduced by 5 / 10%. | Gold | ||
Makeshift Plate | Your Shield items have +1 shield for every 3 / 2 gold you have. | Gold | ||
Medic's Shield | Your rightmost item has +10 / 20 / 30 Shield if it is a Shield item and +10 / 20 / 30 Heal if it is a Heal item. | Silver | ||
Medical Ward | Your Large Heal items have +12 / 36 / 72 / 120 Heal . | Bronze | ||
Microfiber | Your Small Shield items have +3 / 9 / 18 / 30 shield. | Bronze | ||
Minimalist | If you have no weapons, your items' cooldowns are reduced by 10 / 20%. | Gold | ||
Multi-Target Lock | Your Small items have +4 / 6 / 8 / 10% Crit chance. | Bronze | ||
Noisy Cricket | Your fastest weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon | |
Open for Business | You have +? / ? / ? income for each Property you have. | Silver | Property | |
Peaceful Eye | Your Non-Weapon items have +4 / 6 / 8 / 10% Crit chance. | Bronze | ||
Pole Position | Your leftmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | ||
Prime Real Estate | When you use a Property, adjacent items gain 5 / 10 / 15 Crit chance for the fight. | Silver | Property | |
Property Mogul | When you buy a Property, gain 50 / 100 / 150 Max Health. | Silver | Property | |
Quality over Quantity | If you have exactly one weapon, it has Lifesteal and 5 / 10% Crit Chance. | Gold | Weapon | |
Quick Defenses | Your Shield items have their cooldowns reduced by 4 / 6 / 8 / 10%. | Bronze | ||
Quick Fix | Your Non-Weapon items with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | ||
Quick Heal | Your fastest Heal item has +4 / 12 / 24 / 40 Heal . | Bronze | ||
Quick Protection | Your fastest Shield item has +4 / 12 / 24 / 40 Shield. | Bronze | ||
Quicken Weapons | Your Weapons with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | Weapon | |
Rapid Relief | While your enemy has more health than you, your Heal items have their cooldowns reduced by 10 / 20%. | Gold | ||
Rapid Thaw | When your opponent Freezes your items, reduce the duration by 1000 second(s). | Diamond | ||
Re-Tooled | Your leftmost Tool has Multicast. | Diamond | Tool | |
Rear Shielding | Your rightmost Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | ||
Red Envelope | When you buy this, gain 10.0 gold. | Bronze | ||
Reinforced Steel | When you use a Property, your Weapons gain +5 / 10 damage and your Shield items gain +5 / 10 shield for the fight. | Gold | Property | |
Renovation | When you level up, upgrade a Property. | Diamond | Property | |
Reserve Shield | The first time you use a Large item each fight, Shield equal to 10 / 20 / 30% of your max health. | Silver | ||
Right Eye | Your rightmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | ||
Right-Handed | Your rightmost Weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon | |
Scoped Shot | Your Medium items have +4 / 6 / 8 / 10% Crit chance. | Bronze | ||
Second Wind | The first time you use a Large item each fight, heal 20 / 40 / 60% of your max health. | Silver | ||
Sharp Corners | When you Shield, your weapons gain 20 / 30 damage for the fight. | Gold | Weapon | |
Shatter | When you freeze, give your Weapons +10 / 15 damage for the fight. | Gold | Weapon | |
Shield Bash | When your enemy uses a non-weapon item, deal 10 / 20 damage. | Gold | ||
Small Gains | You have +? / ? / ? / ? Max Health for each small item you have. | Bronze | ||
Small Item Specialist | Your items have +5 / 10 / 15% crit chance if you have 4 or more small items. | Silver | ||
Small Weaponry | Your Small Weapons deal +3 / 9 / 18 / 30 Damage. | Bronze | Weapon | |
Specialist | If you have exactly 1 weapon, your Shield items have +10 / 20 / 30 shield. | Silver | Weapon | |
Speed | Your items have their cooldowns reduced by 2 / 3 / 4 / 5%. | Bronze | ||
Standard Ordnance | Your Medium Weapons deal +6 / 18 / 36 / 60 Damage. | Bronze | Weapon | |
Standardized Care | Your Medium Heal items have +6 / 18 / 36 / 60 Heal . | Bronze | ||
Standardized Defenses | Your Medium Shield items have +6 / 18 / 36 / 60 shield. | Bronze | ||
Staying Power | When you use a Tool, Heal 5 / 10 / 15 / 20. | Bronze | Tool | |
Steady Defender | Your slowest Shield item has +6 / 18 / 36 / 60 Shield. | Bronze | ||
Strength | Your Weapons deal +2 / 6 / 12 / 20 Damage. | Bronze | Weapon | |
Strong Arm | Your Weapons have +? Damage equal to your income. | Silver | Weapon | |
Swole | You have + 50 / 100 % Max Health equal to the damage of your Weapons. | Gold | Weapon | |
Sword and Board | Your leftmost item has +10 / 20 / 30 Damage if is a Weapon and +10 / 20 / 30 Shield if it is a Shield item. | Silver | ||
Tall Buildings | When you use a Property, haste items adjacent to it 1 / 2 second(s). | Gold | Property | |
The Best Defense | When you use a weapon, give weapons adjacent to it +4 / 8 damage for the fight. | Gold | Weapon | |
Trader | Your items have +1 / 2 value. | Gold | ||
Trauma Kit | Your slowest Heal item has +6 / 18 / 30 / 60 Heal . | Bronze | ||
Vengeful Strike | Your Weapons' Cooldowns are reduced by %. | Silver | ||
Warrior | Your Weapons deal +1 / 3 / 6 / 10 Damage. You have +? Max Health. | Bronze | Weapon |