Announcement
Posted byu/Perry cong2025-03-19

Patch 0.1.6: February 5, 2025

RANKING/RATING CHANGES

  • We have updated the way Rating is calculated to be based on Wins for the run, rather than PvP combat results
  • We have reset all current ratings and ranks back to Bronze

GENERAL CHANGES

  • Fixed an issue with Rit sometimes offering out-of-order options
  • Level Up Loot Rewards now spawn directly on the player's board or stash
  • Updated the drop rate tables—primary impact is that Bronze items phase out sooner and higher-tier items start spawning sooner
  • Many items have had their scaling updated
  • In general, Bronze-tier numbers have been improved and the overall scaling between tiers has been flattened somewhat
  • Fixed an issue where some Level Up rewards would provide XP like they were a regular encounter
  • Fixed an issue were Pearl's Dig Site still counted as a Merchant for certain interactions
  • Enchantment Altar Level Ups now offers one Enchantment Altar and The Artist instead of 3 Enchantment Altars
  • The Arrow visual effect that Arbalest, Ballista, Jaballian Longbow, and Runic Double Bow use has been updated
  • Improved the implementation of the Portrait Click VO
  • Most Freeze effects now target items of equal or smaller size

ENCHANTMENT CHANGES

  • We are continuing to improve the implementation of enchantments on many items
  • For example, most Toxic/Fiery now maps to the item's base output, similar to Shielded and Restorative
  • This is an ongoing process

VANESSA ITEM CHANGES

  • Arbalest
  • Fixed an issue where this did not count as an Ammo item for some effects
  • Deal 100 damage (from 50/100/200)
  • When you Haste, this gains +[–/60/80/100] damage for the fight (from [–/25/50/75])
  • Beach Ball
  • Gained the Toy type
  • Can now Haste Toys in addition to Aquatics
  • Barrel
  • Cooldown: 5s (from 4s)
  • Shield 20 (from 10)
  • When you use an adjacent non-weapon item, this gains +[10/15/20/25] Shield for the fight (from When you use a non-weapon item, this gains +[5/10/15/20] Shield for the fight.)
  • Ballista
  • Deal [150/200] damage (from [100/200])
  • Bayonet
  • When you use the Weapon to the left of this, deal [10/15/20/25] damage (from [5/10/20/40])
  • Bolas
  • Deal [40/60/80/100] (from [20/40/80/160])
  • Cannonade
  • Deal [160/200] damage (from [100/200])
  • Captain's Wheel
  • No longer counts stashed items for its cooldown reduction
  • Concealed Dagger
  • Deal [–/30/40/50] damage (from [–/12/24/48])
  • Coral
  • Heal 20 (from [5/10/20/40])
  • Coral Armor
  • Gained the Apparel type
  • Shield [40] (from [10/20/40/80])
  • Cutlass
  • Deal [10/20/30/40] damage (from [6/12/24/48])
  • Disguise
  • Gained the Apparel type
  • Double Barrel
  • Deal [25/50/75/100] damage (from [20/40/80/160])
  • Flagship
  • Deal [–/50/75/100] damage (from [–/25/50/100])
  • Grappling Hook
  • Now starts at Bronze-tier
  • Deal [12/18/24/32] damage (from [–/10/20/40])
  • Slow 1 item for [2/3/4/5] seconds (from [–/3/4/5])
  • Grenade
  • Deal [50/100/150/200] damage (from [30/60/120/240])
  • Handaxe
  • Deal [10/15/20/25] damage (from [5/10/20/40])
  • Your Weapons have +[6/9/12/15] damage. (from [3/6/9/12])
  • Honing Steel
  • The Weapon to the right of this gains +[8/12/16/20] damage for the fight. (from [5/10/15/20])
  • Ice Pick
  • Deal [36/48/60] damage (from [20/40/80])
  • When you Freeze, this gains +[10/15/20] damage for the fight (from [5/10/15])
  • Javelin
  • Deal [120/180/240] damage (from [75/150/300])
  • Katana
  • Deal [6/12/18/24] damage (from [4/8/16/32])
  • Langxian
  • Deal 40 damage (from [25/50/75/100])
  • When you win a fight with Langxian in play, this gains +[40/60/80/100] damage. (from [25/50/75/100])
  • Nesting Doll
  • Gained the Toy type
  • Pet Rock
  • Gained the Toy type
  • Deal [8/16/24/32] damage (from [5/10/20/40])
  • If this is your only Friend, your items have +[10/15/20/25]% Crit Chance. (from [5/10/15/20])
  • Piranha
  • Deal [6/12/18/24] damage (from [5/10/20/40])
  • Base Crit Chance: 20% (from 0%)
  • Pistol Sword
  • Deal [24/30] damage (from [15/30])
  • When you use an Ammo item, deal +[24/30] damage (from [15/30])
  • Pufferfish
  • Cooldown 8s (from 6s)
  • Revolver
  • Deal [8/16/24/32] damage (from [5/10/20/40])
  • Rifle
  • Deal [6/12/18/24] damage (from [5/10/20/40])
  • Rowboat
  • Cooldown 8s (from 10s)
  • Charge adjacent items [–/1/2/3] seconds. (from Haste your Small items for [1/2] second(s))
  • If you have 5 or more unique Types, reduce this item's cooldown by 50% (from When you use an adjacent Aquatic item, Haste this 1/2 second(s))
  • Seaweed
  • Heal 25 (from Heal [10/20/40/80])
  • Sextant
  • Shiny is now "This has double Crit Chance bonus" (from +1 Multicast)
  • Deadly is now "Your items have +10% Crit Chance" (from Adjacent items have +25% Crit Chance)
  • Sharkclaws
  • Deal [12/18/24/30] damage (from [5/10/20/40])
  • Sharkray
  • Cooldown 6s (from 7s)
  • Deal 30 damage (from [10/20/40])
  • When this gains Haste, this gains +[–/20/30/40] damage for the fight. (from [10/20/40])
  • Shovel
  • Deal [50/75/100/125] damage (from [20/40/80/160])
  • Shoeblade
  • Gained the Apparel type
  • Deal [20/40/60/80] damage (from [10/20/40/80])
  • Silencer
  • The weapon to the left of this has +[10/20/30/40] damage (from [10/20/30/50])
  • Spyglass
  • Fixed a bug with all Spyglass enchantments that read "When you Crit with adjacent item" not working correctly
  • Submarine
  • Deal [–/50/75/100] damage (from [–/25/50/100])
  • Swash Buckle
  • Gained the Apparel type
  • Switchblade
  • Deal [30/45/60/75] damage (from [15/30/60/120])
  • Torpedo
  • Cooldown 8s (from 10s)
  • Deal 100 damage (from [50/100/200])
  • When you use another Ammo or Aquatic item, this gains +[–/25/50/75] damage for the fight (from [–/20/40/60])
  • Trebuchet
  • Deal [40/60/80/100] Damage (from [25/50/75/100])
  • Turtle Shell
  • Now starts at Gold-tier (from Silver)
  • Your Shield items gain +[10/15] Shield for the fight. (from [10/15/20])
  • Wanted Poster
  • Fixed a bug with Wanted Poster (Deadly) doubling XP gain instead of Crit Chance

PYGMALIEN ITEM CHANGES

  • Apropos Chapeau (redesign)
  • Gained the Apparel type
  • Cooldown: 6s
  • Your Weapons gain +[–/6/9/12] Damage.
  • Your Heal items gain +[–/6/9/12] Heal.
  • Your Shield items gain +[–/6/9/12] Shield.
  • If you have another ToolApparelPropertyWeapon or Friend, this has +1 Multicast for each.
  • ATM
  • Gained the Tech type
  • Beast of Burden
  • Deal 40/60/80/100 damage (from 20/40/80/160)
  • When you buy an item, this gains that item's Type (From When you buy another item, this gains [10/20/30/40] damage)
  • This has +1 Multicast for each Type it has
  • Belt
  • Gained the Apparel type
  • Boomerang (New)
  • Types: Weapon, Toy
  • Deal [20/30/40/50] damage.
  • When you win a fight against a Monster with this, get a random Loot item.
  • Booby Trap
  • Gained the Toy type
  • Fixed a bug with Icy not increasing Freeze duration
  • Bootstraps
  • Gained the Apparel type
  • Re-enabled after fixing enchantments
  • Brass Knuckles
  • Deal [8/16/24/32] damage (from [5/10/20/40])
  • Caltrops
  • Gained the Toy type
  • Cargo Shorts
  • Gained the Apparel type
  • Flail
  • Deal [8/16/24/32] damage (from [5/10/20/40])
  • Ganjo
  • Adjacent Weapons gain +[10/15/20/25] Damage (from [5/10/15/20])
  • Adjacent Heal items gain +[10/15/20/25] Heal (from [5/10/15/20])
  • Adjacent Shield items gain +[10/15/20/25] Shield (from [5/10/15/20])
  • Gumball Machine
  • Gained the Toy type
  • Cooldown 4s (from 5s)
  • Jaballian Drum
  • Fixed several bugs with Deadly Jaballian Drum
  • Loupe
  • Your Small items have +[1/2] value (from At the start of each day, your Small items gain [1/2] value)
  • Marbles
  • Gained the Toy type
  • Fixed a bug where Turbo Marbles would Haste opponent's items
  • Model Ship
  • Gained the Toy type
  • Adjacent Toys have +1 Multicast (from When you use an adjacent item, Charge this 1 second)
  • Money Tree
  • Heal 40 (from [10/20/30/40])
  • Monocle
  • Gained the Apparel type
  • Piggles (including Token Piggles)
  • Gained the Toy type
  • Piggy Bank
  • Gained the Toy type
  • Pinata
  • Gained the Toy type
  • Robe
  • Gained the Apparel type
  • Silk Scarf
  • Renamed from Silk
  • Gained the Apparel type
  • Golden Silk Scarf's value gain now works on items in the Stash
  • Slingshot
  • Gained the Toy type
  • Snow Globe
  • Gained the Toy type
  • Freezes only Medium or Small items
  • Stopwatch
  • Gained the Apparel type
  • Tusked Helm
  • Gained the Apparel type
  • Deal [10/15/20/25] damage (from [5/10/20/40])
  • Vending Machine
  • Fixed an issue where Vending Machine (Golden) did not affect items in the stash
  • Vineyard
  • Fixed an issue where Vineyard's hourly value gain would reset
  • Weights
  • Your Weapons gain [10/15/20/25] Damage and your Heal items gain [10/15/20/25] Heal for the fight (from [5/10/15/20])
  • When you Overheal, charge this 1 second (from When you heal while at Max Health, charge this 2s.)
  • Fixed a bug with Deadly Weights triggering off other item uses
  • Yo-Yo
  • Gained the Toy type

DOOLEY ITEM CHANGES


Dooley Core Changes

  • Armored Core
  • Shield [20/30/40/50] (from [15/30/60/120])
  • Shield items to the right of this gain +[10/15/20/25] Shield for the fight (from [5/10/20/40])
  • Combat Core
  • Cooldown 5s (from 4s)
  • Deal 30 damage (from [20/40/80])
  • Shield 30 (from [20/40/80])
  • Critical Core
  • Deal [20/30/40/50] damage (from [10/20/40/80])
  • The Core
  • Deal [30/45/60/75] damage (from [10/20/40/80])
  • Ignition Core
  • Burn [4/7/10/13] damage (from [6/9/12/15])
  • Weaponized Core
  • Deal [20/30/40/50] damage (from [10/20/40/80])
  • Weapons to the right of this gain +[10/15/20/25] Damage for the fight (from [5/10/15/20])

Dooley Item Changes

  • Alpha Ray
  • Deal [8/12/16/20] damage (from [5/10/20/40])
  • When you use the Core or another Ray, your Weapons gain [2/3/4/5] damage for the fight (from [3/6/9/12])
  • Arc Blaster
  • Deal [20/40/60/80] damage (from [40/60/80/100])
  • Atomic Clock
  • Cooldown 2s (from 1s)
  • Fixed a bug where the upgrade preview did not display correctly
  • Barbed Wire
  • Deal 10 damage (from [5/10/20])
  • When you Shield, this gains [–/5/10/15] damage for the fight. (from [–/5/10/20])
  • Blast Doors
  • Shield [100/200/300/400] (from [150/300/450/600])
  • Brick Buddy
  • Shield 20 (from 30)
  • Bunker
  • You take [–/20/30/40]% less damage (from When you take damage from an item, Shield equal to [–/30/40/50]% of the damage dealt.)
  • Chris Army Knife
  • Deal [6/12/18/24] damage (from [5/10/20/40])
  • Shield [6/12/18/24] (from [5/10/20/40])
  • Chronobarrier
  • Gain [75/100] Shield (from [50/100])
  • Non-Tech items have their cooldowns increased by [1/2] seconds (from Enemy items have their cooldowns increased by [1/2] seconds)
  • Fixed a bug where the upgrade preview did not display correctly
  • Cybersecurity
  • Deal [–/30/40/50] damage for each Weapon or Tech you have (from [15/30/60])
  • Dooley's Scarf
  • Gained the Apparel type
  • Shield [75/100/125] (from [40/80/160])
  • Duct Tape
  • Shield [4/8/12/16] (from [5/10/20/40])
  • Clawrence
  • Deal 20 damage (from [10/20/40])
  • When you use a Friend, this gains [15/20/25] damage for the fight (from [10/20/30])
  • Claw Arm
  • Deal 40 damage (from [25])
  • When this gains Haste, this and the Weapon to the left gain +[20/25] damage for the fight (from [5/10])
  • Cool LEDs
  • Cooldown 5s (from 4s)
  • Diana-saur
  • Deal 80 damage (from [40/80/160])
  • First Aiden
  • Cooldown 4s (from 3s)
  • Heal [20/30/40/50] (from [10/20/40/80])
  • Gearnola Bar
  • Gain [30/60/90/120] Shield (from [20/40/80/120])
  • Harmadillo
  • Cooldown 8s (from 6s)
  • Induction Aegis
  • Cooldown 5s (from 4s)
  • Shield [10/15/20/25] (from [5/10/15/20])
  • Burn [1/2/3/4] (from [1/2/3/5])
  • Isochronic Freezer
  • Cooldown 5s (from 4s)
  • Fixed a bug where the Diamond-tier of this item increases enemy item cooldowns
  • Laser Pistol
  • Deal [8/16/24/32] damage (from [6/12/24/48])
  • Mech-Moles
  • Deal [50/75/100] damage (from [25/50/100])
  • When this gains Haste, your Weapons gain [–/4/6/8] damage for the fight (from [–/2/3/4])
  • When this gains Haste, your Shield item gains [–/4/6/8] shield for the fight (from [–/2/3/4])
  • Miss Isles
  • Cooldown 4s (from 3s)
  • Deal [20/30/40] damage (from [10/20/40])
  • Momma-saur
  • Deal 200 damage (from [200/400])
  • When you destroy an item during combat, your Dinosaurs permanently gain +[–/–/30/40] damage. (from [25/50])
  • Nitrogen Hammer
  • Deal 50 damage (from [25/50])
  • Freeze 1 Medium or Small item for [–/–/1/2] seconds. (from Freeze an item)
  • When you Freeze, this gains +[–/–/40/50] damage for the fight (from [25/50])
  • Omega Ray
  • When you use the Core or another Ray, this and adjacent Burn items gain [–/2/3/4] Burn for the fight (from [-1/2/3])
  • Pierre Conditioner
  • Freezes only Medium or Small items
  • Pulse Rifle
  • Deal [10/20/30/40] damage (from [10/20/40/80])
  • Rocket Launcher
  • Now starts at Bronze-tier
  • Deal [8/12/16/20] damage (from [10/20/40])
  • Burn [2/3/4/5] (from [2/4/6])
  • Schematics (re-design)
  • When you Level Up, get a random Tech item.
  • Security Camera
  • Shield [50/75/100/125] (from [20/40/80/160])
  • Fixed a bug where Restorative Security Camera buffed itself twice
  • Wallace
  • Gain 10 Shield (from [5/10/15/20])
  • This gains +[10/15/20/25] shield for the fight (from [5/10/15/20])
  • Walter Cooler
  • Now starts at Silver-tier
  • Cooldown [10/9/8] seconds (from 10s)
  • Permanently gain [–/10/15/20] max HP (from [5/10/15/20])
  • Welding Helmet
  • Shield [10/15/20/25] (from [6/12/24/48])

OTHER ITEM CHANGES

  • Agility Boots
  • Gained the Apparel type
  • Basilisk Fang
  • Corrected an issue where this was multiplying Crit Chance by 25 instead of adding 25
  • While your enemy has Poison, this has +50/100% Crit Chance (from 25/50%)
  • Cryosleeve
  • Gained the Apparel type
  • Fixed a bug where the Freeze reduction applied to enemy items as well
  • Dragon's Breath (New)
  • Cooldown 8s
  • Burn 8
  • When you use an adjacent item or a Dragon item, this gains +[–/2/3/4] Burn for the fight
  • Dragon Whelp
  • Gained the Dragon type
  • Cooldown [9/8/7]s (from 9s)
  • Deal 1 damage (from 1/2/3)
  • Goggles
  • Gained the Apparel type
  • Junkyard Repairbot
  • Gained the Tech type
  • Knee Brace
  • Gained the Apparel type
  • Lifting Gloves
  • Gained the Apparel type
  • Magician's Top Hat
  • Gained the Apparel type
  • Marble Scalemail
  • Gained the Apparel type
  • Oven Mitts
  • Gained the Apparel type
  • Robe
  • Gained the Apparel type
  • Rocket Boots
  • Gained the Apparel type
  • Shadowed Cloak
  • Gained the Apparel type
  • Singularity
  • Gained the Tech type
  • Teddy
  • Gained the Toy type
  • When you use another ToyFriend, or Ammo item, charge this 1 second (from When you use an adjacent Friend or Ammo item, charge this 1 second)
  • 25% Crit Chance base (from When you take damage or lose Shield, this gains 5% Crit Chance for the fight)
  • The Eclipse
  • Gained the Tech type
  • Wrench and Hammer
  • Re-enabled after fixing bugs
  • Wand
  • Gained the Toy type
  • Fixed bugs where the Golden enchantment for several items was not displaying correctly

SKILL CHANGES

  • Harden Shield
  • When your enemy uses a weapon, your Shield items gain +[–/–/5/10] Shield for the fight. (from –/5/10/15)
  • Dual Wield
  • Has replaced Mr. Moo's skill, Shellshock.
  • If you have exactly 2 Weapons, your items have +50% Crit Chance.
  • Waters of Infinity
  • You have +[–/10/15/20] Regeneration for each non-weapon item you have (From You have [–/8/12/16] Regeneration.)
  • Cryomastery
  • The first [–/–/3/6] times you Shield each fight, Freeze an item for 2 seconds (From When you Freeze, your Shield items gain [–/–/3/5] Shield for the fight)
  • Stop That
  • Fixed bug at Diamond tier where it was only Slowing for 6 milliseconds instead of 6 targets
  • Building Crescendo
  • Crit scaling reduced to 3/6% (down from 10/15%)
  • Poison Tyrant
  • Fixed an issue where Poison Tyrant's Regen did not trigger off opponent poison
  • Crashing Waves
  • Fixed an issue where it is only triggering from Small Aquatics
  • Captain's Charge
  • Fixed an issue where this was not triggering
  • Reinforced Steel
  • Fixed an issue where this triggered off opponent Properties

MONSTER UPDATES

  • Veteran Octopus
  • Remembers how to use Octopus correctly, gaining 50 base damage on it


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