Announcement
Posted byu/Perry cong•2025-03-19
Patch 0.1.4: January 8th, 2025-Part two
BUG FIXES
- Cleaned up extraneous tags with enchantments such as Battery (Deadly) and Waterwheel (Restorative) having the Weapon tag
- Fixed an issue where Hour 4 would deal incorrect set of options
- Fixed a bug where item outputs such as damage, shield, and heal could become negative due to reduction effects
- Fixed a bug where Hakurvian Launcher was missing the Weapon tag
- Fixed a bug where Pol was appearing on Day 3
- Fixed a bug where Induction Aegis still counted as a Slow item
- Fixed a bug where Heat Shield triggered off non-item sources
- Fixed a bug where Alpha Ray did not count as a Ray
- Fixed a bug where Dock Lines (Diamond) lost 1 Slow duration compared to previous tiers
- Fixed a bug where Kukri (Bronze) cost 4 gold instead of 2
- Fixed a bug where Shoe Blade (Deadly) was missing a tooltip
- Fixed a bug where Vanessa's Amulet would not target Weapons
- Fixed a bug where Beehive would charge all items
- Fixed a bug where Hydraulic Squeezer (Gold) had a missing tooltip
- Fixed several bugs with Schematics
- Fixed several bugs with Cybersecurity
- Fixed bugs with Virus where its cooldown was 5 seconds at gold and its value was incorrect at Silver
- Fixed a bug with Black Pepper's starting tier being Bronze
- Fixed a bug where Regal Blade (Golden) would not increase the value of stashed items
- Fixed a bug where selling Scrap Metal would not upgrade Cores in the Stash
- Fixed a bug with Wand not charging certain items
- Fixed a bug where Critical Captain would not give Crit Chance to all items
- Fixed a bug where Blizzard would not Freeze all items
- Fixed a bug where Heat Shield would stack Burn between fights
- Fixed a bug where Focused Rage started at Gold-tier and the upgrade did nothing (it is now Diamond-tier starting)
- Fixed a bug where Big Numbers was not providing Crit Chance at Diamond
- Fixed a bug with Brawler (Skill) where it would give the player Max Health if the enemy monster or player ghost had the skill
- Fixed several minor bugs with Capacitor
- Fixed several minor bugs with Pepper Spray
- Fixed a bug where Flashbang was only slowing 1 enemy item
- Fixed a bug where Cryosphere (Heavy) was not Slowing all items except for The Core
- Fixed a bug where Fuel Rod would not charge both adjacent items
- Fixed a bug with Plasma Grenade having incorrect burn values
- Fixed a bug where Motherboard was not triggering correctly
- Fixed a minor bug with Burn Containment trigger
- Fixed bugs where Crook could not be enchanted with Heavy, Icy, or Turbo
- Fixed a bug with Critical Core's Crit Chance not scaling correctly
- Fixed a bug where monsters would drop duplicate skills
- Fixed a bug where the stash chest's collision box was too close to the player board
- Fixed a bug causing rarity gems and frames to appear only as bronze in the Collectable loadout menu
NON-GAMEPLAY FIXES
- Fixed a number of memory leaks and other optimizations (please note this is still an ongoing effort so not all issues are solved)
- Fixed an issue where tabbing out while in the payment process with Xsolla would prevent users from typing
- Updates to the game's sound, music, and voiceover mix
- Hero characters no longer say their victory or defeat lines if in combat with a non-speaking monster
- Player skins will always face each other now
- Loadouts now show the rarity of the premium collectibles
- Boards now open when opening from chests
- Fixed bug where no sound plays when hovering Items over the stash chest
- Resolved issue where some sounds on the end of run screen were inaudible
- Fixed a bug where the Laser Projectile shoots the middle of the board
- Fixed an issue where clicking the reroll button when the player didn't have enough gold would unlight the button
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