Sprite | Name | Effects | Starting Tier | Types |
---|---|---|---|---|
![]() | Advanced Synthetics | When you Level Up, upgrade a Bronze-tier / Silver-tier item. | Gold | |
![]() | Alacrity | The first 5 times you Crit each fight, charge an item ![]() | Gold | |
![]() | Artillery Spotter | If you have 4 or fewer items, your items have +10 / 20% Crit Chance. | Gold | |
![]() | Backup Defenses | The first time you fall below half health each fight, Shield equal to 20 / 30% of your Max Health. | Gold | |
![]() | Balanced Friendship | Your Weapons have + damage and Shield items have + shield for each friend you have. | Silver | Friend |
![]() | Balanced Specialist | Your items have +5 / 10 / 15% crit chance if you have 2 or more medium items. | Silver | |
![]() | Balanced Workout | You have +50/150/300/500 Max Health for each Medium item you have. | Bronze | |
![]() | Beautiful Friendship | When you use a Friend, your weapons gain 2 / 4 damage for the fight. | Gold | Friend, Weapon |
![]() | Big Numbers | Your large items have +20 / 40% crit chance | Silver | |
![]() | Buddy System | If you have exactly one friend, reduce its and the Core's cooldown by 5 / 10 / 15% | Silver | Core, Friend |
![]() | Building Crescendo | When you use an item, your items gain 10 / 15% crit chance for the fight. Your items have 50% less crit chance. | Gold | |
![]() | Burn Containment | When you gain Burn, Shield ![]() | Gold | |
![]() | Burning Shield | Your rightmost item has +10 / 20 / 30 Shield if it is a Shield item and +3 / 6 / 9 Burn if it is a Burn item. | Silver | |
![]() | Captain's Charge | The first time you use a Large item each fight, Haste adjacent items for ![]() | Silver | |
![]() | Chemical Fire | Your Burn items have +1 / 2 / 3 Burn. Your Poison items have +1 / 2 / 3 Poison. | Silver | |
![]() | Closing Speed | Your rightmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | |
![]() | Command Ship | If you have a vehicle, reduce your non-vehicle items' cooldowns by 5%. If you have a vehicle, reduce your non-vehicle items' cooldowns by 10%. | Gold | Vehicle |
![]() | Concentrated Defense | Your highest Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | |
![]() | Concentrated Firepower | Your highest damage weapon deals +5 / 15 / 30 / 50 Damage. | Bronze | Weapon |
![]() | Concentrated Flame | Your highest Burn item has +4 / 7 / 10 / 13 Burn. | Bronze | |
![]() | Concentrated Venom | Your highest poison item has +2 / 4 / 6 / 8 Poison. | Bronze | |
![]() | Conflagration | When you use an item with Burn, that item gains 1 / 2 Burn for the fight. | Gold | |
![]() | Coolant Leak | The first 10 times you use your rightmost item, freeze 1 item for ![]() | Gold | |
![]() | CPU Throttling | When you use the Core, slow 1 / 2 item for ![]() When you use the Core, slow 1 / 2 items for ![]() | Gold | Core |
![]() | Creeping Chill | The first time you Slow each fight, Freeze an item for ![]() | Bronze | |
![]() | Creeping Toxins | Your slowest Poison item has +3 / 5 / 7 / 9 Poison. | Bronze | |
![]() | Critical Captain | The first time you use a Large item each fight, give your items +4 / 8 / 12 / 16% Crit Chance for the fight. | Bronze | |
![]() | Critical Protector | Your Shield items have +3 / 6 / 9 / 12% Crit chance. | Bronze | |
![]() | Deadly Eye | Your Weapons have +4 / 6 / 8 / 10% Crit chance. | Bronze | Weapon |
![]() | Defender | You have +50/150/300/500 Health and your Shield items have their cooldowns reduced by 1 / 2 / 3 / 4 %. | Bronze | |
![]() | Defense Grid | At the start of each fight, gain shield equal to 25 / 50 / 57% of your max health. When you use an item, lose 10% of your current shield. | Silver | |
![]() | Defensive Stance | When you use a weapon, your Shield items gain 20 / 30 Shield for the fight. | Gold | Weapon |
![]() | Delayed Burn | Your slowest Burn item has + Burn. | Bronze | |
![]() | Desperate Freeze | The first time you fall below half health each fight, remove Freeze and Slow from your items and Cleanse half your Burn and Poison. | Diamond | |
![]() | Double Down | The first time you fall below half health each fight, double the damage of your lowest damage weapon for the fight. | Diamond | Weapon |
![]() | Electrified Hull | When your Shield is damaged, deal 50 / 100% damage back to the enemy. | Gold | |
![]() | Emergency Burn | The first time you fall below half health each fight, Burn ![]() | Bronze | |
![]() | Emergency Shield | The first time you fall below half health each fight, use your highest Shield item. | Diamond | |
![]() | Exotic Herbs | You have +50/150/300/500 Health and your Poison items have their cooldowns reduced by 1 / 2 / 3 / 4%. | Bronze | |
![]() | Exposing Toxins | When you Poison, your items gain +2 / 3% Crit Chance for the fight. | Gold | |
![]() | Fiery | Your Burn items have +1 / 2 / 3 / 4 Burn. | Bronze | |
![]() | Final Dose | Your rightmost Poison item has +2 / 4 / 6 / 8 Poison. | Bronze | |
![]() | Final Flame | Your rightmost Burn item has +4 / 6 / 8 / 10 Burn. | Bronze | |
![]() | Finesse Shield | While your enemy has more health than you, your Shield items have their cooldowns reduced by 10 / 20%. | Gold | |
![]() | Finesse Weapon | When your Weapons gain Haste, if it already has Haste, it gains +![]() | Bronze | Weapon |
![]() | Firepower | When you use the Core, adjacent weapons gain 5 / 10 damage for the fight. | Gold | Core |
![]() | First Degree Burns | Your Small Burn items have +1 / 2 / 3 / 4 Burn. | Bronze | |
![]() | First Flames | The first time you use a Large item each fight, Burn ![]() | Bronze | |
![]() | First Strike | Your items have +30 / 50% Crit Chance. When you use an item, all your items lose 10% crit chance for the fight. | Gold | |
![]() | Flanking Criticals | The first time you use a Large item each fight, Adjacent items gain 15 / 20 / 25% Crit Chance for the fight. | Silver | |
![]() | Flanking Shield | The first time you use a Large item each fight, adjacent Shield items gain 15 / 30 / 50 Shield for the fight. | Silver | |
![]() | Flanking Shots | The first time you use a Large item each fight, adjacent weapons gain 15 / 30 / 50 Damage for the fight. | Silver | Weapon |
![]() | Flanking Toxins | The first time you use a Large item each fight, adjacent Poison items gain 4 / 6 / 8 Poison for the fight. | Silver | |
![]() | Flashy Mechanic | When you use a Tool, items adjacent to it gain 5 / 10% Crit chance. | Gold | Tool |
![]() | Flashy Pilot | When you use a Vehicle, your items gain 15 / 30% Crit chance. | Gold | Vehicle |
![]() | Focused Rage | The first time you fall below half health each fight, double all your items' Crit Chance for the fight. | Gold | |
![]() | Frontal Shielding | Your leftmost Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | |
![]() | Frostfire | The first time you Burn each fight, Freeze an item for ![]() | Bronze | |
![]() | Frozen Flames | When your items gain Freeze, Burn ![]() | Bronze | |
![]() | Frozen Shot | When you use your slowest weapon, freeze a smaller item for ![]() | Gold | Weapon |
![]() | Frozen Synapse | When you Freeze, Haste the Core for ![]() | Gold | Core |
![]() | Glass Cannon | Both players' weapons have double damage. | Diamond | Weapon |
![]() | Grease Fire | When you use a tool, Burn ![]() | Gold | Tool |
![]() | Hardened Shield | When your enemy uses a Weapon, your Shield items gain 10 / 20 Shield for the fight. | Gold | |
![]() | Hardly Workin' | When you Slow, gain 2 / 4 Regeneration for the fight. | Gold | |
![]() | Hearty | You have +100/300/600/1000 Max Health. | Bronze | |
![]() | Heat Shield | When you Burn, gain Shield equal to 1x / 2x that item's Burn. | Gold | |
![]() | Heavy Firepower | Your slowest weapon has +6 / 18 / 36 / 60 damage. | Bronze | Weapon |
![]() | Heavy Machinery | When you use the Core, Haste 1 / 2 item for ![]() | Gold | Core |
![]() | Heavy Mettle | Your Shield items have +Shield equal to 1x / 2x 3x your level. | Silver | |
![]() | Heavy Shielding | Your Large Shield items have +12 / 36 / 72 / 120 shield. | Bronze | |
![]() | Heavy Weaponry | Your Large Weapons deal +12 / 36 / 72 / 120 Damage. | Bronze | Weapon |
![]() | Honed Arsenal | Your items have +% Crit Chance per Weapon you have. | Silver | Weapon |
![]() | Honed Strike | When you Crit with an item, it gains +5 / 10% Crit Chance for the fight. | Gold | |
![]() | Hot Spot | When you use your leftmost item, Burn ![]() | Silver | |
![]() | Immolating Spark | Your leftmost Burn item has +4 / 6 / 8 / 10 Burn. | Bronze | |
![]() | Improved Toxins | Your Poison items have +1 / 2 / 3 / 4 Poison. | Bronze | |
![]() | Improvised Burn | When you Crit, your Burn items gain 2 / 3 Burn for the fight. | Gold | |
![]() | Improvised Protection | When you Crit, your Shield items gain 10 / 20 Shield for the fight. | Gold | |
![]() | Improvised Weaponry | When you Crit, your weapons gain 10 / 20 Damage for the fight. | Gold | Weapon |
![]() | Initial Chill | The first time you use a Large item each fight, Freeze an item for ![]() | Bronze | |
![]() | Initial Dose | Your leftmost Poison item has +2 / 4 / 6 / 8 Poison. | Bronze | |
![]() | Intrusion Countermeasures | The first time you fall below half health in a fight, use your Friends. | Diamond | Friend |
![]() | Invigorating Cold | The first time you freeze each fight, Haste your items for ![]() | Gold | |
![]() | Keen Eye | Your items have ![]() | Bronze | |
![]() | Knife Tricks | When you use a weapon, reduce its cooldown by 5% for the fight. | Diamond | Weapon |
![]() | Large Appetites | If you have 4 or fewer items, you have +1000/2000 Max Health. | Gold | |
![]() | Large Item Specialist | Your items have +5 / 10 / 15% Crit Chance if you have a large item. | Silver | |
![]() | Left Eye | Your leftmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | |
![]() | Left-Handed | Your leftmost Weapon deals +![]() | Bronze | Weapon |
![]() | Lefty Loosey | When you use your leftmost item, Haste an item for ![]() | Gold | |
![]() | Letting off Steam | When you Burn, Haste the Core for ![]() | Gold | |
![]() | Lifting | When you buy a Weapon, give your other Weapons +3 / 6 / 9 damage. | Silver | Weapon |
![]() | Like Clockwork | When you level up, give your Weapons +5 / 10 / 15 / 20 damage. If you have a Weapon Core, double this. | Bronze | Core |
![]() | Liquid Cooled | The first time you use the Core each fight, freeze an item for ![]() | Diamond | Core |
![]() | Living Flame | The first time you fall below half health each fight, your Burn items have their cooldowns reduced by 50% for the fight. | Diamond | |
![]() | Machine Learning | When you buy or upgrade this, upgrade the core. | Silver | Core |
![]() | Microfiber | Your Small Shield items have +3 / 9 / 18 / 30 shield. | Bronze | |
![]() | Mixed Message | When you use a non-Weapon item, a Weapon gains Haste for ![]() | Gold | Weapon |
![]() | Moth to a Flame | You have Regeneration equal to half the Burn on your enemy. | Diamond | |
![]() | Multi-Target Lock | Your Small items have +4 / 6 / 8 / 10% Crit chance. | Bronze | |
![]() | Net Launcher | The first time you use a Large item each fight, Slow 1 / 2 / 3 / 4 item for ![]() | Bronze | |
![]() | Nimble | Your items have their cooldowns reduced by 2% for each Tool you have. | Diamond | Tool |
![]() | Noisy Cricket | Your fastest weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon |
![]() | Overclocked | The Core has its cooldown reduced by 10 / 15%. While you have Burn, double this effect. | Gold | |
![]() | Paralytic Poison | The first time you Poison each fight, Freeze an item for ![]() | Bronze | |
![]() | Party Like it's 011111001111 | When you upgrade a Friend, your other items gain 3 / 6 / 9 bonus Damage, 3 / 6 / 9 bonus Shield and 1 / 2 / 3 bonus Burn. | Silver | Core, Friend |
![]() | Peaceful Eye | Your Non-Weapon items have +4 / 6 / 8 / 10% Crit chance. | Bronze | |
![]() | Poisonous Opener | The first time you use a Large item each fight, Poison ![]() | Bronze | |
![]() | Pole Position | Your leftmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | |
![]() | Quick Defenses | Your Shield items have their cooldowns reduced by 4 / 6 / 8 / 10%. | Bronze | |
![]() | Quick Fix | Your Non-Weapon items with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | |
![]() | Quick Freeze | The first time you Haste each fight, Freeze an item for ![]() | Bronze | |
![]() | Quick Ignition | At the start of each fight, Haste your burn items for ![]() | Diamond | |
![]() | Quick Protection | Your fastest Shield item has +4 / 12 / 24 / 40 Shield. | Bronze | |
![]() | Quicken Weapons | Your Weapons with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | Weapon |
![]() | Rapid Infection | Your Poison items have +1 / 2 / 3 Poison and their cooldowns reduced by 2 / 3 4%. | Silver | |
![]() | Re-Tooled | Your leftmost Tool has Multicast. | Diamond | Tool |
![]() | Reaching the Summit | When you Freeze, your items gain +2 / 4% Crit Chance for the fight. | Gold | |
![]() | Rear Shielding | Your rightmost Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | |
![]() | Red Envelope | When you buy this, gain 10.0 gold. | Bronze | |
![]() | Reserve Shield | The first time you use a Large item each fight, Shield equal to 10 / 20 / 30% of your max health. | Silver | |
![]() | Retaliatory Toxins | The first time you fall below half health each fight, Poison ![]() | Bronze | |
![]() | Right Eye | Your rightmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | |
![]() | Right-Handed | Your rightmost Weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon |
![]() | Righty Tighty | When you use your rightmost item, slow an item for ![]() | Gold | |
![]() | Sabotage | When you use a tool, Slow an item for ![]() | Gold | Tool |
![]() | Scoped Shot | Your Medium items have +4 / 6 / 8 / 10% Crit chance. | Bronze | |
![]() | Searing Blade | Your leftmost item has +10 / 20 / 30 Damage if it is a Weapon and +3 / 6 / 9 Burn if it is a Burn item. | Silver | |
![]() | Second Degree Burns | Your Medium Burn items have +2 / 4 / 6 / 8 Burn. | Bronze | |
![]() | Second Wind | The first time you use a Large item each fight, heal 20 / 40 / 60% of your max health. | Silver | |
![]() | Sharp Corners | When you Shield, your weapons gain 20 / 30 damage for the fight. | Gold | Weapon |
![]() | Shatter | When you freeze, give your Weapons +10 / 15 damage for the fight. | Gold | Weapon |
![]() | Shield Bash | When your enemy uses a non-weapon item, deal ![]() | Gold | |
![]() | Slow and Steady | When you Slow, your weapons gain 3 / 6 damage for the fight. | Gold | Weapon |
![]() | Slow Burn | Your slowest Burn item has +5 / 7 / 9 / 11 Burn. | Bronze | |
![]() | Slowed Targets | When you Slow, your items gain +2 / 3% Crit Chance for the fight. | Gold | |
![]() | Small Gains | You have +25/75/150/250 Max Health for each small item you have. | Bronze | |
![]() | Small Item Specialist | Your items have +5 / 10 / 15% crit chance if you have 4 or more small items. | Silver | |
![]() | Small Weaponry | Your Small Weapons deal +3 / 9 / 18 / 30 Damage. | Bronze | Weapon |
![]() | Specialist | If you have exactly 1 weapon, your Shield items have +10 / 20 / 30 shield. | Silver | Weapon |
![]() | Speed | Your items have their cooldowns reduced by 2 / 3 / 4 / 5%. | Bronze | |
![]() | Standard Ordnance | Your Medium Weapons deal +6 / 18 / 36 / 60 Damage. | Bronze | Weapon |
![]() | Standardized Defenses | Your Medium Shield items have +6 / 18 / 36 / 60 shield. | Bronze | |
![]() | Standardized Toxins | Your Medium Poison items have +2 / 4 / 6 / 8 Poison. | Bronze | |
![]() | Static Acceleration | When you Haste, give your items +1 / 2% crit chance for the fight. | Gold | |
![]() | Steady Defender | Your slowest Shield item has +6 / 18 / 36 / 60 Shield. | Bronze | |
![]() | Stop That! | The first time you fall below half health each fight, slow enemy items for ![]() | Gold | |
![]() | Stout Fire | When you gain Burn, gain ![]() ![]() | Silver | |
![]() | Strength | Your Weapons deal +2 / 6 / 12 / 20 Damage. | Bronze | Weapon |
![]() | Sword and Board | Your leftmost item has +10 / 20 / 30 Damage if is a Weapon and +10 / 20 / 30 Shield if it is a Shield item. | Silver | |
![]() | Temporal Strike | If you have exactly one weapon, when you use it, slow an item for ![]() | Gold | Weapon |
![]() | The Best Defense | When you use a weapon, give weapons adjacent to it +4 / 8 damage for the fight. | Gold | Weapon |
![]() | Third Degree Burns | Your Large Burn items have +4 / 8 / 12 / 16 Burn. | Bronze | |
![]() | Tiny Dancer | Your Small items have their cooldowns reduced by 2 / 4 / 6 / 8%. | Bronze | |
![]() | Titanium Casing | When you use The Core, your Shield items gain 10 / 20 Shield for the fight. | Gold | Core |
![]() | Tools of the Trade | When you use a tool, a Tool gains haste for ![]() | Gold | Tool |
![]() | Toxic Exposure | When you Poison, your enemy loses 5 / 10 Max Health for the fight. | Gold | |
![]() | Toxic Flame | Your leftmost item has +3 / 6 / 9 Burn and +3 / 6 / 9 Poison. | Silver | |
![]() | Toxic Shield | Your rightmost item has +10 / 20 / 30 Shield if it is a Shield item and +2 / 4 / 6 Poison if it is a Poison item. | Silver | |
![]() | Toxic Spores | Your Small Poison items have +1 / 2 / 3 / 4 Poison. | Bronze | |
![]() | Toxin Injector | At the start of each fight, Haste your Poison items for ![]() | Diamond | |
![]() | Tracer Fire | When you burn, your items gain +2 / 3% Crit Chance for the fight. | Gold | |
![]() | Vengeful Strike | Your Weapons' Cooldowns are reduced by %. | Silver | |
![]() | Warm Hugs | When you use a Friend, Burn ![]() | Gold | |
![]() | Warrior | Your Weapons deal +![]() You have +50/150/300/500 Max Health. | Bronze | Weapon |
![]() | Well-Oiled Machine | When you use The Core, reduce a random item's cooldown by 5%. | Diamond | Core |
![]() | Workin' Hard | Your weapons have + Damage for each Tool you have. | Gold | Weapon, Tool |