Patch 0.1.6:
February 5, 2025
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RANKING/RATING CHANGES
- We have updated the way Rating is calculated to be based on Wins for the run, rather than PvP combat results
- We have reset all current ratings and ranks back to Bronze
GENERAL CHANGES
- Fixed an issue with Rit sometimes offering out-of-order options
- Level Up Loot Rewards now spawn directly on the player's board or stash
- Updated the drop rate tables—primary impact is that Bronze items phase out sooner and higher-tier items start spawning sooner
- Many items have had their scaling updated
- In general, Bronze-tier numbers have been improved and the overall scaling between tiers has been flattened somewhat
- Fixed an issue where some Level Up rewards would provide XP like they were a regular encounter
- Fixed an issue were Pearl's Dig Site still counted as a Merchant for certain interactions
- Enchantment Altar Level Ups now offers one Enchantment Altar and The Artist instead of 3 Enchantment Altars
- The Arrow visual effect that Arbalest, Ballista, Jaballian Longbow, and Runic Double Bow use has been updated
- Improved the implementation of the Portrait Click VO
- Implemented caps on certain item attributes to prevent integer overflow (e.g. Crane)
- Most Freeze effects now target items of equal or smaller size
ENCHANTMENT CHANGES
- We are continuing to improve the implementation of enchantments on many items
- For example, most Toxic/Fiery now maps to the item's base output, similar to Shielded and Restorative
- This is an ongoing process
VANESSA ITEM CHANGES
Arbalest
- Fixed an issue where this did not count as an Ammo item for some effects
- Deal 100 damage (from 50/100/200)
- When you Haste, this gains +[--/60/80/100] damage for the fight (from [--/25/50/75])
Beach Ball
- Gained the Toy type
- Can now Haste Toys in addition to Aquatics
Barrel
- Cooldown: 5s (from 4s)
- Shield 20 (from 10)
- When you use an adjacent non-weapon item, this gains +[10/15/20/25] Shield for the fight (from When you use a non-weapon item, this gains +[5/10/15/20] Shield for the fight.)
Ballista
- Deal [150/200] damage (from [100/200])
Bayonet
- When you use the Weapon to the left of this, deal [10/15/20/25] damage (from [5/10/20/40])
Bolas
- Deal [40/60/80/100] (from [20/40/80/160])
Cannon
- Deal [40/60/80/100] (from [25/50/100/200])
Cannonade
- Deal [160/200] damage (from [100/200])
Captain's Wheel
- No longer counts stashed items for its cooldown reduction
Concealed Dagger
- Deal [--/30/40/50] damage (from [--/12/24/48])
Coral
- Heal 20 (from [5/10/20/40])
Coral Armor
- Gained the Apparel type
- Shield [40] (from [10/20/40/80])
Cutlass
- Deal [10/20/30/40] damage (from [6/12/24/48])
Disguise
- Gained the Apparel type
Double Barrel
- Deal [25/50/75/100] damage (from [20/40/80/160])
Flagship
- Deal [--/50/75/100] damage (from [--/25/50/100])
Grappling Hook
- Now starts at Bronze-tier
- Deal [12/18/24/32] damage (from [--/10/20/40])
- Slow 1 item for [2/3/4/5] seconds (from [--/3/4/5])
Grenade
- Deal [50/100/150/200] damage (from [30/60/120/240])
Handaxe
- Deal [10/15/20/25] damage (from [5/10/20/40])
- Your Weapons have +[6/9/12/15] damage. (from [3/6/9/12])
Honing Steel
- The Weapon to the right of this gains +[8/12/16/20] damage for the fight. (from [5/10/15/20])
Ice Pick
- Deal [36/48/60] damage (from [20/40/80])
- When you Freeze, this gains +[10/15/20] damage for the fight (from [5/10/15])
Javelin
- Deal [120/180/240] damage (from [75/150/300])
Katana
- Deal [6/12/18/24] damage (from [4/8/16/32])
Langxian
- Deal 40 damage (from [25/50/75/100])
- When you win a fight with Langxian in play, this gains +[40/60/80/100] damage. (from [25/50/75/100])
Nesting Doll
- Gained the Toy type
Pet Rock
- Gained the Toy type
- Deal [8/16/24/32] damage (from [5/10/20/40])
- If this is your only Friend, your items have +[10/15/20/25]% Crit Chance. (from [5/10/15/20])
Piranha
- Deal [6/12/18/24] damage (from [5/10/20/40])
- Base Crit Chance: 20% (from 0%)
Pistol Sword
- Deal [24/30] damage (from [15/30])
- When you use an Ammo item, deal +[24/30] damage (from [15/30])
Pufferfish
- Cooldown 8s (from 6s)
Revolver
- Deal [8/16/24/32] damage (from [5/10/20/40])
Rifle
- Deal [6/12/18/24] damage (from [5/10/20/40])
Rowboat
- Cooldown 8s (from 10s)
- Charge adjacent items [--/1/2/3] seconds. (from Haste your Small items for [1/2] second(s))
- If you have 5 or more unique Types, reduce this item's cooldown by 50% (from When you use an adjacent Aquatic item, Haste this 1/2 second(s))
Seaweed
- Heal 25 (from Heal [10/20/40/80])
Sextant
- Shiny is now "This has double Crit Chance bonus" (from +1 Multicast)
- Deadly is now "Your items have +10% Crit Chance" (from Adjacent items have +25% Crit Chance)
Sharkclaws
- Deal [12/18/24/30] damage (from [5/10/20/40])
Sharkray
- Cooldown 6s (from 7s)
- Deal 30 damage (from [10/20/40])
- When this gains Haste, this gains +[--/20/30/40] damage for the fight. (from [10/20/40])
Shovel
- Deal [50/75/100/125] damage (from [20/40/80/160])
Shoeblade
- Gained the Apparel type
- Deal [20/40/60/80] damage (from [10/20/40/80])
Silencer
- The weapon to the left of this has +[10/20/30/40] damage (from [10/20/30/50])
Spyglass
- Fixed a bug with all Spyglass enchantments that read "When you Crit with adjacent item" not working correctly
Submarine
- Deal [--/50/75/100] damage (from [--/25/50/100])
Swash Buckle
- Gained the Apparel type
Switchblade
- Deal [30/45/60/75] damage (from [15/30/60/120])
Torpedo
- Cooldown 8s (from 10s)
- Deal 100 damage (from [50/100/200])
- When you use another Ammo or Aquatic item, this gains +[--/25/50/75] damage for the fight (from [--/20/40/60])
Trebuchet
- Deal [40/60/80/100] Damage (from [25/50/75/100])
Turtle Shell
- Now starts at Gold-tier (from Silver)
- Your Shield items gain +[10/15] Shield for the fight. (from [10/15/20])
Wanted Poster
- Fixed a bug with Wanted Poster (Deadly) doubling XP gain instead of Crit Chance
PYGMALIEN ITEM CHANGES
Apropos Chapeau (redesign)
- Gained the Apparel type
- Cooldown: 6s
- Your Weapons gain +[--/6/9/12] Damage.
- Your Heal items gain +[--/6/9/12] Heal.
- Your Shield items gain +[--/6/9/12] Shield.
- If you have another Tool, Apparel, Property, Weapon or Friend, this has +1 Multicast for each.
ATM
- Gained the Tech type
Beast of Burden
- Deal 40/60/80/100 damage (from 20/40/80/160)
- When you buy an item, this gains that item's Type (From When you buy another item, this gains [10/20/30/40] damage)
- This has +1 Multicast for each Type it has
Belt
- Gained the Apparel type
Boomerang (New)
- Types: Weapon, Toy
- Deal [20/30/40/50] damage.
- When you win a fight against a Monster with this, get a random Loot item.
Booby Trap
- Gained the Toy type
- Fixed a bug with Icy not increasing Freeze duration
Bootstraps
- Gained the Apparel type
- Re-enabled after fixing enchantments
Brass Knuckles
- Deal [8/16/24/32] damage (from [5/10/20/40])
Caltrops
- Gained the Toy type
Cargo Shorts
- Gained the Apparel type
Duct Tape
- Shield [4/8/12/16] (from [5/10/20/40])
Flail
- Deal [8/16/24/32] damage (from [5/10/20/40])
Ganjo
- Adjacent Weapons gain +[10/15/20/25] Damage (from [5/10/15/20])
- Adjacent Heal items gain +[10/15/20/25] Heal (from [5/10/15/20])
- Adjacent Shield items gain +[10/15/20/25] Shield (from [5/10/15/20])
Gumball Machine
- Gained the Toy type
- Cooldown 4s (from 5s)
Jaballian Drum
- Fixed several bugs with Deadly Jaballian Drum
Loupe
- Your Small items have +[1/2] value (from At the start of each day, your Small items gain [1/2] value)
Marbles
- Gained the Toy type
- Fixed a bug where Turbo Marbles would Haste opponent's items
Model Ship
- Gained the Toy type
- Adjacent Toys have +1 Multicast (from When you use an adjacent item, Charge this 1 second)
Money Tree
- Heal 40 (from [10/20/30/40])
Monocle
- Gained the Apparel type
Piggles (including Token Piggles)
- Gained the Toy type
Piggy Bank
- Gained the Toy type
Pinata
- Gained the Toy type
Robe
- Gained the Apparel type
Silk Scarf
- Renamed from Silk
- Gained the Apparel type
- Golden Silk Scarf's value gain now works on items in the Stash
Slingshot
- Gained the Toy type
Snow Globe
- Gained the Toy type
- Freezes only Medium or Small items
Stopwatch
- Gained the Apparel type
Tusked Helm
- Gained the Apparel type
- Deal [10/15/20/25] damage (from [5/10/20/40])
Vending Machine
- Fixed an issue where Vending Machine (Golden) did not affect items in the stash
Vineyard
- Fixed an issue where Vineyard's hourly value gain would reset
Weights
- Your Weapons gain [10/15/20/25] Damage and your Heal items gain [10/15/20/25] Heal for the fight (from [5/10/15/20])
- When you Overheal, charge this 1 second (from When you heal while at Max Health, charge this 2s.)
- Fixed a bug with Deadly Weights triggering off other item uses
Yo-Yo
- Gained the Toy type
DOOLEY ITEM CHANGES
Dooley Core Changes
Armored Core
- Shield [20/30/40/50] (from [15/30/60/120])
- Shield items to the right of this gain +[10/15/20/25] Shield for the fight (from [5/10/20/40])
Combat Core
- Cooldown 5s (from 4s)
- Deal 30 damage (from [20/40/80])
- Shield 30 (from [20/40/80])
Critical Core
- Deal [20/30/40/50] damage (from [10/20/40/80])
The Core
- Deal [30/45/60/75] damage (from [10/20/40/80])
Ignition Core
- Burn [4/7/10/13] damage (from [6/9/12/15])
Weaponized Core
- Deal [20/30/40/50] damage (from [10/20/40/80])
- Weapons to the right of this gain +[10/15/20/25] Damage for the fight (from [5/10/15/20])
Dooley Item Changes
Alpha Ray
- Deal [8/12/16/20] damage (from [5/10/20/40])
- When you use the Core or another Ray, your Weapons gain [2/3/4/5] damage for the fight (from [3/6/9/12])
Arc Blaster
- Deal [20/40/60/80] damage (from [40/60/80/100])
Atomic Clock
- Cooldown 2s (from 1s)
- Fixed a bug where the upgrade preview did not display correctly
Barbed Wire
- Deal 10 damage (from [5/10/20])
- When you Shield, this gains [--/5/10/15] damage for the fight. (from [--/5/10/20])
Blast Doors
- Shield [100/200/300/400] (from [150/300/450/600])
Brick Buddy
- Shield 20 (from 30)
Bunker
- You take [--/20/30/40]% less damage (from When you take damage from an item, Shield equal to [--/30/40/50]% of the damage dealt.)
Chris Army Knife
- Deal [6/12/18/24] damage (from [5/10/20/40])
- Shield [6/12/18/24] (from [5/10/20/40])
Chronobarrier
- Gain [75/100] Shield (from [50/100])
- Non-Tech items have their cooldowns increased by [1/2] seconds (from Enemy items have their cooldowns increased by [1/2] seconds)
- Fixed a bug where the upgrade preview did not display correctly
Cybersecurity
- Deal [--/30/40/50] damage for each Weapon or Tech you have (from [15/30/60])
Dooley's Scarf
- Gained the Apparel type
- Shield [75/100/125] (from [40/80/160])
Fiber Optics
- Gained the Tech type
- Re-enabled after fixing a bug where it was not charging correctly
Clawrence
- Deal 20 damage (from [10/20/40])
- When you use a Friend, this gains [15/20/25] damage for the fight (from [10/20/30])
Claw Arm
- Deal 40 damage (from [25])
- When this gains Haste, this and the Weapon to the left gain +[20/25] damage for the fight (from [5/10])
Cool LEDs
- Cooldown 5s (from 4s)
Diana-saur
- Deal 80 damage (from [40/80/160])
First Aiden
- Cooldown 4s (from 3s)
- Heal [20/30/40/50] (from [10/20/40/80])
Gearnola Bar
- Gain [30/60/90/120] Shield (from [20/40/80/120])
Harmadillo
- Cooldown 8s (from 6s)
Induction Aegis
- Cooldown 5s (from 4s)
- Shield [10/15/20/25] (from [5/10/15/20])
- Burn [1/2/3/4] (from [1/2/3/5])
Isochronic Freezer
- Cooldown 5s (from 4s)
- Fixed a bug where the Diamond-tier of this item increases enemy item cooldowns
Laser Pistol
- Deal [8/16/24/32] damage (from [6/12/24/48])
Mech-Moles
- Deal [50/75/100] damage (from [25/50/100])
- When this gains Haste, your Weapons gain [--/4/6/8] damage for the fight (from [--/2/3/4])
- When this gains Haste, your Shield item gains [--/4/6/8] shield for the fight (from [--/2/3/4])
Miss Isles
- Cooldown 4s (from 3s)
- Deal [20/30/40] damage (from [10/20/40])
Momma-saur
- Deal 200 damage (from [200/400])
- When you destroy an item during combat, your Dinosaurs permanently gain +[--/--/30/40] damage. (from [25/50])
Nitrogen Hammer
- Deal 50 damage (from [25/50])
- Freeze 1 Medium or Small item for [--/--/1/2] seconds. (from Freeze an item)
- When you Freeze, this gains +[--/--/40/50] damage for the fight (from [25/50])
Omega Ray
- When you use the Core or another Ray, this and adjacent Burn items gain [--/2/3/4] Burn for the fight (from [--1/2/3])
Pierre Conditioner
- Freezes only Medium or Small items
Pulse Rifle
- Cooldown 5s (from 4s)
- Deal [10/20/30/40] damage (from [10/20/40/80])
Rocket Launcher
- Now starts at Bronze-tier
- Deal [8/12/16/20] damage (from [10/20/40])
- Burn [2/3/4/5] (from [2/4/6])
Schematics (re-design)
- When you Level Up, get a random Tech item.
Security Camera
- Shield [50/75/100/125] (from [20/40/80/160])
- Fixed a bug where Restorative Security Camera buffed itself twice
Wallace
- Gain 10 Shield (from [5/10/15/20])
- This gains +[10/15/20/25] shield for the fight (from [5/10/15/20])
Walter Cooler
- Now starts at Silver-tier
- Cooldown [10/9/8] seconds (from 10s)
- Permanently gain [--/10/15/20] max HP (from [5/10/15/20])
Welding Helmet
- Shield [10/15/20/25] (from [6/12/24/48])
OTHER ITEM CHANGES
Agility Boots
- Gained the Apparel type
Basilisk Fang
- Corrected an issue where this was multiplying Crit Chance by 25 instead of adding 25
- While your enemy has Poison, this has +50/100% Crit Chance (from 25/50%)
Cryosleeve
- Gained the Apparel type
- Fixed a bug where the Freeze reduction applied to enemy items as well
Dragon's Breath (New)
- Cooldown 8s
- Burn 8
- When you use an adjacent item or a Dragon item, this gains +[--/2/3/4] Burn for the fight
Dragon Whelp
- Gained the Dragon type
- Cooldown [9/8/7]s (from 9s)
- Deal 1 damage (from 1/2/3)
Goggles
- Gained the Apparel type
Junkyard Repairbot
- Gained the Tech type
Knee Brace
- Gained the Apparel type
Lifting Gloves
- Gained the Apparel type
Magician's Top Hat
- Gained the Apparel type
Marble Scalemail
- Gained the Apparel type
Oven Mitts
- Gained the Apparel type
Robe
- Gained the Apparel type
Rocket Boots
- Gained the Apparel type
Shadowed Cloak
- Gained the Apparel type
Singularity
- Gained the Tech type
Teddy
- Gained the Toy type
- When you use another Toy, Friend, or Ammo item, charge this 1 second (from When you use an adjacent Friend or Ammo item, charge this 1 second)
- 25% Crit Chance base (from When you take damage or lose Shield, this gains 5% Crit Chance for the fight)
The Eclipse
- Gained the Tech type
Wrench and Hammer
- Re-enabled after fixing bugs
Wand
- Gained the Toy type
Fixed bugs where the Golden enchantment for several items was not displaying correctly
SKILL CHANGES
Harden Shield
- When your enemy uses a weapon, your Shield items gain +[--/--/5/10] Shield for the fight. (from --/5/10/15)
Dual Wield
- Has replaced Mr. Moo's skill, Shellshock.
- If you have exactly 2 Weapons, your items have +50% Crit Chance.
Waters of Infinity
- You have +[--/10/15/20] Regeneration for each non-weapon item you have (From You have [--/8/12/16] Regeneration.)
Cryomastery
- The first [--/--/3/6] times you Shield each fight, Freeze an item for 2 seconds (From When you Freeze, your Shield items gain [--/--/3/5] Shield for the fight)
Stop That
- Fixed bug at Diamond tier where it was only Slowing for 6 milliseconds instead of 6 targets
Building Crescendo
- Crit scaling reduced to 3/6% (down from 10/15%)
Poison Tyrant
- Fixed an issue where Poison Tyrant's Regen did not trigger off opponent poison
Crashing Waves
- Fixed an issue where it is only triggering from Small Aquatics
Captain's Charge
- Fixed an issue where this was not triggering
Reinforced Steel
- Fixed an issue where this triggered off opponent Properties
MONSTER UPDATES
- Veteran Octopus
- Remembers how to use Octopus correctly, gaining 50 base damage on it
Patch 0.1.5:
January 22nd, 2025
GENERAL CHANGES
- Critical Hits on multi-output items will now trigger for the entire output set
- Level Up rewards that provide upgrades now utilize the Pedestal system instead of "leftmost"
- Gumball Machine encounter now supports getting 5 Gumballs at a time
- Fixed an issue where Pearl's Dig Site was appearing in the wrong slot during hourly selection
- Fixed a bug where Silvia was still spawning on Day 1
- Lich encounter nerfed
- Health reduced to 1900 (from 2325)
- Removed Improved Toxins (Skill)
- Thieves Guild Medallion and Genie Lamp removed due to bugs/issues with the flow (monsters will drop Bar of Gold instead)
VANESSA ITEM CHANGES
- Astrolabe
- Cooldown [--/6/5/4] (from 6s)
- No longer Shields
- Haste a non-weapon item for 2 second(s).
- When you use another non-weapon item, Charge this 1 second. (From [--/1/2/3] second(s).)
- Barrel is now Shield 10. (From Shield [5/10/15/20].)
- Blowgun now starts at gold-tier. Its cooldown is [--/--/8/6].)
- Chum now gives your Aquatic items +[4/6/8/10]% Crit Chance for the fight (From +[2/3/4/5])
- Silencer
- Loses the Tool type and gains the Tech type
- Reduces your Weapon's cooldown by [15/20/25/30]% (From [10/20/30/40]%)
- Shiny enchantment now gives +25% additional cooldown reduction, instead of a bugged "doubling" that made it significantly more reduction
- Fixed a bug with Trebuchet's CD being lower than intended at Silver-tier or higher
- Fixed a bug with Electric Eels (Icy) Freezing itself and corrected some enchantment tooltips on it
- Illusoray and Sharkray gain the Ray type
- Cannonade
- Deal [--/--/100/200] Damage. (From Deal 100 Damage.)
- When you use another Weapon, Charge this 2 second(s). (From [--/1/2/3] second(s).)
- Captain's Wheel
- Haste adjacent items for [--/1/2/3] second(s). (From 2 second(s).)
- If you have a Vehicle or Large item, reduce this item's cooldown by 50%. (From When you use a Vehicle or Large item, Charge this [--/1/2/3] second(s).)
- Catfish
- 6s cooldown (From 5 seconds.)
- Poison 4 (From 1/2/3/4)
- Dock Lines now starts at silver-tier.
- Slow [--/2/3/4] items for 3 seconds.
- Incendiary Rounds has been reverted
- Javelin
- 4s cooldown (From 5s)
- Submarine gains the Tech tag
- Torpedo gains the Tech tag
- Pearl
- 4s cooldown (From 5 seconds.)
- Shield [10/20/30/40] (From 20)
- When you use another Aquatic item, charge this 1 second. (From [1/2/3/4] second(s))
- Pufferfish
- 6s cooldown (From 8 seconds.)
- Poison [4/6/8/10]. (From Poison 6.)
- When you Haste, charge this 2 seconds. (From [1/2/3/4] second(s))
- Ramrod redesigned
- 4s cooldown (From 8s)
- Reload adjacent Ammo items [--/1/2/3] Ammo.
- Your Ammo items have +[--/20/30/40]% Crit Chance.
- When one of your items run out of ammo, charge this 1 second.
- Trebuchet
- Deal [25/50/75/100] Damage. (From Deal 50 Damage.)
- Burn [4/6/8/10]. (From Burn 7.)
- When you use another Weapon or Haste, Charge this 2 second(s). (From [1/2/3/4] second(s).)
- Tripwire now stars at gold-tier and has been reverted to "When your enemy uses an item, slow it for [--/--1/2] second(s). "
- Turtle Shell
- Shield 25. (From Shield 10.)
- Your Shield items gain +[--/10/15/20] Shield for the fight. (From +10 Shield for the fight.)
- When you use another non-weapon item, charge this 1 second. (From [--/1/2/3] (second(s).)
- Water Wheel
- [--/9/8/7]s cooldown (From 8s)
- Haste your other items 2 seconds.
- When you use an adjacent item, charge this 2 second(s). (From [--/1/2/3] second(s).)
PYGMALIEN ITEM CHANGES
- Fixed a bug with Windmill only Charging the item to the left
- Fixed an issue with Apropos Chapeau's cost at Silver tier
- Bushel
- Heal [40/80/120/160] (From 20)
- When you Shield, Charge this 1 second (From [1/2/3/4])
- Caltrops
- Now starts at Gold-tier.
- When your enemy uses an item, deal [--/--/1/10] Damage.
- Marbles
- Slow 1 item [1/2/3/4] seconds (From Slow 2 items for 2 seconds)
- When you use an adjacent item, Charge this 1 second (From [1/2/3/4])
- Matchbox
- Burn [4/5/6/7] (From Burn 3)
- When you use another non-Weapon item, Charge this 1 second (down from [1/2/3/4])
- Crook
- Deal 16 damage (From [--/10/20/40])
- Your Medium Weapons have [--/8/16/24] Damage for each Medium item you have (From 10/20/40)
- Model Ship
- Shield [--/30/40/50] (From Shield 20)
- When you use an adjacent item, charge this 1 second (From 1/2/3 seconds)
- Fort
- Cooldown 7s (From 4s)
- Shield [--/--/100/150]. (From 20)
- All (From Enemy) item cooldowns are increased by [--/--/1/2] second(s).
- Your items with a cooldown of 8 seconds or greater have +1 Multicast. (From When you use another item, Charge this [--/--/1/2] second(s).)
- Vineyard
- Cooldown [--/9/8/7] seconds (From 8s)
- When you use an item, this gains Heal equal to the value of that item from the fight. (From When you use another item, Charge this [--/1/2/3] second(s).)
- Landscraper
- Cooldown [--/9/8/7] seconds (From 8s)
- When you use an item, this gains Shield equal to the value of that item from the fight. (From When you use another item, Charge this [--/1/2/3] second(s).)
- Fixed an issue with Hogwash's tooltips
- Gumball Machine
- Fixed an issue where Golden would still cost gold every hour
- Gumball Machine is now a Toy
- Ice Cream Truck
- Cooldown to 8s (From 6s)
- Freeze an item for [--/1/2/3] seconds (From [--/1/2/4])
DOOLEY ITEM CHANGES
- Duct Tape
- When you use an adjacent item, Shield [5/10/20/40]. (From When you use an adjacent item Charge this 1 second(s).
- Fixed Omega Ray and Gamma Ray tooltips to mention themselves
- First Aiden
- Turbo now doubles Haste duration instead of adding a second Haste effect
- Bellelista
- Damage 40 (From 30)
- When you Haste, this gains +[--/10/20/30] damage for the fight. (down from [--/30/40/50])
- When this gains Haste, charge this 2 seconds (From [--/1/2/3] seconds)
- Blast Doors
- Shield [150/300/450/600] (From [100/200/300/400])
- When your opponent uses a Weapon or an item with Burn, Charge this 2 second(s) (From [1/2/3/4])
- Alpha Ray, Beta Ray, Gamma Ray and Omega Ray gains the Ray type
- Diana-Saur and Momma-Saur gains the Dinosaur type
- Solar Farm
- Gains the Tech type
- Haste your other items for [1/2/3] seconds (From 2 seconds)
- Gain [6/9/12] Regeneration (From 8)
- When you Burn, charge this 2 seconds (From [1/2/3] seconds)
- Power Drill
- Deal [50/75/100/125] damage (From [20/40/80/160])
- When you Haste, Slow, Freeze, Burn or Poison, charge this 2 seconds (From 1 second)
- Race Carl
- Deal [--/80/120/160] damage (From 60)
- When you Haste, Charge this 2 second(s) (From [1/2/3] seconds)
- Railgun
- Deal [--/200/300/400] damage (From [--/100/200/400])
- When you use a Tech, charge this 2 seconds (From When you use the Core or a Ray, charge this 3 seconds)
- Arc Blaster
- Cooldown 6s (From 8s)
- Deal [40/60/80/100] Damage (From 40)
- When you use a Tech, charge this 1 second (From When you use the Core, charge this [1/2/3/4] second(s))
- Cool LEDs
- Slow an item for [-/2/3/4] seconds (From 2)
- When you use the Core, charge this 1 second (From [1/2/3/4])
- Hammlet
- Cooldown 6s (From 8s)
- Deal [15/25/35/50] Damage (From 15 damage)
- When you Slow, charge this 1 second (From [1/2/3/4] seconds)
- Harmadillo
- Deal [50/75/100/125] Damage (From 60)
- When you Shield, Charge this 2 seconds (From [1/2/3/4])
- Micro Dave
- Burn [6/8/10/12] (From 6)
- When you use a small item, Charge this 1 second (From [1/2/3/4])
- Tesla Coil
- Cooldown 5s (From 6s)
- Deal [--/60/90/120] damage (From 60)
- When you use an adjacent Tech, charge an item 1 second (From When you use an adjacent item, Charge this [1/2/3/4] second(s))
- Companion Core
- Hastes adjacent items for [2/3/4/5] seconds (From Haste your other friends)
- Brick Buddy
- Shield 30 (From 20/40/80/160)
- When you use an adjacent Friend, this gains [10/15/20/25] Shield for the fight (From [10/20/30/40])
- Motherboard
- gains the Tech type
- Deadly Motherboard gives the Core 50% Crit Chance
- All Cores, Antimatter Chamber, Capacitor, Chronobarrier, Claw Arm, Cool LEDs, Cooling Fans, Force Field, GPU, Induction Aegis, Lens, Lightbulb, Memory Card, Nitro, Red Button gains the Tech type
- Atomic Clock, Battery, Charging Station, Cryosphere, Remote Control, Security Camera, Tesla, Thrusters, Virus are no longer a Tool type, but gains the Tech type
- Cog is no longer a Tool type
- Coolant gains the Tool type
OTHER ITEM CHANGES
- Octopus (Shiny) now is +8 multicast instead of +1
- Fixed several bugs with Multitool (Turbo) and (Heavy)
- Multitool (Deadly) now gives your items +10% Crit Chance on activation instead of passively giving itself 50% Crit Chance (which did nothing)
- Void Ray gains the Ray type
- Earrings
- Cooldown 5s (From 6s)
- Gain [--/20/30/40] Max Health for the fight (From 5)
- When you Slow, charge this 1 second (From [--/1/2/3])
- Pendulum
- Haste [1/2/3/4] items for 3 seconds (From Haste your items 2 seconds)
- Adjacent items have +[20/30/40/50]% Crit Chance (From [10/20/30/40])
- When you Crit, charge this 2 seconds (From 1/2/3/4 seconds)
- Oven Mitts
- Haste an item for [--/2/3/4] seconds (From 2)
- Shield [--/20/30/40] (From 10)
- When you Burn, Charge this 2 seconds (From 1/2/3)
- Proboscis reverted to When you Slow, deal [4/8/12/16] damage. (From When you Slow, deal [4/8/12/16] damage l When you Slow, Charge this [1/2/3/4] seconds.)
- Weather Machine is no longer a Tool but gains the Tech type
- Cooldown 6s (From 5s)
- Neural Toxin reverted to When you use an adjacent Weapon, Slow 1 item for [--/1/2/3] seconds.
- Cryosleeve
- Cooldown 3 seconds (From 6s)
- Freeze this and adjacent items for 1 second. (From Freeze this for 2 seconds)
- When any item gains Freeze, Shield [--/50/75/100]. (From Shield [15/30/45/60].)
- When one of your items gains Freeze, reduce the duration by half. (From When any item gains Freeze, Charge this 1 second)
- Venom
- Poison 3. (From Poison 2)
- When you use an adjacent Weapon, this gains +[--/1/2/3] Poison for the fight. (From When you use an adjacent Weapon charge this [--/1/2/3] second(s).)
SKILL CHANGES
- Cauterize, Rapid Thaw, and Stout Fire removed
- NEW SKILL: Toxic Weapons: Your Poison items have +[--/2/4/6] Poison for each Weapon you have.
- NEW SKILL: Heavy Firepower: If you have 4 or fewer items in play, your Weapons have +[--/25/50/75] damage.
- NEW SKILL: Tiny Dancer: If you have at least 7 items in play, your items have their cooldowns reduced by [--/5/10/15]%.
- NEW SKILL: Noisy Cricket: If you have at least 7 items in play, your Weapons deal+[--/20/25/30] damage.
- NEW SKILL: Invigorating Blade: The first [--/--/5/10] times you use a Weapon each fight, Charge 1 Heal item 1 second.
- NEW SKILL: Calming Heals: The first [--/--/5/10] times you Slow each fight, Charge 1 Heal item 1 second.
- NEW SKILL: CPU Throttling: The first [--/--/5/10] times you use the Core each fight, Slow 1 item for 2 seconds.
- NEW SKILL: Healthy Heart: The first time you fall below half health each fight, heal for 30% of your max health and Cleanse half your Burn and Poison.
- NEW SKILL: Toxic Flame: When you Burn with an item, Poison [--/--/1/2]. When you Poison with an item, Burn [--/--/2/4].
- Venomous Blade is now The first [--/--/4/8] times you use a Weapon each fight, Charge 1 Poison item 1 second.
- Slow Burn is now The first [--/--/5/10] times you Slow each fight, Charge 1 Burn item 1 second.
- Double Down is now The first time you fall below half health each fight, double the damage of your leftmost Weapon for the fight.
- Electrified Hull is now The first [--/4/8] (From 5) times you Shield each fight, Charge 1 item 1 second.
- Coolant Leak is now The first [--/4/8] (From 5) times you use your rightmost item each fight, freeze 1 item for 1 second.
- Tools of the Trade is now The first [--/--/5/10] times (From unlimited) you use a Tool each fight, Haste 1 Tool for 1 second.
- Sabotage is now The first [--/--/5/10] (From 5) times you use a Tool each fight, Slow 1 item for 1 second.
- Flurry of Blows is now The first [--/--/4/8] (From 5) times you use a Weapon each fight, charge 1 item 1 second.
- Shield Bash is now The first [--/--/4/8] times (From unlimited) your enemy uses a non--weapon item each fight, charge 1 Weapon 1 second.
- Sick Burn is now The first [--/--/5/10] times (From unlimited) you Poison each fight, charge 1 Burn item 1 second.
- Left Loosey is now The first [--/5/10] times (From unlimited) you use your leftmost item each fight, Haste 1 item for 1 second.
- Righty Tighty is now The first [--/5/10] times (From unlimited) you use your rightmost item each fight, Slow 1 item for 1 second.
- Outmaneuver is now The first [--/--/5/10] times (From unlimited) you Slow each fight, Haste 1 vehicle for 3 seconds.
- Bullet Time is now The first [--/--/4/8] times (From 5) you use an Ammo item each fight, Slow 1 item for 1 second.
- Temporal Strike is now If you have exactly one weapon, the first [-/-/5/10] (From unlimited) times you use it each fight, Slow 1 item for 3 seconds.
- Mixed Message is now The first [--/--/4/8] times (From unlimited) you use a non-Weapon item each fight, Charge 1 Weapon 1 second. (From Haste 1 Weapon [--/--/1/2] second(s).)
- Frozen Shot is now The first [--/--/4/8] times (From unlimited) you use your slowest Weapon each fight, freeze 1 item of equal or smaller size (From smaller) item for 1 second.
- Bloodhound now starts at Silver-tier and is The first time your enemy falls below half health each fight, charge your items [--/2/3/4] seconds. (From [1/2/3/4] second(s).)
- Submerged is now Your Weapons items have +[3/6/9] Damage for each Aquatic item you have.
- Oceanic Rush is now At the start of each fight, Haste [--/1/2/3] Aquatic items for 2 seconds. (From 6 seconds.)
- Quick Ignition is now At the start of each fight, Haste [--/--/2/3] Burn items for 2 seconds. (From Haste all your Burn items for 2 seconds.)
- Depth Charge is now If you have exactly one weapon, it has +[--/--/5/10] Max Ammo. If it is also Aquatic, it has +[--/--/25/50] damage. (From +[--/--/25/50] Damage.)
- Alacrity now starts Gold-tier and is The first [--/--/5/10] times (From unlimited) you crit each fight, Charge 1 item 1 second. (From [--/--/1/2] second(s).)
- Burn Containment is now The first [--/--/5/10] times you Burn each fight, Charge 1 Shield item 1 second. (From When you gain Burn, Shield [--/--/20/40].)
- Letting off Steam is now The first [--/--/5/10] times (From unlimited) you Burn each fight, Haste the Core for 2 seconds. (From [--/--/1/2] second(s).)
- Frozen Synapse now starts Gold-tier and is The first [--/--/5/10] times (From unlimited) you Freeze each fight, Haste the Core for 2 seconds.
- Creeping Toxins now starts Gold-tier and is The first [--/--/5/10] times you Slow each fight, Charge 1 Poison item 1 second. (From Your slowest Poison item has +[3/5/7/9] Poison.)
- Liquid Cooled now starts Gold-tier and is The first [--/--/5/10] times (From The first time) you use the Core each fight, Freeze 1 item of equal or smaller size for 1 second. (From Freeze 1 item for 6 seconds.)
- Heavy Machinery is now The first [--/--/5/10] times (From unlimited) you use the Core each fight, Haste 1 item for 2 seconds. (From Haste [--/--/1/2] items 4 second(s.)
- Crashing Waves is now The first [--/--/5/10] times (From unlimited) you use an Aquatic item each fight, Haste 1 Weapon for 1 second. (From [--/--/1/2] second(s).)
- Toxin Injector now starts Gold-tier and is At the start of each fight, Haste [--/--/2/3] of your Poison items for 2 seconds. (From Haste all your Poison items for 2 seconds.)
- Invigorating Cold now starts Silver-tier and is The first time you freeze each fight, Haste [--/1/2/3] items for 2 seconds. (From Haste all your items [--/--/3/5] seconds.)
- Burning Shield now starts Silver-tier and is The first time you fall below half health each fight, Shield equal to [--/2/3/4] times the Burn on your opponent. (From [--/--/1/2] times the total Burn of your items.)
- Chemical Fire is now Your Burn items have +[--/2/4/6] Burn. Your Poison items have +[--/2/4/6] Poison. (From +[--/1/2/3].)
- Building Crescendo now reduces base Crit Chance by 100% (From 50%)
OTHER FIXES AND UPDATES
- Fixed an issue with tooltip upgrade previews not showing an item's buffed attributes
- Fixed an issue with enchantments being lost upon reload
- Fixed PvE combat portrait layering after leveling up
- Fixed an issue where resuming on 0 showed 999 gold
- Fixed an issue where opponents showed 999 gold
- Fixed an issue where enchanted Lemonade Stands showing on Merchants would give the Passive Buffs to players permanently even if not purchased
- Fixed an issue where Players would level up at an incorrect time if they exited to main menu and back after using Vial of Blood
- Fixed an issue where opponents would not show their ranks
- Fixed an issue where monsters would sometimes not drop skills
- Fixed an issue where Ballista would visually show the multicast after combat
- Sped up item rotation in the chest opening scene
- Fixed an issue where the Chest opening lever would get stuck
- Fixed an issue where the mask of cards would show at the end of combat
- Skill Fusion animations are now implemented
- Opening/Closing the Stash will now give the encounter portraits a sparkle
Patch 0.1.4: January 8th, 2025
GAMEPLAY CHANGES
- Level Up structure revamped to consist largely of fixed options
- Most Skills will now be obtained via Level Up
- Skill Trainers with the exception of Grandmaster, Nufu, and Zurphin's Safari have been removed from the regular encounter pool
- Skill Trainers with the exception of Grandmaster, Nufu, and Zurphin's Safari now offer Free Skills
- Skills, when not available for free, now cost 5/10/20/40 gold (up from 3/6/12/24)
- Rerolls added to all Merchants and Trainers and costs now vary based on the Merchant's tier (2/4/6/8)
- Skill Trainers now offer 3 skills instead of 4
- Aerodrome no longer spawns the removed trainers
- Pearl's Dig Site is now an Encounter instead of a Merchant
- Serafina now allows multiple purchases
- Start of Run item pool no longer contains Large items
- Monster Ranch is now Gold-tier (up from Silver) and offers 1 free item from a selection of 5 items
- Sterling has been renamed to Silvia
- Silvia (Silver-tier item Merchant, formerly Sterling) is tired of people not buying Silver Large items and no longer spawns on Day 1
- Elder Tuskari has been renamed to Mr. Tuskari
- Snack Time has been reduced to 20 Max HP per level instead of 25
- Restorative and Shielded on many items have been updated to better map to the item’s base effects (for example, a Restorative Shielded item will Heal equal to its Shield)
- Grandmaster and B1&B2 will no longer offer options that aren’t upgrades
- Barkun now buys Small items at +1 value
- Midsworth now buys Medium items at +2 value
- Quixel now buys Large items at +3 value
- “Add It to Your Bushel” now upgrades the player’s Bushel
NEW FEATURES
- Haddy has arrived! Spin the wheel for a prize
- Replays and Recaps enabled
- Replay: You can now watch a replay of the battle after combat
- Recap: You can now see the stats for your items after combat
MONSTER CHANGES
- Monster HP has been reduced on a number of monsters
- Veteran Octopus now has 8888 HP (up from 4200)
- Retiree (Monster) has traded in one of his Succulents for some Bandages
- Sparring Partner disabled pending rework and optimization
- Frost Street Champion and Wandering Shoal reenabled
- Robo-Bouncer has been renamed to Bouncertron
- Boarrior is now a Silver-tier monster with reduced HP and a weaker loadout (down from Gold-tier)
- Tent City Mayor is now named Trashtown Mayor and is now a Day 5 monster (up from Day 2)
GENERAL ITEM CHANGES
- Enchantment Updates
- Heavy Enchantment no longer increases the number of items that are slowed. Those items are now “This has double Slow duration.”
- Restorative and Shielded enchantments now map to the damage/heal/shield values of the base items if the items already have those output (for example, a Weapon that gains Shielded will Shield equal to the item’s damage)
- Many enchantments on items have been updated
- Added new VFX during Item enchantment animation for all enchants.
- Snowflake has been reverted to giving +1 Freeze Duration
- Weather Machine now has a cooldown of 5 seconds and its scaling is fixed
- Sharkray and Chris Army Knife have had their projectiles updated
- Rivet Gun can now be enchanted with Obsidian and Shiny
- Butter has been updated:
- Haste 1 item for [1/2/3/4] second(s)
- For each adjacent Tool or Food item, this gains +1 Multicast.
- From:
- Adjacent Food and Tools gain Haste for 3 second(s)
- Thurible now starts at Bronze tier:
- Burn [4/6/8/10] (from When you gain Regeneration, Burn [--/2/3/4].)
- Gain [1/2/3/4] Regeneration for the fight (from Gain [--/2/4/6] Regeneration for the fight)
- Venomander now starts at Bronze-tier at a 6-second cooldown (down from 8s) and:
- Poison [1/2/3/4] (from Poison [--/--/1/2])
- Gain [1/2/3/4] Regeneration for the fight (from When you use the item to the left of this, gain [--/--/1/2] Regeneration for the fight)
- Sharpening Stone now starts at Silver-tier and gives +[--/5/10/20] damage (from [3/6/9/12])
- Extract now starts at Silver-tier and gives +[--/1/2/4] poison (from [1/2/3/4])
- Cinder now starts at Silver-tier and gives +[--/1/2/4] burn (from [1/2/3/4])
- Medkit now gives +[5/10/20/40] Heal (from [5/10/15/20])
- Scrap now gives +[3/6/12/24] Shield (from [4/8/12/16])
- Mortal Coil now deals 50/100 damage (down from 100/200) and has Lifesteal
- Sunlight Spear’s cooldown is 5 seconds (down from 6 seconds.)
- Satchel now starts Silver-tier with a 7-second cooldown (down from 8 seconds.)
- Cosmic Plumage can now be Enchanted with Deadly
- Necronomicon now has a cooldown of 4 seconds with:
- Poison 10.
- Gain 10 Regeneration for the fight.
- When any non-weapon is used, charge this 1 second.
- From:
- When any non-Weapon item is used, Poison 3 and Gain 3 Regeneration for the fight.
- Your items have their Cooldowns increased by 1 second.
- Rivet Gun now starts at Gold-tier
- Deal [---/-/20/40] Damage (up from 10/20/30)
- When you use the item to the right of this, Charge the item to the left of this [--/--/1/2] second (from 1/1/2)
- Neural Toxin now starts Bronze-tier at 6 seconds with:
- Slow 1 item for 2 second(s) (from [--/1/2/3] seconds.)
- When you use an adjacent Weapon, Charge this [1/2/3/4] second(s)
- From:
- When you use an adjacent Weapon, use this.
- Icebreaker deals 80 damage (up from 40.)
- Venom now has a cooldown of 3 seconds with:
- Poison 2 (from [--/1/2/3].)
- When you use an adjacent Weapon, Charge this [-/1/2/3] second(s)
- From:
- When you use an adjacent Weapon, use this.
- Black Rose now starts Bronze-tier with:
- Heal [10/20/40/80] (from [--/15/30/50].)
- When you Poison, this gains +[5/10/15/20] Heal for the fight
- From:
- When you Poison, Charge this [--/1/2/2] second(s).
- Earrings now has a cooldown of 5 seconds (down from 6) with:
- Gain 5 Max Health for the fight (from Slow 1 item for [--/1/2/3] second(s).)
- When you Slow, Charge this [--/1/2/3] second(s)
- From:
- When you Slow, gain [--/1/2/3] Max Health.
- Nightshade is now:
- Poison [2/4/6/8]
- From Poison [1/2/3/4]
- When you Heal, this gains +[1/2/3/4] Poison for the fight
- From Heal [10/20/30/40].
- Poison [2/4/6/8]
- Candles is now:
- Burn 12 (from [2/4/6/8])
- When you use a small item, Charge this [1/2/3/4] second(s).
- Pendulum now has a cooldown of 8 seconds (up from 4 seconds) with:
- Haste your items for 2 second(s)
- From:
- When you Crit, Haste an item for [1/2/3/4] second(s)
- Adjacent items have +[10/20/30/40]% Crit Chance
- When you Crit, Charge this [1/2/3/4] seconds
- Fossilized Femur now starts Silver-tier with:
- Deal 300 Damage (from [--/--/200/400].)
- When you Slow, Charge this [--/1/2/3] second(s) and this gains +[--/25/50/75 Damage] for the fight (from When you Slow, Charge this [--/--/1/2] second(s).)
- Ouroboros Statue now starts Silver-tier with:
- Poison [--/2/4/6] (from [--/--/4/6])
- When you Poison, gain [--/1/2/3] Regeneration for the fight (from [--/--/1/2] Regeneration)
- Proboscis now has a Cooldown of 4 seconds
- Deal 12 damage (from [3/6/9/12] damage.)
- When you Slow, Charge this [1/2/3/4] seconds.
- Oven Mitts now has a cooldown of 6 seconds with:
- Haste an item for 2 second(s) (from [--/1/2/3] seconds.)
- Shield 10 (from [--/5/10/15].)
- When you Burn, Charge this [--/1/2/3] second(s) (from When you burn, Haste.)
- Sirens is now:
- Slow 1 item for [--/1/2/3] seconds (from [--/2/4/6] seconds.)
- Haste an item for [--/1/2/3] seconds (from When you Slow, Haste a Vehicle [--/2/4/6]. second(s).)
- For each adjacent vehicle, this has +1 Multicast.
- Propane Tank now has a cooldown of 6 seconds (down from 9 seconds) with:
- Haste your Vehicles for [--/3/4/5] seconds (from [--/2/3/5] second(s).)
- Burn both players [--/4/6/8] (from When you use a Vehicle, Burn [2/3/5] second(s).)
- If you have a Vehicle, at the start of each fight, use this.
- Cryosleeve now has a cooldown of 6 seconds (up from 3 seconds) with:
- Freeze this for 2 seconds.
- Shield [15/30/45/60].
- When ANY item gains Freeze, Charge this 1 second (from when any item gains Freeze, Shield.)
- Igloo is now:
- Freeze 1 item for [-/1/2/3] second(s).
- Shield [--/50/100/200] shield (from When you Freeze, Shield [20/30/40].)
- The first time you fall below half HP each fight, use this.
- Gatling Gun deals [--/--/50/100] Damage (up from [--/--/10/20].)
- Hydraulic Squeezer is now:
- Deal [--/30/60/120] damage (from [--/26/59/59].)
- Your weapons gain [--/3/6/9] damage for the fight.
- When you use another Tool, charge this 1 second (from you use another Tool, your Weapons gain [--/2/2/4].)
- Magic Carpet is now:
- Deal [5/10/20/40] damage (from [4/12/24/40] damage.)
- When you Crit, this gains +[5/10/15/20] damage for the fight (from [4/12/24/40] damage.])
- 25% Crit Chance (from [10/20/35/50]% Crit Chance.)
- Runic Double Bow deals [10/20/40/80] damage (down from [10/30/60/100].)
- Runic Double Bow has 10% Crit Chance.
- Runic Great Axe deals [20/40/60/80] damage (from [10/30/60/100].)
- Your weapons with Lifesteal gain +[20/40/60/80] damage (from [10/30/60/100]) for the fight.
- Incense’s Cooldown is now 8 seconds (down from 10 seconds.) Incense heals [--/20/40/80] (up from [--/16/24/32].)
- Basilisk Fang has +[--/--/25/50]% Crit Chance (up from [--/--/10/20]% Crit Chance) while the enemy has Poison.
SKILL CHANGES
- A number of basic skills have been removed, such as ones that buff Small/Medium/Large items, as well as other niche skills that were deemed too situational
- Desperate Freeze renamed to Desperate Cleanse because it Cleanses and doesn’t Freeze
- Fiery Rebirth no longer Cleanses or Self-Burns
- Hypnotic Drain now only counts Lifesteal weapons, as originally intended
- Corrosive Toxins now starts at Gold-tier and reduces Weapon damage by 2/4 (down from 3/6/9)
- Heat Shield reenabled after resolving a bug with it
- Passive Aggressive renamed to Shellshock, with effect of:
- Your items have +1 damage for each Ammo you have on your items in play.
- Shored Up is now:
- When you Heal, Charge a Shield item 1 second (from When you Heal, Shield 100)
- Void Energy is now:
- When you Burn, Charge a Shield item 1 second (from When you Burn, your Shield items gain 3 Shield the fight)
- Equivalent Exchange is now:
- When you Heal, Charge a Poison item 1 second (from When you Heal, Poison 1)
- Sick Burn is now:
- When you Poison, Charge a Burn item 1 second (from When you Poison, Burn)
- Toxicity now starts at Silver-tier and gives [--/5/10/15] damage for the fight when you Poison (up from 3/6)
- Shatter now starts at Silver-tier and gives [--/10/15/20] damage for the fight when you Freeze (up from 10/15)
- Workin' Hard is now:
- Your weapons have +[7/14] Damage for each Tool you have (from Your weapons have +[4/8] Damage for each Tool you have)
- Arms Dealer now triggers on Buy instead of Sell and gives [20/30/40/50] (up from [10/20/30/40])
- Bold under Pressure now starts at Silver-tier and Hastes [--/2/4/6] items for 2 seconds when you fall below half health
- Stop That! now starts at Silver-tier and Slows [--/2/4/6] items for 2 seconds when you fall below half health
- Iron Sharpens Iron now starts at Silver-tier and scales by [--/2/3/4] damage
- Critical Investments now gives +[--/10/15/20]% Crit chance (up from [--/8/10/12].)
- Command Ship now starts at Silver-tier and gives [10/15/20]% Cooldown reduction (up from 5/10%)
- Shield Bash is now:
- When your enemy uses a non-weapon item, charge a weapon 1 second (from When your enemy uses a non-weapon item, deal damage)
- Heavy Mettle is now +Shield equal to 2x/3x/4x your level (up from 1x/2x/3x)
- Ice Bullets now only reloads Weapons
- Poisonous Opener now starts at Silver-tier at Poison [--/10/15/20] (from Poison [3/5/9/11])
- First Flames now starts at Silver-tier at Burn [--/10/15/20] (from Poison [5/10/15/20])
- Net Launcher now starts at Silver-tier at Slow [--/2/3/4] targets for 2 seconds (from [1/2/3/4] targets for 5 seconds)
- Captain’s Charge now starts at Silver-tier at Haste [--/2/3/4] targets for 2 seconds (from [1/2/3/4] targets for 5 seconds)
- Strength now gives +[10/15/20/25] Damage (up from 2/6/12/20)
- Left-Handed and Right-Handed are now +[20/30/40/50] Damage (up from 4/12/20/24)
- Toughness now gives +[10/15/20/25] Shield (up from 2/6/12/20)
- Frontal Shielding and Rear Shielding are now +[20/30/40/50] Shield (up from 4/12/20/24)
- Heal Power now gives +[10/20/30/40] Heal (up from 3/9/18/30)
- First Responder and Follow Up Care are now +[20/35/50/65] Heal (up from 6/18/36/60)
- Fiery now gives +[2/4/6/8] Burn (up from 1/2/3/4)
- Immolating Spark and Final Flame are now +[3/6/9/12] Burn (up from 4/6/8/10)
- Improved Toxins now gives +[2/4/6/8] Poison (up from 1/2/3/4)
- Initial Dose and Final Dose are now +[3/6/9/12] Poison (up from 2/4/6/8)
- Keen Eye now gives +[4/8/12/16]% Crit Chance (up from 3/6/9/12)
- Critical Protector and Critical Aid now gives +[5/10/15/20]% Crit Chance (up from 3/6/9/12)
- Deadly Eye and Peaceful Eye now gives +[5/10/15/20]% Crit Chance (up from 4/8/12/16)
- Left Eye and Right Eye now give +[8/16/24/32]% Crit Chance (up from 5/10/15/20)
- Large Appetites now starts at Silver-tier, giving +[500/1000/2000] Max Health (from --/1000/2000)
- Artillery Spotter now starts at Silver-tier, giving +[5/10/20]% Crit Chance (from --/10/20)
- Long Strides now starts at Silver-tier, giving +[4/8/12]% Crit Chance (from --/5/10)
- Berserker, Finesse Shield, and Rapid Relief now start at Silver-tier, giving +[5/10/20]% reduced cooldowns (from --/5/10)
- Hardened Shield now gives +[5/10/15] Shield (up from 3/6/9)
- Beautiful Friendship now gives +[3/6] damage (up from 2/4)
- Reinforced Steel now starts at Silver-tier and gives [5/10/15] damage/shield (up from --/5/10)
- Submerged now gives +[3/6/9] damage (up from 2/4/6)
- The Best Defense now starts at Silver-tier and gives +[3/6/9] damage (from 4/8)
- Emergency Burn now starts at Silver-tier and gives [20/30/40] Burn (from 10/15/20/25)
- Retaliatory Toxins now starts at Silver-tier and gives [20/30/40] Poison (from 7/10/13/16)
- Flashy Reload now starts at Diamond-tier and reloads 1 ammo
- Desperate Strike now starts at Silver-tier and gives +[10/20/30]% Crit Chance (from 15/25)
- Flashy Pilot now starts at Silver-tier and gives +[10/20/30]% Crit Chance (from 15/30)
- Flashy Mechanic now starts at Silver-tier and gives +[3/6/9]% Crit Chance (from 5/10)
- Improvised Burn now gives +[1/2] Burn (down from 2/3)
- Slowed Targets now starts at Silver-tier and gives +[1/2/3]% Crit Chance (from 2/3)
- Exposing Toxins now starts at Silver-tier and gives +[1/2/3]% Crit Chance (from 2/3)
- Tracer Fire now starts at Silver-tier and gives +[1/2/3]% Crit Chance (from 2/3)
- Improvised Protection now starts at Silver-tier and gives +[5/10/15] Shield (from 10/20)
- Improvised Heal now starts at Silver-tier and gives +[10/20/30] Heal (from 10/20)
- Improvised Weaponry now starts at Silver-tier and gives +[5/10/15] Damage (from 10/20)
- Rapid Thaw re-enabled and now starts at Silver-tier, reducing Freeze by [2/3/4] seconds (up from 1 second at Diamond-only)
- Paralytic Poison, Stunning Strike, Frostfire, Creeping Chill and Quick Freeze now starts at Silver-tier, Freezing for [3/4/5] seconds (down from 3/4/5/6)
VANESSA ITEM CHANGES
- Port drops items equal to its tier again, as well as cross-hero items
- No longer gives +Max Ammo
- Reload is now [--/1/2/3] Ammo instead of [1/1/1]
- Life Preserver re-enabled
- Pufferfish re-enabled and is now:
- 8-second cooldown base (up from 6s)
- Poison 6 (from [3/6/9/12])
- When you Haste, charge this [1/2/3/4] seconds (from 3s flat)
- The Boulder now starts at Gold tier with 20/16 seconds cooldown
- Barrel now starts at Silver-tier with Shield 5/10/20/40 and Shield self-buff of 5/10/15/20
- Turtle Shell is now 6s CD with:
- Shields 10
- Give your Shield items +10 Shield for the fight
- When you use a non-Weapon item, Charge this 1/2/3 seconds
- Cannonade is now 6s CD with:
- Deal 100 damage
- When you use a weapon, Charge this 1/2/3 seconds
- Electric Eels is now 6s CD with:
- Deal 25 damage
- Slow 1 item for 2 seconds
- When your enemy uses an item, Charge this 1/2/3 seconds
- Illusory can now be enchanted with Deadly
- Switchblade deals [15/30/60/120] damage (up from [10/20/40/80].)
- Blunderbuss is now:
- Deal 100 Damage (from [--/--/50/100] Damage.)
- When you Burn, Charge this [--/--/1/2] second(s) (from 3 seconds.)
- Double Barrel deals [20/40/60/160] damage (up from [15/30/60/120].)
- Seaweed now starts Bronze-tier and is:
- Heal [10/20/40/80] (from Heal 20.)
- When you use an Aquatic item, this gains +[5/10/15/20] heal for the fight (up from [--/5/10/15])
- Sextant now has a cooldown of 4 seconds and is:
- Haste 1 item for 3 seconds (from When you Crit, Haste 1 item for [--/1/2/3] second(s).)
- Adjacent items have +[--/15/30/50]% Crit Chance.
- When you Crit, charge this [--/1/2/3] second(s).
- Incendiary Rounds now has a cooldown of 6 seconds with:
- Burn 3 (from 2.)
- When you use an adjacent item, charge this [--/1/2/3] second(s) (from Adjacent items have +1 Ammo.)
- Lighthouse now starts Silver-tier with:
- Burn 12 (from [--/--/8/12].)
- When you Slow, Charge this [--/1/2/3] second(s) (from 3 seconds.)
- Trebuchet is now:
- Cooldown is 10s (up from 8s)
- Deal 50 Damage (from [25/50/100/200] Damage.)
- Burn 7 (from [8/12/16/20].)
- When you use a Weapon or Haste, Charge this [1/2/3/4] second(s) (from 1 second.)
- Throwing Knives now starts Silver-tier at 3 seconds (up from 2 seconds) with:
- Deal 33 Damage (from [5/10/20/40].)
- When you Crit with another item, Charge this [--/1/2/3] second(s) (from 1 second.)
- Waterwheel now has a cooldown of 8 seconds with:
- Haste your other items for 2 seconds (from [--/1/2/3] second(s).)
- When you use an adjacent item, charge this [--/1/2/3] second(s) from 3 seconds.
- Captain’s Wheel is now:
- Haste adjacent items for 2 second(s) (from [--/1/2/3] second(s).)
- When you use a Vehicle or Large item, Charge this [--/1/2/3] second(s) (from 2 seconds.)
- Pearl is now:
- Shield 20 (from [10/20/30/40].)
- When you use another Aquatic item, charge this [1/2/3/4] second(s) (from 1 second.)
- Astrolabe is now:
- Shield 20 (from [--/20/40/80].)
- Haste a non-weapon item for 2 second(s) (from When you use a non-Weapon, Haste it for [--/1/2/3] second(s).)
- When you use another non-weapon item, Charge this [--/1/2/3] seconds.
- Catfish now has a cooldown of 5 seconds (up from 3 seconds).
- Tripwire now starts Bronze-tier at 5 seconds with:
- Slow 1 item for 1 second(s).
- When your enemy uses an item, Charge this [1/2/3/4] second(s) (from When your enemy uses an item, Slow it for 1 second(s).)
- Ballista deals [--/--/100/200] damage (up from [--/--/75/150].)
- Dam now starts Gold-tier at 24 seconds (up from 20 seconds) with:
- Destroy this and ALL smaller items.
- When you use an Aquatic item, charge this [--/--1/2] second(s) (from 1 second.)
- Sharkray now starts Silver-tier:
- Deal [--/10/20/40] damage (from [--/--/20/40] Damage.)
- When this gains Haste, this gains +[--/10/20/40] damage for the fight (from +[--/--/20/40] Damage.)
- Crow’s Nest now gives your Weapons +[20/40/60/80]% Crit Chance (down from [25/50/75/100]%.)
- Grappling Hook’s cooldown is now 6 seconds (down from 7 seconds.)
PYGMALIEN ITEM CHANGES
- Luxury Tents re-enabled
- Beehive re-enabled after fixing a bug where it was charging all items instead of just bees
- Booby Trap now charges 1s (down from 2s) on Property use
- Shipment drops items equal to its tier again, as well as cross-hero items
- Atlas Stone is now 6s CD (down from 8s)
- Model Ship now counts as Aquatic and Vehicle. It now starts Silver-tier with:
- Shield 20 (from [10/20/40/80].)
- When you use an adjacent item, Charge this [--/1/2/3] second(s).
- Apropos Chapeau now starts at Silver-tier with:
- Shield 25/50/100 (up from 30/60)
- Adjacent weapons gain 10/20/30 for the fight (up from 10/20 on Shield)
- Giant Ice Club is now 12s CD (up from 9s) with:
- Deal 1000 damage (up from 500/1000)
- The first time you fall below half health each fight, Freeze 1 item for 99 second(s) (down from 100s)
- When any item gains Freeze, charge this 3/6 seconds (up from 3s)
- Snow Globe now gains +1 Multicast for each adjacent property
- Lemonade Stand’s cooldown increased to 6 seconds (up from 5 seconds)
- Matchbox now starts Bronze-tier at 4 seconds with:
- Burn 3. (from [--/1/2/4].)
- When you use another non-Weapon item, Charge this [1/2/3/4] second(s) (from when you use another non-Weapon item, use this.)
- Landscraper now has a cooldown of 8 seconds (up from 6 seconds) with:
- Shield equal to this item's value.
- When you use another item, Charge this [--/1/2/3] seconds (down from [--/2/3/4] seconds.)
- At the start of each hour, this gains +[--/1/2/3] value (from +1 value.)
- Vineyard now has a cooldown of 8 seconds (up from 6 seconds) with:
- Heal equal to this item's value.
- When you use another item, Charge this [--/1/2/3] seconds. (down from [--/2/3/4] seconds.)
- At the start of each hour, this gains +[--/1/2/3] value (from +1 value.)
- Yo-Yo now has a cooldown of 4 seconds (down from 6 seconds) with:
- Yo-Yo deals 1 damage (from [1/5/10/20])
- When you use an adjacent item, Charge this [1/2/3/4] second(s) (from 3 seconds.)
- Bushel is now:
- Heal 20 (from [10/20/40/80].)
- When you Shield, Charge this [1/2/3/4] second(s) (from 2 seconds.)
- Fort now has a cooldown of 4 seconds with:
- Shield 20.
- Enemy item cooldowns are increased by [--/--/1/2] second(s).
- When you use another item, Charge this [--/--/1/2] second(s).
- From:
- When you use an item, Shield [--/--/10/20].
- Enemy item cooldowns are increased by [--/--1/2] second(s).
- Marbles now has a cooldown of 4 seconds (up from 3 seconds) with:
- Slow 2 small items for 2 seconds (from Slow 1 item for [1/2/3/4] second(s).)
- When you use an adjacent Small item, Charge this [1/2/3/4] second(s) (from 1 second.)
- Windmill now has a cooldown of 4 seconds with:
- Charge adjacent items 1 second.
- When you use another item, Charge this 1 second.
- From:
- When you use an item, Charge another item 1 second.
DOOLEY ITEM CHANGES
- Coolant now freezes small items only
- Omega Ray and Gamma Ray now only buff adjacent Burn and Poison items respectively
- Omega Ray now starts at Silver-tier with:
- Burn [--/4/6/8] (from [2/4/6/8].)
- When you use the Core or another Ray, adjacent Burn items gain +[--/2/3/4] Burn for the fight (from +[1/2/3/4].)
- Beta Ray now starts at Gold-tier with:
- Freeze a small item for [--/1/2] seconds (from [1/2/3/4] second(s).)
- When you use the Core or another Ray, Charge this 1 second (from 2 seconds.)
- Gamma Ray now starts at Silver-tier with:
- Poison [--/2/3/4] (from [1/2/3/4].)
- When you use the Core or another Ray, adjacent Poison items gain +[--/1/2/3] Poison for the fight (from +[1/2/3/4].)
- Fork Lift is now spelled Forklift and its Enchantments have been updated:
- Shielded: Shield 50 for each item to the left of this.
- Restorative: Heal 75 for each item to the left of this.
- Toxic: Poison 5 for each item to the left of this.
- Fiery: Burn 7 for each item to the left of this.
- Arc Blaster has been enabled:
- Deal 40 Damage
- When you use the Core, Charge this [1/2/3/4] second(s) (from 4 seconds.)
- Fuel Rod has been enabled
- Isochoric Freezer now starts at Bronze tier, has a cooldown of 4 seconds, and Freezes a Small item for [1/2/3/4] seconds.
- Rocket Launcher no longer doubles damage while enemy has Burn
- Cooling Fans now has a reduced cooldown if either player has Burn
- Dooley’s Scarf has received an updated design:
- Shield [--/40/80/160].
- When this or an adjacent item gains Freeze, remove it.
- Railgun re-enabled
- Blast Doors re-enabled and is now:
- 20s CD (up from 10s)
- Shield [100/200/300/400] (down from [125/250/500/1000])
- When your opponent uses a Weapon or an item with Burn, Charge this [1/2/3/4] second(s). (instead of When you would take damage from an item, charge this 2 seconds)
- The first time you fall below half health each fight, use this.
- Miss Isles now has 1 Max Ammo (down from 3)
- Cool LEDs is now:
- Slow an item for 2 seconds (from 1/2/3/4 seconds)
- When you use the Core, charge this 1/2/3/4 seconds (from “When you use the Core, Slow”)
- Chemsnail is now:
- 4s CD (down from 6s)
- Poison 3/6/9/12 (no change)
- Slow an item for 1/2/3/4 seconds (from “When you Slow, charge this 3 seconds”)
- Monitor Lizard now starts at Bronze-tier:
- 8s CD (up from 6s)
- Poison 4/6/8/10 (from “Haste an item”)
- When you Haste, this gains 1/2/3/4 Poison for the fight (from “When you Haste, Poison”)
- Flamethrower’s cooldown is 5 seconds (down from 6 seconds)
- Race Carl now starts Silver-tier with:
- Deal 60 Damage (from [20/40/80/160].)
- When you Haste, Charge this [--/1/2/3] second(s).
- Bomb Squad now has a cooldown of 8 seconds (up from 6 seconds) with:
- Burn 5 (from [2/4/6/8].)
- When you use an adjacent Friend, Charge this [1/2/3/4] second(s) (from 2 seconds.)
- Micro Dave is now:
- Burn 6 (from [3/6/9/12].)
- When you use a small item, Charge this [1/2/3/4] second(s) (from 1 second.)
- Tesla Coil is now:
- Deal 60 Damage (from [10/20/40/80] damage.)
- When you use an adjacent item, Charge this [1/2/3/4] second(s) (from 2 seconds.)
- Bellelista is now:
- Deal 30 damage (from [20/40/80] damage.)
- When you Haste, this gains +[--/30/40/50] damage for the fight (from [--/10/20/30] damage.)
- When this gains Haste, charge this [--/1/2/3] seconds (from 1 second.)
- Duct Tape is now:
- Shield [5/10/20/40].
- Slow 1 item for [1/2/3/4] seconds.
- When you use an adjacent item, charge this 1 second (from When you use an adjacent item, Shield.)
- Harmadillo is now:
- Deal 60 Damage (from [20/40/80/160] Damage.)
- When you Shield, Charge this [1/2/3/4] second(s) (from 2 seconds.)
- Hammlet is now:
- Deal 15 Damage (from [--/15/30/60] Damage.])
- When you Slow, Charge this [1/2/3/4] second(s) (from 1 second.)
- Solar Farm now has a cooldown of 8 seconds (up from 6 seconds) with:
- Haste your other items for 2 seconds (from [--/1/2/3] seconds.)
- Gain 8 Regeneration for the fight (from [--/4/8/12] Regeneration.)
- When you Burn, Charge this [--/1/2/3] second(s) (from 2 seconds.)
BUG FIXES
- Cleaned up extraneous tags with enchantments such as Battery (Deadly) and Waterwheel (Restorative) having the Weapon tag
- Fixed an issue where Hour 4 would deal incorrect set of options
- Fixed a bug where item outputs such as damage, shield, and heal could become negative due to reduction effects
- Fixed a bug where Hakurvian Launcher was missing the Weapon tag
- Fixed a bug where Pol was appearing on Day 3
- Fixed a bug where Induction Aegis still counted as a Slow item
- Fixed a bug where Heat Shield triggered off non-item sources
- Fixed a bug where Alpha Ray did not count as a Ray
- Fixed a bug where Dock Lines (Diamond) lost 1 Slow duration compared to previous tiers
- Fixed a bug where Kukri (Bronze) cost 4 gold instead of 2
- Fixed a bug where Shoe Blade (Deadly) was missing a tooltip
- Fixed a bug where Vanessa’s Amulet would not target Weapons
- Fixed a bug where Beehive would charge all items
- Fixed a bug where Hydraulic Squeezer (Gold) had a missing tooltip
- Fixed several bugs with Schematics
- Fixed several bugs with Cybersecurity
- Fixed bugs with Virus where its cooldown was 5 seconds at gold and its value was incorrect at Silver
- Fixed a bug with Black Pepper’s starting tier being Bronze
- Fixed a bug where Regal Blade (Golden) would not increase the value of stashed items
- Fixed a bug where selling Scrap Metal would not upgrade Cores in the Stash
- Fixed a bug with Wand not charging certain items
- Fixed a bug where Critical Captain would not give Crit Chance to all items
- Fixed a bug where Blizzard would not Freeze all items
- Fixed a bug where Heat Shield would stack Burn between fights
- Fixed a bug where Focused Rage started at Gold-tier and the upgrade did nothing (it is now Diamond-tier starting)
- Fixed a bug where Big Numbers was not providing Crit Chance at Diamond
- Fixed a bug with Brawler (Skill) where it would give the player Max Health if the enemy monster or player ghost had the skill
- Fixed several minor bugs with Capacitor
- Fixed several minor bugs with Pepper Spray
- Fixed a bug where Flashbang was only slowing 1 enemy item
- Fixed a bug where Cryosphere (Heavy) was not Slowing all items except for The Core
- Fixed a bug where Fuel Rod would not charge both adjacent items
- Fixed a bug with Plasma Grenade having incorrect burn values
- Fixed a bug where Motherboard was not triggering correctly
- Fixed a minor bug with Burn Containment trigger
- Fixed bugs where Crook could not be enchanted with Heavy, Icy, or Turbo
- Fixed a bug with Critical Core’s Crit Chance not scaling correctly
- Fixed a bug where monsters would drop duplicate skills
- Fixed a bug where the stash chest's collision box was too close to the player board
- Fixed a bug causing rarity gems and frames to appear only as bronze in the Collectable loadout menu
NON-GAMEPLAY FIXES
- Fixed a number of memory leaks and other optimizations (please note this is still an ongoing effort so not all issues are solved)
- Fixed an issue where tabbing out while in the payment process with Xsolla would prevent users from typing
- Updates to the game's sound, music, and voiceover mix
- Hero characters no longer say their victory or defeat lines if in combat with a non-speaking monster
- Player skins will always face each other now
- Loadouts now show the rarity of the premium collectibles
- Boards now open when opening from chests
- Fixed bug where no sound plays when hovering Items over the stash chest
- Resolved issue where some sounds on the end of run screen were inaudible
- Fixed a bug where the Laser Projectile shoots the middle of the board
- Fixed an issue where clicking the reroll button when the player didn't have enough gold would unlight the button
Hotfix: December 5, 2024
- Disabled the following content due to bugs/issues:
- Blast Doors
- Fiber Optics
- Heat Shield
- Pufferfish
- Railgun
- Snowflake
- Eagle Talisman (Level Up Reward)
- Frost Street Champion (Encounter)
- Wandering Shoal (Encounter)
Hotfix: December 3, 2024
- Disabled the following content due to bugs/issues:
- Beehive
- Feather (Level Up Reward)
- Upgrade an Item (Level Up Reward)
- Fixed Patch notes error where Blast Door's shielding was incorrected listed.
Patch 0.1.3: December 3, 2024
General Patch Goals
- Smooth out early-game variance
- Increase meta diversity by reducing the impact/power of early-game upgrades and persistent item scaling (particularly out-of-combat scaling)
- Reduce the number of hidden rules in the way the game provides content
- Slow down the pace of combat in the endgame
- Reduce the prevalence and power of "instant" infinite loops
- Adding active effects to some items that currently are passive only
- Many of these initiatives are ongoing, so expect more in these areas in future patches
New Content
- Monster Ranch: Encounter that provides Monster Loot items
General Changes
- Start of Run is now a selection of 4 items (except Dooley, who still has 3 items)
- Start of Run no longer provides a skill
- Encounter Frames have been given a facelift
- Many items' base outputs have changed slightly to have more consistent scaling
- Enchantments with passive effects now have tooltips describing their effect
- Rerolls removed from many specialized merchants
- Level Up (5) is no longer an upgrade, but tier-restricted general upgrades have been added to all Level Ups (other than special levels)
- Dramatically increased the floor tick rate of Sandstorm to accelerate the end of combat
- Reduced XP gains from a variety of encounter options
- Veteran Octopus' Tiny Cutlasses now correctly has Multicast 2
- Aero (Vehicle Merchant) no longer spawns for Vanessa
- Zara (Haste/Charge Trainer) no longer spawns for Pygmalien
- Pol (Large Merchant) no longer spawns on Day 3 and 4
- Orion (Tool Merchant) no longer spawns on Day 2 and 3 and is slightly rarer
- Reduced the rate that Serafina (Enchanted Item Merchant) will sell Icy items
- Pyro (Monster) now has the Fiery skill
- Boarrior (Monster) loadout slightly adjusted
- Added Enchantment options to the following items: Busy Bee, Piggles, Citrus, Coconut, Med Kit, Pelt, Gumballs, Bag of Jewels, Spare Change, Snowflake, Vial of Blood, and Gland, Insect Wing, Gunpowder, Nanobots
- Sparring Partner no longer spawns a Monster encounter but is now considered a regular Encounter (though it is still "combat")
- Teddy's Crit scaling effect now triggers when your Shield takes damage
- Meditation (Level Up) now gives 1 XP instead of 2
- Coolant Leak (Skill) now triggers 5 times instead of 10
- Stout Fire (Skill) is now "When you gain Burn, gain [--/3/6/9] Regeneration and increase the damage of your Weapons by [--/3/6/9] for this fight."
- Arms Dealer (Skill) is now "When you sell a Weapon, gain [10/20/30/40] Max Health." (No longer triggers on Buy)
- Augmented Weaponry (Skill) is now "Your Weapons have +1 Damage. When you sell a small item, increase this bonus by +[1/2/3/4] Damage."
- Augmented Defenses (Skill) is now "Your items have +1 Shield. When you sell a small item, increase this bonus by +[1/2/3/4] shield."
- Knife Set now deals [10/20/40/80] damage (from [5/15/30/50]) and Charges on Weapon use but no longer deals damage on use
- Vial of Blood now starts at Silver-tier, giving [1/2/3] XP instead of [1/2/3/4]
- Defensive Stance (Skill) is now "When you use a Weapon, give your Shield items +[--/3/6/9] Shield for the fight."
- Lifting (Skill) is now "Your Weapons have +1 damage. When you buy a Weapon, increase this bonus by +[--/1/2/3] damage."
- Lord Arken has commissioned upgrades to The Eclipse. It now deals 100 damage on item use and has "The first time you fall below half health each fight, use this."
- Magic Carpet is now a Vehicle
- Electrified Hull (Skill) is now "The first 5 times you Shield each fight, Charge an item +[--/--/1/2] seconds."
- Sabotage (Skill) is now "The first 5 times you use a Tool each fight, Slow a random item for [--/--/1/2] seconds."
- Feather is now "When you sell this, reduce your items' cooldowns by [2/4/6/8]%."
- Sharp Corners (skill) is now "When you shield, give your Weapons +[--/3/6/9] damage for the fight."
- Boilerroom Brawler no longer has Hammer and Wrench due to bugs, temporarily replaced by Orbital Polisher and Goggles
Disabled Items
- Life Preserver and Luxury Tents disabled due to bugs
- Dabora remains disabled pending redesign
- Schematics, Bootstraps, Hammer and Wrench disabled due to bugs
- Other items previously disabled have returned
Vanessa Redesigns
- Ballista no longer triggers its own Multicast scaling
- Cutlass now correctly has Multicast 2
- Clamera is no longer a Tool
- Repeater passive is changed to "When you use another item with Ammo, Charge this 3 seconds."
- Throwing Knives passive is changed to " When you Crit, Charge this 1 second.", cooldown has been reduced from 3 to 2 seconds
- Captain's Wheel passive is changed to "When you use a Vehicle or Large item, Charge this 2 seconds."
- Pufferfish now Poisons [3/6/9/12] on a 6-second cooldown and passive is changed to "When you Haste, charge this 3 seconds."
- Alacrity now Charges [1/2] seconds instead of [2/3] seconds
- Jellyfish now gains Haste when an adjacent Aquatic item is used instead of any Aquatic item
- Inexorable (Skill) is now "Your items have +2% Crit chance. When you start a fight, increase this bonus by +[--/2/4/6]%."
- Port now reloads 1 ammo at all tiers and spawns mostly Vanessa items at one tier lower than itself
- Trebuchet is now "Deal [25/50/100/200] damage, Burn [8/12/16/20]. When you use a Weapon or Haste, Charge this 1 second."
- Pearl now Shields [10/20/30/40] on a 5-second cooldown and passive is changed to "When you use another Aquatic item, Charge this 1 second."
- Fishing Rod now Hastes the Aquatic item to the right
- Lighthouse now Burns [--/--/12/20] on a 6-second cooldown and passive is changed to "When you Slow, Charge this 3 seconds."
- Waterwheel now Hastes your other items [--/1/2/3] seconds on a 6-second cooldown and passive is changed to "When you use an adjacent item, Charge this 3 seconds."
- Heated Shells (Skill) now starts at Silver-tier and is "When you use an Ammo item, Burn [--/2/3/4]."
- Astrolabe is now "Shield [--/20/40/80]. When you use another non-Weapon item, Haste it for [--/1/2/3] seconds."
- Iron Sharpens Iron (Skill) is now "Your leftmost item has +2 damage. When you buy a Weapon, increase this bonus by [2/3/4/5]."
- Flurry of Blows (Skill) is now "The first 5 times you use a Weapon each fight, Charge an item +[--/--/1/2] seconds."
- Bullet Time (Skill) is now "The first 5 times you use an Ammo item each fight, Slow a random item for [--/--1/2] seconds."
Pygmalien Redesigns
- Beast of Burden now deals [20/40/80/160] damage (from [10/10/10/10]), scaling is now +[10/20/30/40] damage (down from [10/20/40/80])
- Regal Blade now deals [10/20/40/80] damage (from [10/10/10/10]), scaling is now +[10/20/30/40] damage (down from [10/20/40/80])
- Open for Business (Skill) now counts Properties in Stash
- Cash Register now spawns only 2 Spare Change per day (down from 3)
- Yo-yo now Charges itself [--/2/2/2] seconds when an adjacent item is used, instead of force use, now deals [1/5/10/20] damage from [1/5/10/15] and cooldown reduced from 8 to 6 seconds
- Loupe and Billboard now gives items bonus value at the start of each day, instead of passive
- Vineyard now Heals on a 6-second cooldown and Charges itself [--/2/3/4] seconds on item use
- Landscraper now Shields on a 6-second cooldown and Charges itself [--/2/3/4] seconds on item use
- Beehive now Charges all Busy Bees [--/2/2/2] seconds on enemy Weapon use
- Bushel passive is changed to "When you Shield, Charge this 2 seconds." No longer gives Shielding on Heal.
- Marbles now Slows 1 item [1/2/3/4] on a 3-second cooldown and passive is changed to "When you use an adjacent Small item, Charge this 1 second." It no longer Slows on adjacent item use
- Shipment spawns mostly Pygmalien items at one tier lower than itself
- Kukri is now "Deal [5/10/20/40] damage. When you heal, give this +[3/6/9/12] damage for the fight."
- Crook now buffs Medium items only, dealing and buffing [10/20/40]
- Endurance (Skill) is now "When you use a Weapon, give your Healing items +[--/10/20/30] Healing for the fight."
- Trader (Skill) is now "At the start of each day, give your items +[--/--/1/2] value."
- Makeshift Plate (Skill) is now "Your items have +1 Shield for every [--/4/3/2] gold you have."
Dooley Redesigns
- Bunker now only triggers off item damage (no longer triggers off Sandstorm, Poison, or Burn)
- Machine Learning (Skill) now costs 6 gold at all tiers
- Capacitor now starts at Silver-tier at 7/6/5s cooldown (from 10/9/8/7)
- Harmadillo now deals damage [20/40/80/160] on use, and passive is changed to "When you Shield, Charge this 2 seconds." Cooldown reduced from 8 to 6 seconds
- Arc Blaster now deals damage [20/40/80/160] on use, and passive is changed to "When you use the Core, Charge this 4 seconds."
- Bomb Squad passive is changed to "When you use an adjacent Friend, Charge this 2 seconds." It no longer Hastes items
- Flamethrower now deals 1x/2x its damage as Burn instead of 2x/3x
- Ice 9000 now Poisons and Freezes on use, it also buffs its own Poison when you Freeze, but no longer Poisons on Freeze
- Burning Shield (skill) is now "The first time you fall below half health each fight, Shield equal [--/--/to/ to double] the total Burn of your items."
- Fuel Rod now Burns both players [5/10/15/20] (up from [2/4/6/8]) and Hastes adjacent items with an 8s cooldown. It also reduces the cooldown of adjacent Vehicles by [5/10/15/20]%.
- First Aiden now starts at Bronze-tier, Healing for [10/20/40/80] and Hastes another item on a 3-second cooldown, and no longer Heals on Haste
- Race Carl now starts at Bronze-tier, deals damage [20/40/80/160] on use, and passive is changed to "When you Haste, Charge this 2 seconds."
- Induction Aegis now starts at Bronze-tier and Burns for [1/2/3/5] and Shields for [5/10/20/40] at a 4-second cooldown and no longer Slows adjacent items
- Tesla Coil now starts at Bronze-tier, now damages [10/20/40/80] on a 5-second cooldown and passive is changed to "When you use an adjacent item, Charge this 2 seconds."
- Weakpoint Detector's self-Charge is now at 2s at all tiers (from [1/2/3/4] seconds)
- Cores' cooldown reduced from 7 to 6 seconds with minor adjustments to base output scaling
- Blast Door is now "Shield [125/250/500/1000] and "When you take damage from an item, Charge this 2 seconds" and "The first time you fall below half of your Max Health, use this."
- Pyrocarbon is now "Shield [--/--/75/150]. When you gain Burn, Haste your items for [1/2] seconds."
- Chemsnail now has an active of Poison [3/6/9/12] on a six-second cooldown and Charges itself on Slow
- Alpha Ray, Beta Ray, Omega Ray and Gamma Ray now counts additional copies of themselves
- Illusoray and Shark Ray count as Rays for Alpha Ray, Beta Ray, Omega Ray and Gamma Ray
- Railgun now Charges off Rays as well, including Illusoray and Shark Ray
- Alpha Ray now starts at Bronze-tier
- Beta Ray now Charges itself instead of giving itself Haste on Core/Ray use
- Omega Ray now starts at Bronze-tier
- Gamma Ray now starts at Bronze-tier and buffs all Poison items
- Solar Farm now has a six-second cooldown (down from 8s) and gives Regeneration in addition to Haste on use. It now Charges when you Burn instead of having reduced cooldown while you Burn.
Bug Fixes
- Fixed a bug where certain Enchantments on unowned items did not accurately display their effects on their tooltips
- Fixed a bug where sometimes people would not die
- Fixed a bug where certain interactions bypassed the internal cooldown of effect triggers
- Fixed a visual bug with several Enchantments effects not persisting in the stash
- Fixed a bug with Kina (non-Weapon merchant) had a very small chance of supplying Weapons and Enchanted items
- Fixed a bug with Aerodrome where it could be rerolled even if you had not enough Gold
- Fixed a bug with Cog where it would Haste more than 1 item per use
- Fixed a bug with Pistol Sword (Deadly) where it provided 50% Crit Chance on ammo used instead of 5%
- Fixed a bug with Crow's Nest (Deadly) where it was not increasing Crit damage of Weapons.
- Fixed a bug with Neophiliac where it was only targeting Ammo items
- Fixed a bug with Waterwheel where it was not providing Haste on non-Aquatic items
- Fixed a bug with Waterwheel (Restorative) where it gained the Weapon tag
- Fixed a bug with Harpoon (Turbo) where it gained the Tool tag
- Fixed a bug with Figurehead (Shiny) where it was not working correctly
- Fixed a bug with Chronobarrier where it was increasing cooldowns by 0.5/1 second instead of 1/2 seconds.
- Fixed a bug with Chronobarrier where it was increasing cooldown permanently
- Fixed a bug with Friends with Benefits' Friends buff giving Crit Chance to items that can't Crit
- Fixed a bug with Dragon Whelp (Restorative) where it was not working correctly
- Fixed a bug where Old Sword's On Sell effect would not work from the stash
- Fixed a bug where Knee Brace (Shiny) was not giving double Max Health gain
- Fixed a bug with Power Drill where it counted as a Burn item
- Fixed a bug where Machine Learning (Skill) was not spawning
- Fixed a bug with Toxin Injector (Skill) and Quick Ignition (Skill) only affecting specific items
- Fixed a bug with Pendulum incorrectly having a cooldown and an active effect
- Fixed a bug with Pulse Rifle incorrectly having a different cooldown at Silver-tier
- Fixed a bug with Clamera slowing for 2 seconds at Diamond-tier
- Fixed a bug with Alacrity triggering 6 times instead of 5
- Fixed a bug with Piggles where it would not spawn Piggles for non-Pygmalien Heroes
- Fixed a bug with Yellow Piggles L giving +Shield to all items to the left
- Fixed a bug with Dooley's Scarf showing its tooltip twice
- Fixed a bug where Enchanted Vanessa's Amulet incorrectly counted as a Weapon
- Fixed a bug with Enchanted Upgrade Hammer, Hammer, Wrench and Bootstraps not Enchanting the item they upgraded
- Fixed a bug with the Car Conductor monster not spawning in normal combat hour
- Fixed a bug with Rocket Launcher (Fiery) counting as a Friend
- Fixed a bug with Flamberge being priced as a legendary item
- Fixed a bug with Companion Core hasting itself
- Fixed a bug with Heat Shield (Skill) where it was incorrectly applying Burn
- Fixed a bug where Palanquin would gain the Weapon tag when Enchanted
- Fixed a bug where Ice Cubes would Freeze a random enemy item (of any size) if an adjacent Food was used
Hotfix: November 20, 2024
- Disabled the following items:
- All Level Up Options that Upgrade Specific Item Types (except the Core)
- Harmadillo (Item)
- Arms Dealer (Skill)
- Crook (Item)
- Yo-yo (Item)
- Iron Sharpens Iron (Skill)
- Dabora (Encounter)
- Regal Blade (Item)
Hotfix: November 14, 2024
- Corrected an issue where multitarget effects only affected one item
- Disabled the following content due to bugs/issues:
- Like Clockwork (Skill)
- Sponsorship (Level Up Option)
- Awakened District (Monster)
- Bloodreef Captain (Monster)
- Balcony (Item)
Patch 0.1.2: November 13, 2024
- Added the Sparring Partner Encounter that challenges your build's performance
- Added a variety of new skills
- Added a variety of new Level Up options
- Art has been updated for a variety of encounters
- Level Up Rewards System adjusted: Conditional level up spawning removed (people don't have to sell unwanted items early anymore to try to avoid dud level up rewards), level up will now show 5 options instead of 3.
- Level Up reward for Level 5 is now a fixed "Upgrade your Leftmost Item" (the same as Level 10)
- Bloodreef Raider now starts with Crow's Nest (Silver Tier) instead of Crow's Nest (Gold Tier)
- Significantly increased the rate of combat from the Mountain Pass event
- Sponsorship, Cache of Riches, and Regenerative Tincture now scale with player level
- Sponsorship is now available to all Heroes
- Deadly Crooner now has a Haladie instead of a Yo-yo
- Jules' Cafe options no longer cost Gold
- Backup Defenses now shields based on player Max Health and starts at Gold Tier
- Knife Tricks now reduces a Weapon's cooldown by 5% when you use it and starts at Diamond Tier
- Shipwreck now starts at Diamond Tier (with +1 Multicast)
- Clamera now Slows for 1 second (down from 2 seconds)
- Swash Buckle (Deadly) now provides double Crit Chance bonus
- Swash Buckle (Shiny) now provides double Damage, Heal, and Shield bonus
- All of Dooley's Starting Cores now start at a 7-second cooldown, which does not decrease on upgrade (they were previously at 8 seconds, though there were some inconsistencies)
- Robotics Factory now starts at Diamond Tier (with +1 Multicast)
- Combat Core now counts as a Vehicle in addition to being a Core and a Weapon
- Critical Core (Deadly) now gives +50% Crit Chance instead of doubling its Crit Damage
- Bellelista base damage increased to 20 (up from 10) and cooldown reduced to 5 seconds (down from 6)
- Weakpoint Detector's damage buff increased to [3/6/9/12] from [2/3/4/5]
- Chemsnail has gained "Slow an item for [1/2/3/4] seconds" at 6s CD, Poison on Slow reduced to [1/2/3/5] from [1/2/4/8]
- Harmadillo's "When you Shield" effect now deals damage equal to its Shield value
- Pierre Conditioner now starts at Diamond Tier
- Omega Ray now starts at Silver Tier instead of Gold Tier
- Pulse Rifle now starts at Bronze Tier instead of Silver Tier, dealing [10/30/60/100] damage; its cooldown has increased to 4s from 3s; and the Multicast effect now doubles if the Friend is your only Friend
- Power Drill now deals [20/40/80/160] damage and "When you Haste, Slow, Freeze, Poison or Burn, charge this [1/1/1/2] seconds"
- Monitor Lizard now starts at Bronze Tier
- Like Clockwork now gives your Weapons damage and gives double damage if you have a Core that is a Weapon
- Fork Lift now deals [50/100] damage from [30/60] for each item to the left of it
- Kinetic Cannon now gains [10/20/40] damage from [20/30/40] for the fight when you use a small item
- Railgun has been redesigned: it now deals [100/200] damage and is charged [1/2] seconds when you use the Core
- Scrap Metal now starts at Gold Tier
- Beta Ray now only Freezes small items
- Luxury Tent multicast no longer scales to +2 at Diamond
- Luxury Tent (Restorative) fixed
- Uwashiwali Bird Healing increased to [10/30/60/100] (previously [5/15/30/50]) and its Multicast effect is now +1 Multicast instead of +2 Multicast
- Beehive no longer uses all Busy Bees on enemy weapon use; instead, it uses 1 Busy Bee on any enemy item use
- Brass Knuckles second effect is now "This has double damage" instead of "While this has 40 or more damage, this has +1 Multicast"
- Loupe now starts at Gold Tier
- Golf Clubs cooldown increased to 7 seconds from 6 seconds
- Crook damage and damage bonus reduced to [10/20/40] from [10/20/50]
- Caltrops now starts at Diamond Tier
- Beast of Burden damage and damage bonus reduced to [10/20/40/80] from [10/25/50/100]
- Balcony value effect now only triggers in combat
- Signet Ring now starts Silver Tier instead of Gold Tier
- Giant Ice Club now has "When any item gains Freeze, Charge this [1/2] second(s)" (from "If your enemy has a Frozen item, this deals double damage")
- Endurance now gives your Heal items +[20/30] Heal for the fight when you use a Weapon and starts at Gold Tier
- Vineyard has been redesigned: it now Heals [1/2/3] times its value when you use an item
- Landscraper has been redesigned: it now Shields [1/2/3] times its value when you use an item
- Model Ship (Deadly) now gives adjacent items 20% Crit Chance for the fight when you use them
- Your properties now lose value when you lose a fight with Stained Glass Window
- Hammer damage increased to [20/40/80] (previously [20/30/40]) and its upgrade effect now targets the item to the left
- Necronomicon now inflicts Poison 3 and gives Regen 3 per trigger instead of 1 each
- Dragon Whelp (Restorative) is now "Heal equal to this item's damage"
- Beach Ball, Cannonball, and Schematics can now be Deadly
- Enchanted versions of Scrap Metal, Hammer and Wrench now correctly state they will add the Enchantment to the item they upgrade instead of providing other effects
- Fixed an issue with player ghosts being buffed at the start of combat
- Fixed a bug where enchanted items could lose their buffs when upgraded
- Fixed a bug where enchanting an item could cause the item to lose their buffs
- Items are only purchased now when you click them or drag them to the Stash or Carpet
- The last game mode run will be the one selected when you enter the Hero Select Screen
- Corrected a number of tag-related issues with items counting as the wrong thing in some cases
- Audio no longer plays for each missing win in the end of run sequence
- New confirmation prompt in the gem buying flow when you are short on gems
- Legendary Rank number now properly updates when you return to the Main Menu
- Items that have new projectiles after being enchanted are properly animating now
- The default carpet has changed and should not be found in chests
- Settings Menu now appears in front of Gems Purchasing Screen when the escape button is pressed
- Fixed a bug with Shadowed Cloak not showing a tooltip
- Fixed a bug with Advanced Synthetics not showing a tooltip
- Fixed a bug where Magic Carpet damage buff persisted beyond the fight
- Fixed a bug where buying DJ Rob0t at Gold/Diamond Tiers did not spawn items (this fix also means it will spawn Nanobots at all tiers and no longer upgrades existing Nanobots)
- Fixed a bug with Bushel Heavy, Turbo, and Icy enchantments where it was not the correct timing (should be "When you Heal")
- Fixed a bug where Hakurvian Launcher counted as a Heal item
- Fixed a bug with Cash Register (Golden) effect not working from Stash
- Fixed a bug with Cash Cannon (Golden) effect not working from Stash
- Fixed a bug with Beehive (Golden) effect not working from Stash
- Fixed a bug with Business Card (Golden) effect not working from Stash
- Fixed a bug with Monocle (Golden) effect not working from Stash
- Fixed a bug with Schematic (Golden) effect not working from Stash
- Fixed a bug where Makeshift Barricade slowing all enemy items instead of the specified amount
- Fixed a bug with Radiant not working on 5 items (Robe, Schematics, Piggles, Pygmalien's Dagger, Teddy)
- Fixed a bug where items that destroy themselves stopped the item's effects from triggering other effects
- Fixed a bug where Forage sometimes didn't spawn 4 items when you had a Friend
- Fixed a bug where Vengeance at Diamond Tier was giving 55% reduced cooldowns instead of 15%
- Fixed a bug where some of Dooley's Cores could not be enchanted by Radiant
- Corrected a tooltip issue with Bill Dozer where it claimed to be reducing CDs by [20/30/40]% when it is actually [10/20/30]%
- Corrected a tooltip issue with Angry Balloon Bot where it claimed to trigger on Shield break: it now reads "When you lose Shield, this gains damage equal to [-/10/20/40]% of the Shield lost."
- Clarified Atlatl second effect tooltip to say that it is the damage it has, not the damage it does
- Clarified Virus tooltip to say that it doesn't destroy itself
- Fishing Net and other item spawners will no longer stop spawning their items when you have a Diamond copy of the item being spawned
- The following items and skill tooltips now support upgrade previews: Gatling Gun, Finesse Shield, Barnacle Crusted, Poppy Field, Toolbox, Long Strides, Vengeance. Please note: Previews are a work in progress and better support is coming.
- Dam VFX are now animating properly
- Barbed Wire price fixed
- Idle VO is now Forja instead of default hero VO when players are inside of the Forja Encounter
Patch 0.1.1: November 4, 2024
- Skyscraper and Spacescraper scaling reduced and CDs increased
- Stained Glass Window now only doubles the value of the item to the right
- Dam no longer destroys large and medium items; instead, it destroys all enemy small items and slows all enemy medium items
- Throwing Knives now requires a different item to crit for its force-use trigger
- Blunderbuss now charges instead of uses on Burn, but deals more damage
- Swash Buckle's damage bonus scaling no longer increases with tier
- Globe enchantment timings updated to 'start of fight' effects instead of 'start of day' permanent buffs
- Vanessa's Amulet enchantment timings updated to 'start of fight' instead of an on-use trigger
- Momma-Saur (renamed from Dinonysus) can no longer destroy large items
- The Docks no longer offer Skills as rewards, but gives items instead
- Adjusted some Dooley Core skills to be less damage-Core specific
- Many other various smaller fixes and adjustments
- Adjusted a number of tooltips for clarity
- Fixed a variety of targeting issues
- Fixed a variety of items that should have worked from the Stash
- Fixed a variety of encounter options that were not counting items in the Stash
- Fixed a variety of enchantment issues where enchantments didn't work as described
- Fixed a variety of hint system errors
- Fixed an issue where Radiant was not functioning correctly
- Fixed a bug where Stained Glass Window counted as a Shield item
- Fixed a bug where Dam counted as a Freeze item
- Fixed a bug where the item being triggered by Windmill could target itself
- Fixed a bug where Infernal Greatsword's damage bonus from burn persisted beyond the fight
- Fixed a bug where Pet Rock buffed your items from the Stash
- Fixed a bug where Initial Chill triggered more than once per fight
- Fixed a bug where BazaarCON offered a strange encounter option
- Fixed a bug where Void Colossus displayed the wrong art
- Fixed a bug where Mountain Pass' "risky" option after Day 2 was always "uneventful"
- Fixed a bug where Flashy Mechanic was not functioning correctly
- Fixed a bug where Deed's combat value gain was not functioning correctly
- Fixed a bug with Skyscraper where it was increasing its own value in combat more than intended
- Fixed a critical issue where "Party Like It's 011111001111" was incorrectly written as "Party Like It's 11111001111"