Sprite | Name | Effects | Starting Tier | Types |
---|---|---|---|---|
![]() | Alacrity | The first 5 times you Crit each fight, charge an item ![]() | Gold | |
![]() | Artillery Spotter | If you have 4 or fewer items, your items have +10 / 20% Crit Chance. | Gold | |
![]() | Backroom Dealings | When you visit a Merchant, gain 25 / 50 / 75 Max Health. | Silver | |
![]() | Balanced Specialist | Your items have +5 / 10 / 15% crit chance if you have 2 or more medium items. | Silver | |
![]() | Balanced Workout | You have +?Max Health for each Medium item you have. | Bronze | |
![]() | Big Numbers | Your large items have +20 / 40% crit chance | Silver | |
![]() | Bold Under Pressure | The first time you fall below half health each fight, Haste your items ![]() | Gold | |
![]() | Building Crescendo | When you use an item, your items gain 10 / 15% crit chance for the fight. Your items have 50% less crit chance. | Gold | |
![]() | Burn Containment | When you gain Burn, Shield ![]() | Gold | |
![]() | Cauterize | When you gain Burn, Heal ![]() | Gold | |
![]() | Chemical Fire | Your Burn items have +1 / 2 / 3 Burn. Your Poison items have +1 / 2 / 3 Poison. | Silver | |
![]() | Circle of Life | Your leftmost Weapon has lifesteal. | Diamond | Weapon |
![]() | Closing Speed | Your rightmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | |
![]() | Combat Medic | When you Heal , an item gains 3 / 5% Crit Chance for the fight. | Gold | |
![]() | Concentrated Defense | Your highest Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | |
![]() | Concentrated Firepower | Your highest damage weapon deals +5 / 15 / 30 / 50 Damage. | Bronze | Weapon |
![]() | Concentrated Flame | Your highest Burn item has +4 / 7 / 10 / 13 Burn. | Bronze | |
![]() | Concentrated Healing | Your highest Heal item has +5 / 15 / 30 / 50 Heal . | Bronze | |
![]() | Concentrated Venom | Your highest poison item has +2 / 4 / 6 / 8 Poison. | Bronze | |
![]() | Conflagration | When you use an item with Burn, that item gains 1 / 2 Burn for the fight. | Gold | |
![]() | Coolant Leak | The first 10 times you use your rightmost item, freeze 1 item for ![]() | Gold | |
![]() | Creeping Chill | The first time you Slow each fight, Freeze an item for ![]() | Bronze | |
![]() | Creeping Toxins | Your slowest Poison item has +3 / 5 / 7 / 9 Poison. | Bronze | |
![]() | Critical Aid | Your Heal items have +3 / 6 / 9 / 12% Crit chance. | Bronze | |
![]() | Deadly Eye | Your Weapons have +4 / 6 / 8 / 10% Crit chance. | Bronze | Weapon |
![]() | Defense Grid | At the start of each fight, gain shield equal to 25 / 50 / 57% of your max health. When you use an item, lose 10% of your current shield. | Silver | |
![]() | Delayed Burn | Your slowest Burn item has + Burn. | Bronze | |
![]() | Dumpster Diving | When you reload a potion, give an item haste for ![]() | Gold | Potion |
![]() | Electrified Hull | When your Shield is damaged, deal 50 / 100% damage back to the enemy. | Gold | |
![]() | Emergency Draught | The first time you fall below half health each fight, gain 10 / 20 / 30 / 40 Regeneration for the fight. | Bronze | |
![]() | Endurance | When you use a weapon, give your Heal ing items +20 / 30 Heal ing for the fight. | Gold | |
![]() | Exotic Herbs | You have +? Heal} and your Poison items have their cooldowns reduced by 1 / 2 / 3 / 4%. | Bronze | |
![]() | Exposing Toxins | When you Poison, your items gain +2 / 3% Crit Chance for the fight. | Gold | |
![]() | Fiery | Your Burn items have +1 / 2 / 3 / 4 Burn. | Bronze | |
![]() | Final Dose | Your rightmost Poison item has +2 / 4 / 6 / 8 Poison. | Bronze | |
![]() | Final Flame | Your rightmost Burn item has +4 / 6 / 8 / 10 Burn. | Bronze | |
![]() | Finesse Weapon | When your Weapons gain Haste, if it already has Haste, it gains +![]() | Bronze | Weapon |
![]() | First Degree Burns | Your Small Burn items have +1 / 2 / 3 / 4 Burn. | Bronze | |
![]() | First Flames | The first time you use a Large item each fight, Burn ![]() | Bronze | |
![]() | First Responder | Your leftmost Heal item has +6 / 18 / 36 / 60 Heal . | Bronze | |
![]() | First Strike | Your items have +30 / 50% Crit Chance. When you use an item, all your items lose 10% crit chance for the fight. | Gold | |
![]() | Flanking Aid | The first time you use a Large item each fight, Adjacent items gain 15 / 20 / 25 Heal ing for the fight. | Silver | |
![]() | Flanking Criticals | The first time you use a Large item each fight, Adjacent items gain 15 / 20 / 25% Crit Chance for the fight. | Silver | |
![]() | Flanking Shots | The first time you use a Large item each fight, adjacent weapons gain 15 / 30 / 50 Damage for the fight. | Silver | Weapon |
![]() | Flanking Toxins | The first time you use a Large item each fight, adjacent Poison items gain 4 / 6 / 8 Poison for the fight. | Silver | |
![]() | Follow-Up Care | Your rightmost Heal item has +6 / 18 / 36 / 60 Heal . | Bronze | |
![]() | Frostfire | The first time you Burn each fight, Freeze an item for ![]() | Bronze | |
![]() | Frozen Flames | When your items gain Freeze, Burn ![]() | Bronze | |
![]() | Frozen Shot | When you use your slowest weapon, freeze a smaller item for ![]() | Gold | Weapon |
![]() | Glass Cannon | Both players' weapons have double damage. | Diamond | Weapon |
![]() | Gunner | Your items have +1 / 2 / 3 Max Ammo. | Silver | |
![]() | Hardly Workin' | When you Slow, gain 2 / 4 Regeneration for the fight. | Gold | |
![]() | Heal Power | Your Heal items have +3 / 9 / 18 / 30 Heal . | Bronze | |
![]() | Healthy Collector | You have +? Max Health for each Non-Weapon item you have. | Bronze | |
![]() | Healthy Lifestyle | You have ? Regeneration for each non-weapon item you have. | Silver | |
![]() | Hearty | You have +? Max Health. | Bronze | |
![]() | Heated Shells | When you use an ammo item, Burn ![]() | Gold | |
![]() | Heavy Drinker | When you use a potion, increase the damage of your weapons by 1.0 and gain 1 / 2 Regeneration for the fight. | Gold | Potion, Weapon |
![]() | Heavy Firepower | Your slowest weapon has +6 / 18 / 36 / 60 damage. | Bronze | Weapon |
![]() | Heavy Weaponry | Your Large Weapons deal +12 / 36 / 72 / 120 Damage. | Bronze | Weapon |
![]() | Honed Arsenal | Your items have +% Crit Chance per Weapon you have. | Silver | Weapon |
![]() | Honed Strike | When you Crit with an item, it gains +5 / 10% Crit Chance for the fight. | Gold | |
![]() | Ice Bullets | When you Freeze, reload an item. | Diamond | |
![]() | Immolating Spark | Your leftmost Burn item has +4 / 6 / 8 / 10 Burn. | Bronze | |
![]() | Immunocompromised | Your Poison items have +3 Poison while your enemy has less than 20 Poison. | Gold | Potion |
![]() | Improved Toxins | Your Poison items have +1 / 2 / 3 / 4 Poison. | Bronze | |
![]() | Improvised Burn | When you Crit, your Burn items gain 2 / 3 Burn for the fight. | Gold | |
![]() | Improvised Heal | When you Crit, your Heal items gain 10 / 20 Heal for the fight. | Gold | |
![]() | Improvised Poison | When you Crit, your Poison items gain 1 / 2 Poison for the fight. | Gold | |
![]() | Improvised Weaponry | When you Crit, your weapons gain 10 / 20 Damage for the fight. | Gold | Weapon |
![]() | Initial Chill | The first time you use a Large item each fight, Freeze an item for ![]() | Bronze | |
![]() | Initial Dose | Your leftmost Poison item has +2 / 4 / 6 / 8 Poison. | Bronze | |
![]() | Invigorating Blade | Your leftmost item has +10 / 20 / 30 Damage if it is a Weapon and +10 / 20 / 30 Heal if it is a Heal item. | Silver | |
![]() | Iron Sharpens Iron | At the start of each fight, permanently give all your weapons +1 / 2 / 3 / 5 damage. | Bronze | Weapon |
![]() | Keen Eye | Your items have +3 / 6 / 9 / 12% Crit chance. | Bronze | |
![]() | Knife Tricks | When you use a weapon, reduce its cooldown by 5% for the fight. | Diamond | Weapon |
![]() | Large Appetites | If you have 4 or fewer items, you have +? Max Health. | Gold | |
![]() | Large Item Specialist | Your items have +5 / 10 / 15% Crit Chance if you have a large item. | Silver | |
![]() | Large Poisons | Your Large Poison items have +4 / 8 / 12 / 16 Poison. | Bronze | |
![]() | Left Eye | Your leftmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | |
![]() | Left-Handed | Your leftmost Weapon deals +4 / 12 / 24 / 40 Damage. | Bronze | Weapon |
![]() | Lethargy | All items have a cooldown increase of 30%. All items have a cooldown increase of 50%. | Gold | |
![]() | Lifting | When you buy a Weapon, give your other Weapons +3 / 6 / 9 damage. | Silver | Weapon |
![]() | Living Flame | The first time you fall below half health each fight, your Burn items have their cooldowns reduced by 50% for the fight. | Diamond | |
![]() | Medical Ward | Your Large Heal items have +12 / 36 / 72 / 120 Heal . | Bronze | |
![]() | Middle of the Pack | Your Medium items have their cooldowns reduced by 2 / 4 / 6 / 8%. | Bronze | |
![]() | Mixed Message | When you use a non-Weapon item, a Weapon gains Haste for ![]() | Gold | Weapon |
![]() | Moth to a Flame | You have Regeneration equal to half the Burn on your enemy. | Diamond | |
![]() | Multi-Target Lock | Your Small items have +4 / 6 / 8 / 10% Crit chance. | Bronze | |
![]() | Net Launcher | The first time you use a Large item each fight, Slow 1 / 2 / 3 / 4 item for ![]() | Bronze | |
![]() | Noisy Cricket | Your fastest weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon |
![]() | Paralytic Poison | The first time you Poison each fight, Freeze an item for ![]() | Bronze | |
![]() | Peaceful Eye | Your Non-Weapon items have +4 / 6 / 8 / 10% Crit chance. | Bronze | |
![]() | Poisonous Opener | The first time you use a Large item each fight, Poison ![]() | Bronze | |
![]() | Pole Position | Your leftmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | |
![]() | Potent Potables | Your Poison and Burn items have + poison and burn for each potion you have. | Silver | Potion |
![]() | Quality over Quantity | If you have exactly one weapon, it has Lifesteal and 5 / 10% Crit Chance. | Gold | Weapon |
![]() | Quick Fix | Your Non-Weapon items with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | |
![]() | Quick Heal | Your fastest Heal item has +4 / 12 / 24 / 40 Heal . | Bronze | |
![]() | Quick Ignition | At the start of each fight, Haste your burn items for ![]() | Diamond | |
![]() | Quicken Weapons | Your Weapons with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | Weapon |
![]() | Rapid Infection | Your Poison items have +1 / 2 / 3 Poison and their cooldowns reduced by 2 / 3 4%. | Silver | |
![]() | Rapid Relief | While your enemy has more health than you, your Heal items have their cooldowns reduced by 10 / 20%. | Gold | |
![]() | Rapid Thaw | When your opponent Freezes your items, reduce the duration by 1000 second(s). | Diamond | |
![]() | Re-Tooled | Your leftmost Tool has Multicast. | Diamond | Tool |
![]() | Reaching the Summit | When you Freeze, your items gain +2 / 4% Crit Chance for the fight. | Gold | |
![]() | Red Envelope | When you buy this, gain 10.0 gold. | Bronze | |
![]() | Retaliatory Toxins | The first time you fall below half health each fight, Poison ![]() | Bronze | |
![]() | Right Eye | Your rightmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | |
![]() | Right-Handed | Your rightmost Weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon |
![]() | Righty Tighty | When you use your rightmost item, slow an item for ![]() | Gold | |
![]() | Scoped Shot | Your Medium items have +4 / 6 / 8 / 10% Crit chance. | Bronze | |
![]() | Searing Blade | Your leftmost item has +10 / 20 / 30 Damage if it is a Weapon and +3 / 6 / 9 Burn if it is a Burn item. | Silver | |
![]() | Second Degree Burns | Your Medium Burn items have +2 / 4 / 6 / 8 Burn. | Bronze | |
![]() | Second Wind | The first time you use a Large item each fight, heal 20 / 40 / 60% of your max health. | Silver | |
![]() | Sharpshooter | Your Ammo items have +3 / 6 / 9 / 12% Crit chance. | Bronze | |
![]() | Shatter | When you freeze, give your Weapons +10 / 15 damage for the fight. | Gold | Weapon |
![]() | Sick Burn | When you Poison, Burn ![]() | Gold | |
![]() | Slow and Steady | When you Slow, your weapons gain 3 / 6 damage for the fight. | Gold | Weapon |
![]() | Slow Burn | Your slowest Burn item has +5 / 7 / 9 / 11 Burn. | Bronze | |
![]() | Slowed Targets | When you Slow, your items gain +2 / 3% Crit Chance for the fight. | Gold | |
![]() | Small Gains | You have +? / ? / ? / ? Max Health for each small item you have. | Bronze | |
![]() | Small Item Specialist | Your items have +5 / 10 / 15% crit chance if you have 4 or more small items. | Silver | |
![]() | Small Weaponry | Your Small Weapons deal +3 / 9 / 18 / 30 Damage. | Bronze | Weapon |
![]() | Speed | Your items have their cooldowns reduced by 2 / 3 / 4 / 5%. | Bronze | |
![]() | Standard Ordnance | Your Medium Weapons deal +6 / 18 / 36 / 60 Damage. | Bronze | Weapon |
![]() | Standardized Care | Your Medium Heal items have +6 / 18 / 36 / 60 Heal . | Bronze | |
![]() | Standardized Toxins | Your Medium Poison items have +2 / 4 / 6 / 8 Poison. | Bronze | |
![]() | Static Acceleration | When you Haste, give your items +1 / 2% crit chance for the fight. | Gold | |
![]() | Stop That! | The first time you fall below half health each fight, slow enemy items for ![]() | Gold | |
![]() | Stout Fire | You have +? / ? / ? Health and your Burn items have their cooldowns reduced by 1 / 2 / 3 / 4%. | Silver | |
![]() | Strength | Your Weapons deal +2 / 6 / 12 / 20 Damage. | Bronze | Weapon |
![]() | Temporal Strike | If you have exactly one weapon, when you use it, slow an item for ![]() | Gold | Weapon |
![]() | The Best Defense | When you use a weapon, give weapons adjacent to it +4 / 8 damage for the fight. | Gold | Weapon |
![]() | Third Degree Burns | Your Large Burn items have +4 / 8 / 12 / 16 Burn. | Bronze | |
![]() | Toxic | When you poison, your weapons gain 3 / 6 damage for the fight. | Gold | |
![]() | Toxic Exposure | When you Poison, your enemy loses 5 / 10 Max Health for the fight. | Gold | |
![]() | Toxic Flame | Your leftmost item has +3 / 6 / 9 Burn and +3 / 6 / 9 Poison. | Silver | |
![]() | Toxic Spores | Your Small Poison items have +1 / 2 / 3 / 4 Poison. | Bronze | |
![]() | Toxin Injector | At the start of each fight, Haste your Poison items for ![]() | Diamond | |
![]() | Tracer Fire | When you burn, your items gain +2 / 3% Crit Chance for the fight. | Gold | |
![]() | Trauma Kit | Your slowest Heal item has +6 / 18 / 30 / 60 Heal . | Bronze | |
![]() | Vengeful Strike | Your Weapons' Cooldowns are reduced by %. | Silver | |
![]() | Venomous Blade | Your leftmost item has +10 / 20 / 30 Damage and +2 / 4 / 6 Poison. | Silver | |
![]() | Venomous Vitality | You have Regeneration equal to half the Poison on your enemy. | Diamond | |
![]() | Warrior | Your Weapons deal +1 / 3 / 6 / 10 Damage. You have +? Max Health. | Bronze | Weapon |