Patch News:April 02, 2025
Hotfix: March 20, 2025
Patch 0.1.9: March 19, 2025
Patch 0.1.7: February 19, 2025
START OF RUN UPDATE
- Start of Run options have been updated
- Each run, players will be offered 2 kits to choose from
- Kits have fixed combinations of items and skills
- The total value of the sets are roughly equivalent
- Dooley will choose from 1 of 2 Cores before being offered slightly weaker kits to choose from
GENERAL UPDATES
- Monster Gold updated to be normalized to their tier instead of scaling based on day:
- Bronze: 2
- Silver: 3
- Gold: 4
- Diamond: 5
- Legendary: 6
- Obsidian Enchantment no longer provides Lifesteal, instead, it has been updated to turn the item into a Weapon or buff its damage if it's already a Weapon. This also means most items can now be enchanted with Obsidian, not just Weapons
- The Artist (Encounter)
- Can now enchant items with Obsidian
- Aila (Merchant)
- Now has a chance to drop Obsidian instead of Deadly items
- B1&B2 (Encounter) (Redesigned)
- Redesigned to upgrade Bronze-tier items, with two options:
- Upgrade your leftmost Bronze-tier item
- Upgrade all your Bronze-tier items (8g)
- Redesigned to upgrade Bronze-tier items, with two options:
- Statia (Encounter)
- Fate's Crossroads now offers a random enchantment + the Artist, mimicking the Level Up version
- Unsellable
- Is no longer a Type
- The functionality still exists
- A Strange Mushroom (Encounter) (Redesigned)
- Redesigned
- Sell It: Gain 3 Gold
- Trade It: Get a neutral item
- Lost Crate (Encounter) (Redesigned)
- Now a Silver-tier Encounter
- Open It: Get a Silver-tier Upgrade Hammer (Upgrade your leftmost Bronze item)
- Return It: Get a Bronze Skill
- Jungle Ruins (Encounter) (Redesigned)
- Redesigned
- Enjoy the Scenery: Gain 3 Regeneration
- Grab the Loot: Get 2 Bronze-tier loot items
- Plunder for Treasure (Vanessa Only): Now gives a Silver-tier Small item
- Now available on Day 1
- Tiny Furry Creature (New Encounter)
- Pet It: Gain 25 Max Health
- Scare it: Get a Silver-tier Loot item
- Available on Day 1 and 2
- Study
- No longer available on Day 1
VANESSA UPDATES
- Cannon
- Deal [40/60/80/100] (from [25/50/100/200])
- Burn [4/6/8/10] (from [3/6/9/12])
- Catfish
- Cooldown to 4 (from 6)
- Poison 3 (from 4)
- Electric Eels
- Fixed an issue with Turbo Electric Eels where it was triggering off enemy non-weapon use instead of on cooldown
- IllusoRay
- For each adjacent Friend or Ray, this has +1 Multicast (from each adjacent friend)
- Jellyfish
- Cooldown to 6 (from 8)
- Poison [3/4/5/6] (from [1/2/3/4])
- Musket
- Deal [–/100/150/200] Damage (from [–/50/100/200])
- Narwhal
- Deal [6/12/18/24] Damage (from [4/12/24/40])
- Pufferfish
- Poison [6/8/10/12] (from [4/6/8/10])
- Rifle
- Now works with Bayonet
- Reload this 1 ammo if it is your only Weapon with a cooldown (from Reload this 1 ammo if it is your only weapon.)
- Sea Shell
- Gain [10/15/20/25] Shield for each Aquatic item you have in play (from [5/10/20/40])
- Vanessa's Amulet
- Gains the Apparel type
- Fixed an issue with Vanessa's Amulet (Restorative) where it wasn't providing Healing
PYGMALIEN UPDATES
- Apropos Chapeau
- Fixed a bug where Apropos Chapeau counted as a Shield item
- Balcony
- Cooldown Reduction to [5/10/15]% (from [10/20/30])
- Fixed a bug with Golden Balcony working out of combat
- Cash Register
- Fixed an issue where Cash Register (Shiny) wasn't giving Spare Change hourly.
- Cargo Shorts
- Now starts Bronze-tier
- 8s cooldown
- Shield [5/10/20/40] for each small item you have (including Stash). (From When you buy, sell, or upgrade this, get 1 Candy and 1 Spare Change.)
- If you have another Apparel item in play, this item's cooldown is reduced by 50%.
- Crystal Bonsai
- Now starts Silver-tier
- Heal equal to [–/2/3/4] times this item's value (from [1/2/3/4])
- At the start of each fight with Crystal Bonsai, this gains +[–/6/9/12] value (from [2/4/6/8])
- When you lose a fight with Crystal Bonsai, permanently destroy this (from When you lose a fight with Crystal Bonsai, this item loses all of its value.)
- Deed (Redesigned)
- At the start of each day, your Properties gain +[–/2/4/6] value.
- This item's value is equal to your highest-value Property.
- Dragon Tooth
- Golden Dragon Tooth now gains the buff for free
- Fixer Upper
- Every 50 gold you spend, upgrade this. (from At the start of each day, upgrade this)
- Gumball Machine
- Fixed an issue with Golden Gumball Machine where it would still require you have 2 gold (but did not cost gold) to trigger the Gumball generation
- Jewelry
- Gains the Apparel type
- Landscraper
- Fixed an issue where the hourly value gain would not happen while in the stash
- Piggy Bank
- Golden Piggy Bank now gains value for free instead of doubling its value
- Robe
- Shielded Robe is now "This has double Shield bonus."
- Slingshot
- Deal [30/45/60/75] damage. (from [15/30/60/120])
- This has +[1/2/3/4] Max Ammo for each Toy you have. (from Each small item)
- Stained Glass Window
- When you win a fight with Stained Glass Window, your Properties in play gain [–/–/5/10] value. (from [–/–/4/6] value)
- When you lose a fight with Stained Glass Window, permanently destroy it (from When you lose a fight with Stained Glass Window, your Properties lose 2 value)
- If you have 5 or fewer items in play, their cooldowns are reduced by [–/–/10/20]% (from 4 or fewer)
- Skyscraper
- Cooldown to 7s (from 6s)
- If you have 5 or fewer items in play, this has +1 Multicast (from If you have 4 or fewer items in play, this has +1 Multicast)
- Vineyard
- Fixed an issue where the hourly value gain would not happen while in the stash
DOOLEY UPDATES
- Arc Blaster
- No longer charges itself on use
- Atomic Clock
- Cooldown to 1s (from 2s)
- Balloon Bot
- When you use a Weapon, this gains [–/10/15/20] Shield for the fight (from the Weapon to the right of this)
- Bunker
- Damage reduction now applies to non-weapon sources, such as Burn
- Crane
- Actually fixed the overflow issue this time?
- Fiber Optics
- Gained the Tech type
- Re-enabled after fixing a bug where it was not charging correctly
- Force Field
- Starts at Silver-tier
- Shield [–/30/40/50] (from [10/20/40/80])
- Isochoric Freezer
- Gains the Tech type
- Freeze an item with a cooldown of 4 seconds or less for [1/2/3/4] second(s) (from Freeze a small item.)
- Kinetic Cannon
- Gains the Tech type
- When you use a Small item, this gains +[–/20/30/40] damage for the fight. (from [–/10/20/40])
- Laser Pistol
- Gains the Tech type
- Miss Isles
- Fixed a bug where Silver-tier Miss Isles would only reload one ammo.
- Pulse Rifle
- Cooldown 5s (from 4s)
- Railgun
- Multicast 1 (from 2)
- Damage [–/300/400/500] (from [–/200/300/400])
OTHER ITEM UPDATES
- Athanor (Redesigned)
- Burn [4/6/8/10]
- No longer Poisons.
- Now Charges your Potions 1 second in addition to Reloading them
- NEW Effect: At the start of each day, get a small Potion item from any hero.
- Black Ice
- Now starts Silver-tier.
- 6s cooldown (from 4s)
- Freeze [–/1/2/3] medium or small item(s) for 1 second(s) (from Poison [4/6/8/10])
- When you Freeze, Poison [–/6/8/10]. (from Charge this 2 seconds.)
- Black Rose
- Heal 40. (from [10/20/40/80].)
- When you Poison, this gains +[10/15/20/25] Heal for the fight. (from [5/10/15/20])
- Bottled Lightning
- Bottled Lightning now has 25% Crit Chance.
- Deal [30/60/90/120] damage. (from [25/75/150/250])
- Cauldron (Redesigned)
- Redesigned
- Burn [–/1/2/3] for each unique type you have.
- Poison [–/1/2/3] for each unique type you have.
- Crusher Claw
- Shielded Crusher Claw no longer loops infinitely
- Duct Tape
- No longer a base item for Dooley
- Starts at Silver-tier
- Slow an item for [–/1/2/3] seconds (from [1/2/3/4] seconds)
- When you use an adjacent item, Shield [–/5/10/15]. (from [4/8/12/16])
- Earrings
- Gained the Apparel type.
- Now Charges when you Haste in addition to when you Slow.
- Emerald
- Now starts at Bronze-tier
- Poison [1/2/3/4] (from [–/1/2/3])
- Your other Poison items have +[3/4/5/6] Poison (from +1)
- Energy Potion
- Haste your items for [1/2/3/4] seconds (from [2/4/6/8])
- Frost Potion
- Now starts at Bronze-tier
- Freeze [1/2/3/4] small item(s) for 2 seconds (from [–/1/2/3] item(s) for 1 second)
- Incense
- Now starts at Bronze-tier
- 6s cooldown (from 8s)
- Slow 1 item for [3/4/5/6] seconds (from [-4/5/6])
- Gain [2/4/6/8] Regeneration for the fight (from Heal [–/20/40/80])
- Leeches
- Gained the Friend type.
- Deal 20 damage (from [5/10/20/40])
- When you Poison, this gains +[10/15/20/25] damage for the fight (from [5/10/15/20])
- Magic Carpet
- Deal [10/15/20/25] damage. (from [5/10/20/40])
- When you Crit, reduce this item's cooldown by 10% for the fight. (from This gains [5/10/15/20] damage for the fight.)
- Mortar & Pestle
- Your Lifesteal Weapons gain +[10/15/20/25] damage for the fight. (from [5/10/15/20])
- Ouroboros Statue
- Poison [–/4/5/6]. (from [–/2/4/6])
- When you Poison, gain [–/2/4/6] Regeneration for the fight. (from [–/1/2/3])
- Palanquin
- When you Crit with an item, reduce its cooldown by [–/–/5/10]% for the fight (from 10%)
- Proboscis
- Proboscis (Icy) now only freezes Small items
- Rainbow Potion
- Now starts at Silver-tier
- 5s cooldown (from 7s)
- Burn [–/3/6/9] (from [–/–/4/6])
- Poison [–/1/2/3] (from [–/–/2/3])
- Freeze 1 small item for [–/1/2/3] seconds (from 1 item for [–/–/2/3] seconds)
- Slow 1 item for [–/2/3/4] seconds (from [–/–/4/6])
- Ritual Dagger (Redesigned)
- Cooldown [–/–/8/6] seconds
- Deal 2 damage
- Gain Regeneration for the fight equal to this item's damage
- Rocket Boots
- When you sell this, your leftmost Haste item gains +1 Haste duration. (from [1/2/3/4] second(s).)
- Ruby
- Now starts at Bronze-tier
- 9s cooldown (from 10s)
- Burn [3/6/9/12]. (from [–/4/6/8])
- Your other Burn items have +[3/4/5/6] Burn. (from +2)
- Runic Double Bow
- Deal [20/30/40/50] damage. (from [10/20/40/80])
- Runic Great Axe
- Now starts at Silver-tier.
- Deal [–/80/120/160] damage. (from [20/40/60/80])
- Your Lifesteal Weapons have double damage (from Your Weapons with lifesteal gain +[20/40/60/80] Damage for the fight)
- Sapphire
- 5s cooldown (from 8s)
- Freeze 1 small item for [–/1/2/3] seconds (from 1 item for [–/3/4/5] seconds)
- Upgrade Hammer
- Starts at Silver-tier (from Diamond)
- Silver: When you sell this, upgrade your leftmost Bronze-tier item
- Gold: When you sell this, upgrade your leftmost Silver or lower tier item
- Diamond: When you sell this, upgrade your leftmost item.
- Weather Machine
- Cooldown to 4 (from 6s)
- Eagle Talisman, Med Kit, Sharpening Stone, Cinders, Extract, Gunpowder, Insect Wing and Scrap now supports additional enchantments
SKILL UPDATES
- Artillery Spotter
- Now requires 5 or fewer items
- Barnacle Crusted
- Now properly reduces your Aquatic items' cooldowns by 20% at Diamond tier.
- Bloodhound
- Bloodhound now properly Charges your items when your opponent reaches 50% for the first time
- Commercial Zoning
- Fixed a bug where this triggered off enemy Properties
- Heavy Firepower
- Now requires 5 or fewer items
- Large Appetites
- Now requires 5 or fewer items
- Long Strides
- Now requires 5 or fewer items
- Retool
- Now fully Reloads items
MONSTER UPDATES
- Techno-Virus
- Renamed to Ahexa
- Deadly Crooner
- Renamed to Hellbilly
- Hydrodude
- Renamed to Prince Marianas
- Property Baron
- HP to 2500 (from 2750)
- Gained the Trader skill at Diamond-tier
- Gained the Combat Medic skill at Diamond-tier
- Street Gamer (New Day 3 Monster)
- Small Refresh: (Bronze Skill)
- When you use a small item, Heal [5/10/15/20].
- Small Refresh: (Bronze Skill)
- Dragon (New Day 8 Monster)
- Draconic Rage: (Diamond Skill)
- When you use a Medium item, one of your Burn items gains +[–/–/–/10] Burn for the fight.
- Dragon Heart: Legendary Medium Dragon Item
- 10s cooldown
- Double the Burn of an item for the fight.
- When you Burn or use a Dragon item, Charge this 2 seconds.
- Dragon Wing: Medium Dragon Item
- 6s cooldown
- Shield [–/40/60/80].
- When you Burn, Charge this 2 seconds.
- Draconic Rage: (Diamond Skill)
- Yerdan (New Day 9 Monster)
- Relax Bro (Gold Skill)
- When you slow, gain [–/–/2/4] Regeneration for the fight.
- Nargile: Medium Item
- 8s cooldown
- Slow 2 enemy items for [–/–/2/3] seconds.
- Adjacent items have +[–/–/25/50]% Crit Chance.
- When you Crit, charge this 1 second.
- Salt: Small Food Item
- 2s CD
- Adjacent items gain +[–/10/15/20]% crit chance for the fight.
- Relax Bro (Gold Skill)
Patch 0.1.6:
February 5, 2025
---
RANKING/RATING CHANGES
- We have updated the way Rating is calculated to be based on Wins for the run, rather than PvP combat results
- We have reset all current ratings and ranks back to Bronze
GENERAL CHANGES
- Fixed an issue with Rit sometimes offering out-of-order options
- Level Up Loot Rewards now spawn directly on the player's board or stash
- Updated the drop rate tables—primary impact is that Bronze items phase out sooner and higher-tier items start spawning sooner
- Many items have had their scaling updated
- In general, Bronze-tier numbers have been improved and the overall scaling between tiers has been flattened somewhat
- Fixed an issue where some Level Up rewards would provide XP like they were a regular encounter
- Fixed an issue were Pearl's Dig Site still counted as a Merchant for certain interactions
- Enchantment Altar Level Ups now offers one Enchantment Altar and The Artist instead of 3 Enchantment Altars
- The Arrow visual effect that Arbalest, Ballista, Jaballian Longbow, and Runic Double Bow use has been updated
- Improved the implementation of the Portrait Click VO
- Implemented caps on certain item attributes to prevent integer overflow (e.g. Crane)
- Most Freeze effects now target items of equal or smaller size
ENCHANTMENT CHANGES
- We are continuing to improve the implementation of enchantments on many items
- For example, most Toxic/Fiery now maps to the item's base output, similar to Shielded and Restorative
- This is an ongoing process
VANESSA ITEM CHANGES
Arbalest
- Fixed an issue where this did not count as an Ammo item for some effects
- Deal 100 damage (from 50/100/200)
- When you Haste, this gains +[--/60/80/100] damage for the fight (from [--/25/50/75])
Beach Ball
- Gained the Toy type
- Can now Haste Toys in addition to Aquatics
Barrel
- Cooldown: 5s (from 4s)
- Shield 20 (from 10)
- When you use an adjacent non-weapon item, this gains +[10/15/20/25] Shield for the fight (from When you use a non-weapon item, this gains +[5/10/15/20] Shield for the fight.)
Ballista
- Deal [150/200] damage (from [100/200])
Bayonet
- When you use the Weapon to the left of this, deal [10/15/20/25] damage (from [5/10/20/40])
Bolas
- Deal [40/60/80/100] (from [20/40/80/160])
Cannon
- Deal [40/60/80/100] (from [25/50/100/200])
Cannonade
- Deal [160/200] damage (from [100/200])
Captain's Wheel
- No longer counts stashed items for its cooldown reduction
Concealed Dagger
- Deal [--/30/40/50] damage (from [--/12/24/48])
Coral
- Heal 20 (from [5/10/20/40])
Coral Armor
- Gained the Apparel type
- Shield [40] (from [10/20/40/80])
Cutlass
- Deal [10/20/30/40] damage (from [6/12/24/48])
Disguise
- Gained the Apparel type
Double Barrel
- Deal [25/50/75/100] damage (from [20/40/80/160])
Flagship
- Deal [--/50/75/100] damage (from [--/25/50/100])
Grappling Hook
- Now starts at Bronze-tier
- Deal [12/18/24/32] damage (from [--/10/20/40])
- Slow 1 item for [2/3/4/5] seconds (from [--/3/4/5])
Grenade
- Deal [50/100/150/200] damage (from [30/60/120/240])
Handaxe
- Deal [10/15/20/25] damage (from [5/10/20/40])
- Your Weapons have +[6/9/12/15] damage. (from [3/6/9/12])
Honing Steel
- The Weapon to the right of this gains +[8/12/16/20] damage for the fight. (from [5/10/15/20])
Ice Pick
- Deal [36/48/60] damage (from [20/40/80])
- When you Freeze, this gains +[10/15/20] damage for the fight (from [5/10/15])
Javelin
- Deal [120/180/240] damage (from [75/150/300])
Katana
- Deal [6/12/18/24] damage (from [4/8/16/32])
Langxian
- Deal 40 damage (from [25/50/75/100])
- When you win a fight with Langxian in play, this gains +[40/60/80/100] damage. (from [25/50/75/100])
Nesting Doll
- Gained the Toy type
Pet Rock
- Gained the Toy type
- Deal [8/16/24/32] damage (from [5/10/20/40])
- If this is your only Friend, your items have +[10/15/20/25]% Crit Chance. (from [5/10/15/20])
Piranha
- Deal [6/12/18/24] damage (from [5/10/20/40])
- Base Crit Chance: 20% (from 0%)
Pistol Sword
- Deal [24/30] damage (from [15/30])
- When you use an Ammo item, deal +[24/30] damage (from [15/30])
Pufferfish
- Cooldown 8s (from 6s)
Revolver
- Deal [8/16/24/32] damage (from [5/10/20/40])
Rifle
- Deal [6/12/18/24] damage (from [5/10/20/40])
Rowboat
- Cooldown 8s (from 10s)
- Charge adjacent items [--/1/2/3] seconds. (from Haste your Small items for [1/2] second(s))
- If you have 5 or more unique Types, reduce this item's cooldown by 50% (from When you use an adjacent Aquatic item, Haste this 1/2 second(s))
Seaweed
- Heal 25 (from Heal [10/20/40/80])
Sextant
- Shiny is now "This has double Crit Chance bonus" (from +1 Multicast)
- Deadly is now "Your items have +10% Crit Chance" (from Adjacent items have +25% Crit Chance)
Sharkclaws
- Deal [12/18/24/30] damage (from [5/10/20/40])
Sharkray
- Cooldown 6s (from 7s)
- Deal 30 damage (from [10/20/40])
- When this gains Haste, this gains +[--/20/30/40] damage for the fight. (from [10/20/40])
Shovel
- Deal [50/75/100/125] damage (from [20/40/80/160])
Shoeblade
- Gained the Apparel type
- Deal [20/40/60/80] damage (from [10/20/40/80])
Silencer
- The weapon to the left of this has +[10/20/30/40] damage (from [10/20/30/50])
Spyglass
- Fixed a bug with all Spyglass enchantments that read "When you Crit with adjacent item" not working correctly
Submarine
- Deal [--/50/75/100] damage (from [--/25/50/100])
Swash Buckle
- Gained the Apparel type
Switchblade
- Deal [30/45/60/75] damage (from [15/30/60/120])
Torpedo
- Cooldown 8s (from 10s)
- Deal 100 damage (from [50/100/200])
- When you use another Ammo or Aquatic item, this gains +[--/25/50/75] damage for the fight (from [--/20/40/60])
Trebuchet
- Deal [40/60/80/100] Damage (from [25/50/75/100])
Turtle Shell
- Now starts at Gold-tier (from Silver)
- Your Shield items gain +[10/15] Shield for the fight. (from [10/15/20])
Wanted Poster
- Fixed a bug with Wanted Poster (Deadly) doubling XP gain instead of Crit Chance
PYGMALIEN ITEM CHANGES
Apropos Chapeau (redesign)
- Gained the Apparel type
- Cooldown: 6s
- Your Weapons gain +[--/6/9/12] Damage.
- Your Heal items gain +[--/6/9/12] Heal.
- Your Shield items gain +[--/6/9/12] Shield.
- If you have another Tool, Apparel, Property, Weapon or Friend, this has +1 Multicast for each.
ATM
- Gained the Tech type
Beast of Burden
- Deal 40/60/80/100 damage (from 20/40/80/160)
- When you buy an item, this gains that item's Type (From When you buy another item, this gains [10/20/30/40] damage)
- This has +1 Multicast for each Type it has
Belt
- Gained the Apparel type
Boomerang (New)
- Types: Weapon, Toy
- Deal [20/30/40/50] damage.
- When you win a fight against a Monster with this, get a random Loot item.
Booby Trap
- Gained the Toy type
- Fixed a bug with Icy not increasing Freeze duration
Bootstraps
- Gained the Apparel type
- Re-enabled after fixing enchantments
Brass Knuckles
- Deal [8/16/24/32] damage (from [5/10/20/40])
Caltrops
- Gained the Toy type
Cargo Shorts
- Gained the Apparel type
Duct Tape
- Shield [4/8/12/16] (from [5/10/20/40])
Flail
- Deal [8/16/24/32] damage (from [5/10/20/40])
Ganjo
- Adjacent Weapons gain +[10/15/20/25] Damage (from [5/10/15/20])
- Adjacent Heal items gain +[10/15/20/25] Heal (from [5/10/15/20])
- Adjacent Shield items gain +[10/15/20/25] Shield (from [5/10/15/20])
Gumball Machine
- Gained the Toy type
- Cooldown 4s (from 5s)
Jaballian Drum
- Fixed several bugs with Deadly Jaballian Drum
Loupe
- Your **Small