Sprite | Name | Effects | Starting Tier | Types |
---|---|---|---|---|
![]() | Alacrity | The first 5 times you Crit each fight, charge an item ![]() | Gold | |
![]() | Arbitrage | When you win a fight against a player, gain 2 / 3 / 4 / 5 gold. | Bronze | |
![]() | Arms Dealer | When you buy or sell a Weapon, gain 10 / 20 / 30 / 40 Max Health. | Bronze | Weapon |
![]() | Artillery Spotter | If you have 4 or fewer items, your items have +10 / 20% Crit Chance. | Gold | |
![]() | Backroom Dealings | When you visit a Merchant, gain 25 / 50 / 75 Max Health. | Silver | |
![]() | Backup Defenses | The first time you fall below half health each fight, Shield equal to 20 / 30% of your Max Health. | Gold | |
![]() | Balanced Specialist | Your items have +5 / 10 / 15% crit chance if you have 2 or more medium items. | Silver | |
![]() | Balanced Workout | You have +?Max Health for each Medium item you have. | Bronze | |
![]() | Big Guns | Double the damage of your Large weapons. | Diamond | Weapon |
![]() | Big Numbers | Your large items have +20 / 40% crit chance | Silver | |
![]() | Boar Market | Your leftmost and rightmost Weapons have + Damage equal to 1x / 2x their value. | Gold | Weapon |
![]() | Bold Under Pressure | The first time you fall below half health each fight, Haste your items ![]() | Gold | |
![]() | Brawler | You have +? Max Health for each Weapon you have. | Silver | Weapon |
![]() | Building Crescendo | When you use an item, your items gain 10 / 15% crit chance for the fight. Your items have 50% less crit chance. | Gold | |
![]() | Cash Deposits | Your weapons have + damage equal to your gold. | Diamond | Weapon |
![]() | Chocoholic | When you sell a medium or large item, get a Chocolate Bar. When you sell a medium or large item, get 2 Chocolate Bars. | Gold | |
![]() | Closing Speed | Your rightmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | |
![]() | Combat Medic | When you Heal , an item gains 3 / 5% Crit Chance for the fight. | Gold | |
![]() | Commercial Zoning | When you use a Property, deal damage equal to 1x / 2x your gold. | Gold | Property |
![]() | Concentrated Defense | Your highest Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | |
![]() | Concentrated Firepower | Your highest damage weapon deals +5 / 15 / 30 / 50 Damage. | Bronze | Weapon |
![]() | Concentrated Healing | Your highest Heal item has +5 / 15 / 30 / 50 Heal . | Bronze | |
![]() | Concentrated Venom | Your highest poison item has +2 / 4 / 6 / 8 Poison. | Bronze | |
![]() | Coolant Leak | The first 10 times you use your rightmost item, freeze 1 item for ![]() | Gold | |
![]() | Critical Aid | Your Heal items have +3 / 6 / 9 / 12% Crit chance. | Bronze | |
![]() | Critical Investments | Your Properties have +8 / 10 / 12% Crit chance. | Silver | Property |
![]() | Critical Protector | Your Shield items have +3 / 6 / 9 / 12% Crit chance. | Bronze | |
![]() | Deadly Eye | Your Weapons have +4 / 6 / 8 / 10% Crit chance. | Bronze | Weapon |
![]() | Defender | You have +? / ? / ? / ? Health and your Shield items have their cooldowns reduced by 1 / 2 / 3 / 4 %. | Bronze | |
![]() | Defense Grid | At the start of each fight, gain shield equal to 25 / 50 / 57% of your max health. When you use an item, lose 10% of your current shield. | Silver | |
![]() | Defensive Stance | When you use a weapon, your Shield items gain 20 / 30 Shield for the fight. | Gold | Weapon |
![]() | Desperate Freeze | The first time you fall below half health each fight, remove Freeze and Slow from your items and Cleanse half your Burn and Poison. | Diamond | |
![]() | Diamond-tier Heart | You have +? Max Health for each Diamond-tier item you have. | Gold | |
![]() | Double Down | The first time you fall below half health each fight, double the damage of your lowest damage weapon for the fight. | Diamond | Weapon |
![]() | Electrified Hull | When your Shield is damaged, deal 50 / 100% damage back to the enemy. | Gold | |
![]() | Emergency Draught | The first time you fall below half health each fight, gain 10 / 20 / 30 / 40 Regeneration for the fight. | Bronze | |
![]() | Emergency Shield | The first time you fall below half health each fight, use your highest Shield item. | Diamond | |
![]() | Endurance | When you use a weapon, give your Heal ing items +20 / 30 Heal ing for the fight. | Gold | |
![]() | Finesse Shield | While your enemy has more health than you, your Shield items have their cooldowns reduced by 10 / 20%. | Gold | |
![]() | Finesse Weapon | When your Weapons gain Haste, if it already has Haste, it gains +![]() | Bronze | Weapon |
![]() | First Responder | Your leftmost Heal item has +6 / 18 / 36 / 60 Heal . | Bronze | |
![]() | First Strike | Your items have +30 / 50% Crit Chance. When you use an item, all your items lose 10% crit chance for the fight. | Gold | |
![]() | Flanking Aid | The first time you use a Large item each fight, Adjacent items gain 15 / 20 / 25 Heal ing for the fight. | Silver | |
![]() | Flanking Criticals | The first time you use a Large item each fight, Adjacent items gain 15 / 20 / 25% Crit Chance for the fight. | Silver | |
![]() | Flanking Shield | The first time you use a Large item each fight, adjacent Shield items gain 15 / 30 / 50 Shield for the fight. | Silver | |
![]() | Flanking Shots | The first time you use a Large item each fight, adjacent weapons gain 15 / 30 / 50 Damage for the fight. | Silver | Weapon |
![]() | Focused Rage | The first time you fall below half health each fight, double all your items' Crit Chance for the fight. | Gold | |
![]() | Follow-Up Care | Your rightmost Heal item has +6 / 18 / 36 / 60 Heal . | Bronze | |
![]() | Frontal Shielding | Your leftmost Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | |
![]() | Frozen Flames | When your items gain Freeze, Burn ![]() | Bronze | |
![]() | Growth Spurt | You have +20 / 40 / 50% Max Health. | Bronze | |
![]() | Hardened Shield | When your enemy uses a Weapon, your Shield items gain 10 / 20 Shield for the fight. | Gold | |
![]() | Heal Power | Your Heal items have +3 / 9 / 18 / 30 Heal . | Bronze | |
![]() | Healthy Collector | You have +? Max Health for each Non-Weapon item you have. | Bronze | |
![]() | Healthy Lifestyle | You have ? Regeneration for each non-weapon item you have. | Silver | |
![]() | Healthy Tip | When you gain gold, gain Max Health equal to 1x / 2x the amount of gold gained. | Gold | |
![]() | Hearty | You have +? Max Health. | Bronze | |
![]() | Heavy Firepower | Your slowest weapon has +6 / 18 / 36 / 60 damage. | Bronze | Weapon |
![]() | Heavy Mettle | Your Shield items have +Shield equal to 1x / 2x 3x your level. | Silver | |
![]() | Heavy Shielding | Your Large Shield items have +12 / 36 / 72 / 120 shield. | Bronze | |
![]() | Heavy Weaponry | Your Large Weapons deal +12 / 36 / 72 / 120 Damage. | Bronze | Weapon |
![]() | Honed Arsenal | Your items have +% Crit Chance per Weapon you have. | Silver | Weapon |
![]() | Honed Strike | When you Crit with an item, it gains +5 / 10% Crit Chance for the fight. | Gold | |
![]() | Housewarming Gifts | When you buy a property, gain 1 / 2 Chocolate Bar and 1 / 2 Spare Change. | Gold | Property |
![]() | Improvised Heal | When you Crit, your Heal items gain 10 / 20 Heal for the fight. | Gold | |
![]() | Improvised Protection | When you Crit, your Shield items gain 10 / 20 Shield for the fight. | Gold | |
![]() | Improvised Weaponry | When you Crit, your weapons gain 10 / 20 Damage for the fight. | Gold | Weapon |
![]() | Industrialist | Reduce the cooldown of your Properties by 10 / 15%. | Gold | Property |
![]() | Initial Chill | The first time you use a Large item each fight, Freeze an item for ![]() | Bronze | |
![]() | Invigorating Blade | Your leftmost item has +10 / 20 / 30 Damage if it is a Weapon and +10 / 20 / 30 Heal if it is a Heal item. | Silver | |
![]() | Keen Eye | Your items have +3 / 6 / 9 / 12% Crit chance. | Bronze | |
![]() | Knife Tricks | When you use a weapon, reduce its cooldown by 5% for the fight. | Diamond | Weapon |
![]() | Large Appetites | If you have 4 or fewer items, you have +? Max Health. | Gold | |
![]() | Large Item Specialist | Your items have +5 / 10 / 15% Crit Chance if you have a large item. | Silver | |
![]() | Left Eye | Your leftmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | |
![]() | Left-Handed | Your leftmost Weapon deals +4 / 12 / 24 / 40 Damage. | Bronze | Weapon |
![]() | Lethargy | All items have a cooldown increase of 30%. All items have a cooldown increase of 50%. | Gold | |
![]() | Long Strides | If you have 4 or fewer items, your items have their cooldowns reduced by 5 / 10%. | Gold | |
![]() | Makeshift Plate | Your Shield items have +1 shield for every 3 / 2 gold you have. | Gold | |
![]() | Medic's Shield | Your rightmost item has +10 / 20 / 30 Shield if it is a Shield item and +10 / 20 / 30 Heal if it is a Heal item. | Silver | |
![]() | Medical Ward | Your Large Heal items have +12 / 36 / 72 / 120 Heal . | Bronze | |
![]() | Microfiber | Your Small Shield items have +3 / 9 / 18 / 30 shield. | Bronze | |
![]() | Minimalist | If you have no weapons, your items' cooldowns are reduced by 10 / 20%. | Gold | |
![]() | Multi-Target Lock | Your Small items have +4 / 6 / 8 / 10% Crit chance. | Bronze | |
![]() | Noisy Cricket | Your fastest weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon |
![]() | Open for Business | You have +? / ? / ? income for each Property you have. | Silver | Property |
![]() | Peaceful Eye | Your Non-Weapon items have +4 / 6 / 8 / 10% Crit chance. | Bronze | |
![]() | Pole Position | Your leftmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | |
![]() | Prime Real Estate | When you use a Property, adjacent items gain 5 / 10 / 15 Crit chance for the fight. | Silver | Property |
![]() | Property Mogul | When you buy a Property, gain 50 / 100 / 150 Max Health. | Silver | Property |
![]() | Quality over Quantity | If you have exactly one weapon, it has Lifesteal and 5 / 10% Crit Chance. | Gold | Weapon |
![]() | Quick Defenses | Your Shield items have their cooldowns reduced by 4 / 6 / 8 / 10%. | Bronze | |
![]() | Quick Fix | Your Non-Weapon items with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | |
![]() | Quick Heal | Your fastest Heal item has +4 / 12 / 24 / 40 Heal . | Bronze | |
![]() | Quick Protection | Your fastest Shield item has +4 / 12 / 24 / 40 Shield. | Bronze | |
![]() | Quicken Weapons | Your Weapons with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | Weapon |
![]() | Rapid Relief | While your enemy has more health than you, your Heal items have their cooldowns reduced by 10 / 20%. | Gold | |
![]() | Rapid Thaw | When your opponent Freezes your items, reduce the duration by 1000 second(s). | Diamond | |
![]() | Re-Tooled | Your leftmost Tool has Multicast. | Diamond | Tool |
![]() | Rear Shielding | Your rightmost Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | |
![]() | Red Envelope | When you buy this, gain 10.0 gold. | Bronze | |
![]() | Reinforced Steel | When you use a Property, your Weapons gain +5 / 10 damage and your Shield items gain +5 / 10 shield for the fight. | Gold | Property |
![]() | Renovation | When you level up, upgrade a Property. | Diamond | Property |
![]() | Reserve Shield | The first time you use a Large item each fight, Shield equal to 10 / 20 / 30% of your max health. | Silver | |
![]() | Right Eye | Your rightmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | |
![]() | Right-Handed | Your rightmost Weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon |
![]() | Scoped Shot | Your Medium items have +4 / 6 / 8 / 10% Crit chance. | Bronze | |
![]() | Second Wind | The first time you use a Large item each fight, heal 20 / 40 / 60% of your max health. | Silver | |
![]() | Sharp Corners | When you Shield, your weapons gain 20 / 30 damage for the fight. | Gold | Weapon |
![]() | Shatter | When you freeze, give your Weapons +10 / 15 damage for the fight. | Gold | Weapon |
![]() | Shield Bash | When your enemy uses a non-weapon item, deal ![]() | Gold | |
![]() | Small Gains | You have +? / ? / ? / ? Max Health for each small item you have. | Bronze | |
![]() | Small Item Specialist | Your items have +5 / 10 / 15% crit chance if you have 4 or more small items. | Silver | |
![]() | Small Weaponry | Your Small Weapons deal +3 / 9 / 18 / 30 Damage. | Bronze | Weapon |
![]() | Specialist | If you have exactly 1 weapon, your Shield items have +10 / 20 / 30 shield. | Silver | Weapon |
![]() | Speed | Your items have their cooldowns reduced by 2 / 3 / 4 / 5%. | Bronze | |
![]() | Standard Ordnance | Your Medium Weapons deal +6 / 18 / 36 / 60 Damage. | Bronze | Weapon |
![]() | Standardized Care | Your Medium Heal items have +6 / 18 / 36 / 60 Heal . | Bronze | |
![]() | Standardized Defenses | Your Medium Shield items have +6 / 18 / 36 / 60 shield. | Bronze | |
![]() | Staying Power | When you use a Tool, Heal ![]() | Bronze | Tool |
![]() | Steady Defender | Your slowest Shield item has +6 / 18 / 36 / 60 Shield. | Bronze | |
![]() | Strength | Your Weapons deal +2 / 6 / 12 / 20 Damage. | Bronze | Weapon |
![]() | Strong Arm | Your Weapons have +? Damage equal to your income. | Silver | Weapon |
![]() | Swole | You have + 50 / 100 % Max Health equal to the damage of your Weapons. | Gold | Weapon |
![]() | Sword and Board | Your leftmost item has +10 / 20 / 30 Damage if is a Weapon and +10 / 20 / 30 Shield if it is a Shield item. | Silver | |
![]() | Tall Buildings | When you use a Property, haste items adjacent to it ![]() | Gold | Property |
![]() | The Best Defense | When you use a weapon, give weapons adjacent to it +4 / 8 damage for the fight. | Gold | Weapon |
![]() | Trader | Your items have +1 / 2 value. | Gold | |
![]() | Trauma Kit | Your slowest Heal item has +6 / 18 / 30 / 60 Heal . | Bronze | |
![]() | Vengeful Strike | Your Weapons' Cooldowns are reduced by %. | Silver | |
![]() | Warrior | Your Weapons deal +1 / 3 / 6 / 10 Damage. You have +? Max Health. | Bronze | Weapon |