Sprite | Name | Effects | Starting Tier | Types |
---|---|---|---|---|
Alacrity | The first 5 times you Crit each fight, charge an item 2.0 / 3.0 second(s). | Gold | ||
Arbitrage | When you win a fight against a player, gain 2 / 3 / 4 / 5 gold. | Bronze | ||
Arms Dealer | When you buy or sell a Weapon, gain 10 / 20 / 30 / 40 Max Health. | Bronze | Weapon | |
Artillery Spotter | If you have 4 or fewer items, your items have +10 / 20% Crit Chance. | Gold | ||
Balanced Friendship | Your Weapons have + damage and Shield items have + shield for each friend you have. | Silver | Friend | |
Balanced Specialist | Your items have +5 / 10 / 15% crit chance if you have 2 or more medium items. | Silver | ||
Balanced Workout | You have +50/150/300/500 Max Health for each Medium item you have. | Bronze | ||
Barnacle Crusted | Reduce the cooldown of your aquatic items by 10 / 20%. | Gold | Aquatic | |
Berserker | While your enemy has more health than you, your Weapons have their cooldowns reduced by 10 / 20%. | Gold | Weapon | |
Big Guns | Double the damage of your Large weapons. | Diamond | Weapon | |
Big Numbers | Your large items have +20 / 40% crit chance | Silver | ||
Bloodhound | The first time your opponent falls below half health each fight, Charge your items 1.0 / 2.0 / 3.0 / 4.0 second(s). | Bronze | ||
Bold Under Pressure | The first time you fall below half health each fight, Haste your items 2 / 4 second(s). | Gold | ||
Building Crescendo | When you use an item, your items gain 10 / 15% crit chance for the fight. Your items have 50% less crit chance. | Gold | ||
Bullet Time | When you use an ammo item, slow an item for 1 / 2 second(s). | Gold | ||
Burning Shield | Your rightmost item has +10 / 20 / 30 Shield if it is a Shield item and +3 / 6 / 9 Burn if it is a Burn item. | Silver | ||
Captain's Charge | The first time you use a Large item each fight, Haste adjacent items for 4 / 8 / 12 second(s). | Silver | ||
Cauterize | When you gain Burn, Heal 30 / 60. | Gold | ||
Chemical Fire | Your Burn items have +1 / 2 / 3 Burn. Your Poison items have +1 / 2 / 3 Poison. | Silver | ||
Circle of Life | Your leftmost Weapon has lifesteal. | Diamond | Weapon | |
Closing Speed | Your rightmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | ||
Command Ship | If you have a vehicle, reduce your non-vehicle items' cooldowns by 5%. If you have a vehicle, reduce your non-vehicle items' cooldowns by 10%. | Gold | Vehicle | |
Concentrated Defense | Your highest Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | ||
Concentrated Firepower | Your highest damage weapon deals +5 / 15 / 30 / 50 Damage. | Bronze | Weapon | |
Concentrated Flame | Your highest Burn item has +4 / 7 / 10 / 13 Burn. | Bronze | ||
Concentrated Healing | Your highest Heal item has +5 / 15 / 30 / 50 Heal . | Bronze | ||
Concentrated Venom | Your highest poison item has +2 / 4 / 6 / 8 Poison. | Bronze | ||
Conflagration | When you use an item with Burn, that item gains 1 / 2 Burn for the fight. | Gold | ||
Crashing Waves | When you use an Aquatic item, Haste a weapon for 1 / 2 second(s). | Gold | Weapon, Aquatic | |
Creeping Chill | The first time you Slow each fight, Freeze an item for 3 / 4 / 5 / 6 second(s). | Bronze | ||
Creeping Toxins | Your slowest Poison item has +3 / 5 / 7 / 9 Poison. | Bronze | ||
Critical Captain | The first time you use a Large item each fight, give your items +4 / 8 / 12 / 16% Crit Chance for the fight. | Bronze | ||
Deadly Eye | Your Weapons have +4 / 6 / 8 / 10% Crit chance. | Bronze | Weapon | |
Defender | You have +50/150/300/500 Health and your Shield items have their cooldowns reduced by 1 / 2 / 3 / 4 %. | Bronze | ||
Delayed Burn | Your slowest Burn item has + Burn. | Bronze | ||
Depth Charge | If you have exactly one weapon, give it +5 / 10 Max Ammo. If it is aquatic, give it +20 / 40 damage. | Gold | Weapon, Aquatic | |
Desperate Strike | While you have less health than your opponent, your items gain 15 / 25% Crit Chance. | Gold | ||
Double Down | The first time you fall below half health each fight, double the damage of your lowest damage weapon for the fight. | Diamond | Weapon | |
Exotic Herbs | You have +50/150/300/500 Health and your Poison items have their cooldowns reduced by 1 / 2 / 3 / 4%. | Bronze | ||
Exposing Toxins | When you Poison, your items gain +2 / 3% Crit Chance for the fight. | Gold | ||
Fiery | Your Burn items have +1 / 2 / 3 / 4 Burn. | Bronze | ||
Final Dose | Your rightmost Poison item has +2 / 4 / 6 / 8 Poison. | Bronze | ||
Final Flame | Your rightmost Burn item has +4 / 6 / 8 / 10 Burn. | Bronze | ||
Finesse Weapon | When your Weapons gain Haste, if it already has Haste, it gains +6 damage. | Bronze | Weapon | |
First Degree Burns | Your Small Burn items have +1 / 2 / 3 / 4 Burn. | Bronze | ||
First Flames | The first time you use a Large item each fight, Burn 5 / 10 / 15 / 20. | Bronze | ||
First Strike | Your items have +30 / 50% Crit Chance. When you use an item, all your items lose 10% crit chance for the fight. | Gold | ||
Flanking Criticals | The first time you use a Large item each fight, Adjacent items gain 15 / 20 / 25% Crit Chance for the fight. | Silver | ||
Flanking Fire | The first time you use a Large item each fight, Adjacent items gain 7 / 10 / 13 Burn for the fight. | Silver | ||
Flanking Shots | The first time you use a Large item each fight, adjacent weapons gain 15 / 30 / 50 Damage for the fight. | Silver | Weapon | |
Flanking Toxins | The first time you use a Large item each fight, adjacent Poison items gain 4 / 6 / 8 Poison for the fight. | Silver | ||
Flashy Mechanic | When you use a Tool, items adjacent to it gain 5 / 10% Crit chance. | Gold | Tool | |
Flashy Pilot | When you use a Vehicle, your items gain 15 / 30% Crit chance. | Gold | Vehicle | |
Flashy Reload | When you Crit with an item, reload another item +1 / 2 ammo. | Gold | ||
Flurry of Blows | When you use a weapon, haste another weapon 1 / 2 second(s). | Gold | Weapon | |
Frontal Shielding | Your leftmost Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | ||
Frostfire | The first time you Burn each fight, Freeze an item for 3 / 4 / 5 / 6 second(s). | Bronze | ||
Frozen Flames | When your items gain Freeze, Burn 4 / 8 / 12 / 16. | Bronze | ||
Glass Cannon | Both players' weapons have double damage. | Diamond | Weapon | |
Gunner | Your items have +1 / 2 / 3 Max Ammo. | Silver | ||
Hardly Workin' | When you Slow, gain 2 / 4 Regeneration for the fight. | Gold | ||
Hearty | You have +100/300/600/1000 Max Health. | Bronze | ||
Heated Shells | When you use an ammo item, Burn 3 / 4. | Gold | ||
Heavy Firepower | Your slowest weapon has +6 / 18 / 36 / 60 damage. | Bronze | Weapon | |
Heavy Weaponry | Your Large Weapons deal +12 / 36 / 72 / 120 Damage. | Bronze | Weapon | |
Honed Arsenal | Your items have +% Crit Chance per Weapon you have. | Silver | Weapon | |
Honed Strike | When you Crit with an item, it gains +5 / 10% Crit Chance for the fight. | Gold | ||
Hot Spot | When you use your leftmost item, Burn 2 / 3 / 4. | Silver | ||
Ice Bullets | When you Freeze, reload an item. | Diamond | ||
Immolating Spark | Your leftmost Burn item has +4 / 6 / 8 / 10 Burn. | Bronze | ||
Improved Toxins | Your Poison items have +1 / 2 / 3 / 4 Poison. | Bronze | ||
Improvised Burn | When you Crit, your Burn items gain 2 / 3 Burn for the fight. | Gold | ||
Improvised Heal | When you Crit, your Heal items gain 10 / 20 Heal for the fight. | Gold | ||
Improvised Poison | When you Crit, your Poison items gain 1 / 2 Poison for the fight. | Gold | ||
Improvised Protection | When you Crit, your Shield items gain 10 / 20 Shield for the fight. | Gold | ||
Improvised Weaponry | When you Crit, your weapons gain 10 / 20 Damage for the fight. | Gold | Weapon | |
Inexorable | At the start of each fight, permanently give all your items +2 / 4 / 6% crit chance. | Silver | ||
Initial Dose | Your leftmost Poison item has +2 / 4 / 6 / 8 Poison. | Bronze | ||
Invigorating Blade | Your leftmost item has +10 / 20 / 30 Damage if it is a Weapon and +10 / 20 / 30 Heal if it is a Heal item. | Silver | ||
Iron Sharpens Iron | At the start of each fight, permanently give all your weapons +1 / 2 / 3 / 5 damage. | Bronze | Weapon | |
Keen Eye | Your items have 3/6/9/12% Crit Chance. | Bronze | ||
Knife Tricks | When you use a weapon, reduce its cooldown by 5% for the fight. | Diamond | Weapon | |
Large Appetites | If you have 4 or fewer items, you have +1000/2000 Max Health. | Gold | ||
Large Item Specialist | Your items have +5 / 10 / 15% Crit Chance if you have a large item. | Silver | ||
Left Eye | Your leftmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | ||
Left-Handed | Your leftmost Weapon deals +4/12/24/40 Damage. | Bronze | Weapon | |
Lefty Loosey | When you use your leftmost item, Haste an item for 1 / 2 second(s). | Gold | ||
Lifting | When you buy a Weapon, give your other Weapons +3 / 6 / 9 damage. | Silver | Weapon | |
Living Flame | The first time you fall below half health each fight, your Burn items have their cooldowns reduced by 50% for the fight. | Diamond | ||
Medic's Shield | Your rightmost item has +10 / 20 / 30 Shield if it is a Shield item and +10 / 20 / 30 Heal if it is a Heal item. | Silver | ||
Mixed Message | When you use a non-Weapon item, a Weapon gains Haste for 1 / 2 second(s). | Gold | Weapon | |
Multi-Target Lock | Your Small items have +4 / 6 / 8 / 10% Crit chance. | Bronze | ||
Net Launcher | The first time you use a Large item each fight, Slow 1 / 2 / 3 / 4 item for 5 / 5 / 5 / 5 second(s). | Bronze | ||
Nimble | Your items have their cooldowns reduced by 2% for each Tool you have. | Diamond | Tool | |
Noisy Cricket | Your fastest weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon | |
Oceanic Rush | At the start of each fight, Haste 1 / 2 / 3 Aquatic items for 6 second(s). | Silver | Aquatic | |
Outmaneuver | When you Slow, Haste a vehicle for 2 / 4 second(s). | Gold | Vehicle | |
Paralytic Poison | The first time you Poison each fight, Freeze an item for 3 / 4 / 5 / 6 second(s). | Bronze | ||
Parting Shot | When you use an Ammo item, give it +5 / 10% Crit Chance for the fight. | Gold | ||
Peaceful Eye | Your Non-Weapon items have +4 / 6 / 8 / 10% Crit chance. | Bronze | ||
Poisonous Opener | The first time you use a Large item each fight, Poison 3 / 5 / 9 / 11. | Bronze | ||
Pole Position | Your leftmost item has its cooldown reduced by 4 / 6 / 8 / 10%. | Bronze | ||
Precision Diver | Your Aquatic items have +8 / 10 / 12% Crit chance. | Silver | Aquatic | |
Quality over Quantity | If you have exactly one weapon, it has Lifesteal and 5 / 10% Crit Chance. | Gold | Weapon | |
Quick Defenses | Your Shield items have their cooldowns reduced by 4 / 6 / 8 / 10%. | Bronze | ||
Quick Fix | Your Non-Weapon items with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | ||
Quick Freeze | The first time you Haste each fight, Freeze an item for 3 / 4 / 5 / 6 second(s). | Bronze | ||
Quick Heal | Your fastest Heal item has +4 / 12 / 24 / 40 Heal . | Bronze | ||
Quick Ignition | At the start of each fight, Haste your burn items for 2 second(s). | Diamond | ||
Quick Protection | Your fastest Shield item has +4 / 12 / 24 / 40 Shield. | Bronze | ||
Quicken Weapons | Your Weapons with cooldowns greater than 10 seconds have their cooldowns reduced by 1 / 2 second(s). | Gold | Weapon | |
Rapid Infection | Your Poison items have +1 / 2 / 3 Poison and their cooldowns reduced by 2 / 3 4%. | Silver | ||
Rapid Thaw | When your opponent Freezes your items, reduce the duration by 1000 second(s). | Diamond | ||
Re-Tooled | Your leftmost Tool has Multicast. | Diamond | Tool | |
Reaching the Summit | When you Freeze, your items gain +2 / 4% Crit Chance for the fight. | Gold | ||
Rear Shielding | Your rightmost Shield item has +5 / 15 / 30 / 50 Shield. | Bronze | ||
Red Envelope | When you buy this, gain 10.0 gold. | Bronze | ||
Reel 'Em In | The first time your opponent falls below half health each fight, your items have their cooldowns reduced by 50% for the fight. | Diamond | ||
Right Eye | Your rightmost item has +5 / 10 / 15 / 20% Crit chance. | Bronze | ||
Right-Handed | Your rightmost Weapon has +4 / 12 / 24 / 40 Damage. | Bronze | Weapon | |
Righty Tighty | When you use your rightmost item, slow an item for 1 / 2 second(s). | Gold | ||
Sabotage | When you use a tool, Slow an item for 1 / 2 second(s). | Gold | Tool | |
Scoped Shot | Your Medium items have +4 / 6 / 8 / 10% Crit chance. | Bronze | ||
Searing Blade | Your leftmost item has +10 / 20 / 30 Damage if it is a Weapon and +3 / 6 / 9 Burn if it is a Burn item. | Silver | ||
Second Degree Burns | Your Medium Burn items have +2 / 4 / 6 / 8 Burn. | Bronze | ||
Sharpshooter | Your Ammo items have +3 / 6 / 9 / 12% Crit chance. | Bronze | ||
Shatter | When you freeze, give your Weapons +10 / 15 damage for the fight. | Gold | Weapon | |
Shield Bash | When your enemy uses a non-weapon item, deal 10 / 20 damage. | Gold | ||
Sick Burn | When you Poison, Burn 1 / 2. | Gold | ||
Slow and Steady | When you Slow, your weapons gain 3 / 6 damage for the fight. | Gold | Weapon | |
Slow Burn | Your slowest Burn item has +5 / 7 / 9 / 11 Burn. | Bronze | ||
Slowed Targets | When you Slow, your items gain +2 / 3% Crit Chance for the fight. | Gold | ||
Small Gains | You have +25/75/150/250 Max Health for each small item you have. | Bronze | ||
Small Item Specialist | Your items have +5 / 10 / 15% crit chance if you have 4 or more small items. | Silver | ||
Small Weaponry | Your Small Weapons deal +3 / 9 / 18 / 30 Damage. | Bronze | Weapon | |
Speed | Your items have their cooldowns reduced by 2 / 3 / 4 / 5%. | Bronze | ||
Standard Ordnance | Your Medium Weapons deal +6 / 18 / 36 / 60 Damage. | Bronze | Weapon | |
Standardized Toxins | Your Medium Poison items have +2 / 4 / 6 / 8 Poison. | Bronze | ||
Steady Defender | Your slowest Shield item has +6 / 18 / 36 / 60 Shield. | Bronze | ||
Stop That! | The first time you fall below half health each fight, slow enemy items for 3 / 4 second(s). | Gold | ||
Stout Fire | When you gain Burn, gain 3/6/9 Regeneration and increase the damage of your Weapons by 3/6/9 for the fight. | Silver | ||
Strength | Your Weapons deal +2 / 6 / 12 / 20 Damage. | Bronze | Weapon | |
Stunning Strike | The first time you Crit each fight, Freeze an item for 4 / 6 / 8 / 10 second(s). | Bronze | ||
Submerged | Your Weapons have + Damage for each Aquatic item you have. Your Shield items have + Shield for each Aquatic item you have. | Silver | Weapon, Aquatic | |
Sword and Board | Your leftmost item has +10 / 20 / 30 Damage if is a Weapon and +10 / 20 / 30 Shield if it is a Shield item. | Silver | ||
Tempering | When you use a weapon, give it +3 / 6 / 9 damage for the fight. | Silver | ||
Temporal Strike | If you have exactly one weapon, when you use it, slow an item for 3 / 4 second(s). | Gold | Weapon | |
The Best Defense | When you use a weapon, give weapons adjacent to it +4 / 8 damage for the fight. | Gold | Weapon | |
Third Degree Burns | Your Large Burn items have +4 / 8 / 12 / 16 Burn. | Bronze | ||
Tiny Dancer | Your Small items have their cooldowns reduced by 2 / 4 / 6 / 8%. | Bronze | ||
Toxic | When you poison, your weapons gain 3 / 6 damage for the fight. | Gold | ||
Toxic Exposure | When you Poison, your enemy loses 5 / 10 Max Health for the fight. | Gold | ||
Toxic Flame | Your leftmost item has +3 / 6 / 9 Burn and +3 / 6 / 9 Poison. | Silver | ||
Toxic Shield | Your rightmost item has +10 / 20 / 30 Shield if it is a Shield item and +2 / 4 / 6 Poison if it is a Poison item. | Silver | ||
Toxic Spores | Your Small Poison items have +1 / 2 / 3 / 4 Poison. | Bronze | ||
Toxin Injector | At the start of each fight, Haste your Poison items for 2 second(s). | Diamond | ||
Tracer Fire | When you burn, your items gain +2 / 3% Crit Chance for the fight. | Gold | ||
Trauma Kit | Your slowest Heal item has +6 / 18 / 30 / 60 Heal . | Bronze | ||
Vengeful Strike | Your Weapons' Cooldowns are reduced by %. | Silver | ||
Venomous Blade | Your leftmost item has +10 / 20 / 30 Damage and +2 / 4 / 6 Poison. | Silver | ||
Venomous Vitality | You have Regeneration equal to half the Poison on your enemy. | Diamond | ||
Warm Hugs | When you use a Friend, Burn 2 / 3. | Gold | ||
Warrior | Your Weapons deal +1/3/6/10 Damage. You have +50/150/300/500 Max Health. | Bronze | Weapon |